Files
vim-snake/src/useGame/useGame.ts
T
pastilhas 52cdbd81d5 feat(phase2.2): implement finalScore calculation
- finalScore equals current game score when gameStatus is 'game-over' or 'game-won'
- finalScore is null during active gameplay ('waiting' and 'started')
- Passed currentScore from gameManager to useScore hook
2025-10-30 23:57:23 +00:00

93 lines
2.5 KiB
TypeScript
Executable File

import { useEffect } from "react";
import type { GameManager, GameOptions } from "../types";
import { useBoard } from "../useBoard";
import { useCursor } from "../useCursor";
import { useFood } from "./useFood";
import { useGameStatus } from "../useGameStatus";
import { useKeyBindings, type UseKeyBindingsType } from "./useKeyBindings";
import { useScore } from "../useScore";
export function useGame(optionsOrCols: GameOptions | number, rows?: number, platformHook?: unknown): GameManager {
// Support both old signature (cols, rows) and new signature (options)
let cols: number;
let actualPlatformHook = platformHook;
if (typeof optionsOrCols === 'object') {
// New signature: useGame(options, platformHook)
const options = optionsOrCols as GameOptions;
cols = options.cols;
rows = options.rows;
actualPlatformHook = rows as unknown as typeof platformHook;
} else {
// Old signature: useGame(cols, rows, platformHook)
cols = optionsOrCols;
rows = rows || 20;
}
const boardManager = useBoard();
const { containerRef, renderBoard } = boardManager;
const snakeManager = useCursor(cols, rows, boardManager);
const { changeDirection } = snakeManager;
const foodManager = useFood(cols, rows, boardManager);
const gameManager = useGameStatus(boardManager, snakeManager, foodManager);
const { gameStatus, setGameStatus, startGame, quitGame, togglePause, score, level } = gameManager;
useEffect(() => {
renderBoard(cols, rows);
}, [cols, rows]);
const keyBindings: UseKeyBindingsType = useKeyBindings({
gameManager: {
gameStatus,
changeDirection,
},
});
const scoreManager = useScore({ gameStatus, keyLog: keyBindings.keyLog, currentScore: score });
// Wrap renderBoard to match Unified API signature
const renderBoardWrapped = () => {
renderBoard(cols, rows);
};
// Build Unified API compliant GameManager
const gameManagerResult: GameManager = {
// Required rendering
containerRef,
renderBoard: renderBoardWrapped,
// Required managers
cursor: snakeManager,
scoreManager,
// Required lifecycle
gameStatus,
setGameStatus,
startGame,
quitGame,
// Required state
level,
score,
// Required key tracking
keyLog: keyBindings.keyLog,
clearKeyLog: keyBindings.clearLog,
getKeyLog: keyBindings.getLog,
// Game-specific additions
togglePause,
};
if (typeof actualPlatformHook === "function") {
actualPlatformHook(gameManagerResult);
}
return gameManagerResult;
}
export type { GameStatus } from "../types";