working on levels
This commit is contained in:
@@ -99,6 +99,33 @@
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border-radius: 2px 6px 6px 2px;
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}
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/* =========================================================
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Collision Effect
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========================================================= */
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.snake-cell.collision {
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background-color: var(--destructive, #c53b53) !important;
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box-shadow:
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0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 90%, transparent),
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0 0 24px color-mix(in srgb, var(--destructive, #c53b53) 60%, transparent),
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inset 0 0 8px color-mix(in srgb, var(--destructive, #c53b53) 70%, transparent) !important;
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animation: collision-pulse 0.5s ease-in-out infinite alternate;
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}
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@keyframes collision-pulse {
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0% {
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box-shadow:
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0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 90%, transparent),
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0 0 24px color-mix(in srgb, var(--destructive, #c53b53) 60%, transparent),
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inset 0 0 8px color-mix(in srgb, var(--destructive, #c53b53) 70%, transparent);
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}
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100% {
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box-shadow:
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0 0 20px color-mix(in srgb, var(--destructive, #c53b53) 100%, transparent),
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0 0 40px color-mix(in srgb, var(--destructive, #c53b53) 80%, transparent),
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inset 0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 90%, transparent);
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}
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}
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/* =========================================================
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Food Rendering
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========================================================= */
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@@ -16,7 +16,7 @@ export function useGame(cols: number, rows: number, platformHook?: unknown) {
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const foodManager = useFood(cols, rows, rendererManager);
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const gameManager = useGameStatus(rendererManager, snakeManager, foodManager);
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const { gameStatus, startGame, stopGame, score } = gameManager;
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const { gameStatus, startGame, stopGame, score, level } = gameManager;
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useEffect(() => {
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renderBoard(cols, rows);
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@@ -37,6 +37,7 @@ export function useGame(cols: number, rows: number, platformHook?: unknown) {
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startGame,
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stopGame,
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score,
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level,
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...snakeManager,
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...foodManager,
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...keyBindings,
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@@ -4,7 +4,8 @@ import type { UseRendererType } from "./useRenderer";
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import type { UseSnakeType } from "./useSnake";
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import type { UseFoodType } from "./useFood";
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const FRAMES_PER_SECOND = 5;
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const INITIAL_FPS = 5;
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const FOODS_PER_LEVEL = 2;
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export function useGameStatus(
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rendererManager: UseRendererType,
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@@ -16,10 +17,14 @@ export function useGameStatus(
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const { spawnFood, clearFood } = foodManager;
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const [gameStatus, setGameStatus] = useState<GameStatus>("waiting");
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const [score, setScore] = useState(0);
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const [level, setLevel] = useState(1);
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const foodsEatenRef = useRef(0);
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const gameLoopRef = useRef<number | null>(null);
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const lastUpdateRef = useRef<number>(0);
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const snakeManagerRef = useRef(snakeManager);
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const foodManagerRef = useRef(foodManager);
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const currentFpsRef = useRef(INITIAL_FPS);
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const collisionGracePeriodRef = useRef(false);
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snakeManagerRef.current = snakeManager;
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foodManagerRef.current = foodManager;
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@@ -28,6 +33,10 @@ export function useGameStatus(
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initSnake();
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spawnFood(snakeBodyRef.current, 3);
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setScore(0);
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setLevel(1);
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foodsEatenRef.current = 0;
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currentFpsRef.current = INITIAL_FPS;
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collisionGracePeriodRef.current = false;
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setGameStatus("started");
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};
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@@ -40,8 +49,8 @@ export function useGameStatus(
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clearFood();
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setGameStatus("waiting");
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const container = containerRef.current;
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container?.querySelectorAll(".snake-head, .snake-body, .snake-tail").forEach((el) => {
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el.classList.remove("snake-head", "snake-body", "snake-tail");
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container?.querySelectorAll(".snake-head, .snake-body, .snake-tail, .collision").forEach((el) => {
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el.classList.remove("snake-head", "snake-body", "snake-tail", "collision");
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});
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};
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@@ -51,10 +60,10 @@ export function useGameStatus(
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console.log("Starting game loop");
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let shouldGrow = false;
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const msPerFrame = 1000 / FRAMES_PER_SECOND;
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lastUpdateRef.current = performance.now();
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const gameLoop = (timestamp: number) => {
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const msPerFrame = 1000 / currentFpsRef.current;
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const elapsed = timestamp - lastUpdateRef.current;
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if (elapsed >= msPerFrame) {
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@@ -64,17 +73,44 @@ export function useGameStatus(
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shouldGrow = false;
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if (result === "wall-collision") {
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setGameStatus("game-over");
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return;
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if (result === "wall-collision" || result === "self-collision") {
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if (collisionGracePeriodRef.current) {
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const container = containerRef.current;
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container?.querySelectorAll(".snake-head, .snake-body, .snake-tail").forEach((el) => {
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el.classList.add("collision");
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});
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setGameStatus("game-over");
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return;
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} else {
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collisionGracePeriodRef.current = true;
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lastUpdateRef.current = timestamp;
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gameLoopRef.current = requestAnimationFrame(gameLoop);
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return;
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}
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}
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collisionGracePeriodRef.current = false;
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const head = snakeManagerRef.current.snakeBodyRef.current[0];
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if (head && foodManagerRef.current.checkFoodCollision(head)) {
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console.log("Food eaten!");
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foodManagerRef.current.removeFood(head);
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shouldGrow = true;
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setScore((prev) => prev + 1);
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foodsEatenRef.current += 1;
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if (foodsEatenRef.current >= FOODS_PER_LEVEL) {
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setLevel((lvl) => {
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const newLevel = lvl + 1;
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currentFpsRef.current = INITIAL_FPS + (newLevel - 1);
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console.log(`Level up! Level ${newLevel}, FPS: ${currentFpsRef.current}`);
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return newLevel;
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});
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foodsEatenRef.current = 0;
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}
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setScore((prev) => prev + level);
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foodManagerRef.current.spawnFood(
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snakeManagerRef.current.snakeBodyRef.current,
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1
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@@ -114,6 +150,7 @@ export function useGameStatus(
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startGame,
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stopGame,
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score,
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level,
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};
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}
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+17
-1
@@ -12,6 +12,7 @@ export function useSnake(
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const snakeBodyRef = useRef<SnakeBody>([]);
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const [direction, setDirection] = useState<Direction>("up");
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const directionRef = useRef<Direction>("up");
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const lastMovedDirectionRef = useRef<Direction>("up");
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const initSnake = () => {
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const centerR = Math.floor(rows / 2);
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@@ -27,6 +28,7 @@ export function useSnake(
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snakeBodyRef.current = initialBody;
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setDirection("up");
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directionRef.current = "up";
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lastMovedDirectionRef.current = "up";
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renderSnake(initialBody);
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};
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@@ -35,6 +37,7 @@ export function useSnake(
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snakeBodyRef.current = [];
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setDirection("up");
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directionRef.current = "up";
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lastMovedDirectionRef.current = "up";
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};
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const renderSnake = (body: SnakeBody) => {
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@@ -100,7 +103,7 @@ export function useSnake(
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right: "left",
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};
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if (opposites[directionRef.current] !== newDirection) {
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if (opposites[lastMovedDirectionRef.current] !== newDirection) {
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setDirection(newDirection);
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directionRef.current = newDirection;
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}
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@@ -136,10 +139,23 @@ export function useSnake(
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}
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const newHead = { r: newR, c: newC };
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// Check self-collision (excluding tail if not growing, as tail will move)
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const bodyToCheck = grow ? body : body.slice(0, -1);
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const collision = bodyToCheck.some(
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(segment) => segment.r === newHead.r && segment.c === newHead.c
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);
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if (collision) {
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return "self-collision";
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}
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const newBody = grow
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? [newHead, ...body]
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: [newHead, ...body.slice(0, -1)];
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lastMovedDirectionRef.current = dir;
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setSnakeBody(newBody);
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snakeBodyRef.current = newBody;
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renderSnake(newBody);
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