feat: add maxLevel to GameOptions with default of 25
- New option: maxLevel (defaults to 25)
- Once a player reaches maxLevel, levels no longer progress
- Prevents unlimited level scaling and FPS increases
- Example: useGame({ maxLevel: 10 })
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@@ -34,6 +34,7 @@ export type GameOptions = {
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timeLimit?: number;
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startingLevel?: number;
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foodsPerLevel?: number;
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maxLevel?: number;
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};
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// ============================================================================
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