refactor(phase1.5): revert testing parameters to production values
- Reset initial snake size from 6 back to 3 segments - Keep INITIAL_FPS at 5 (good starting speed) - FOODS_PER_LEVEL = 2 (correct production value) - Game now starts at normal difficulty - Clean production-ready state - Build and example app work correctly
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@@ -19,14 +19,11 @@ export function useCursor(
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const centerR = Math.floor(rows / 2);
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const centerR = Math.floor(rows / 2);
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const centerC = Math.floor(cols / 2);
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const centerC = Math.floor(cols / 2);
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const initialBody: SnakeBody = [
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const initialBody: SnakeBody = [
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{ r: centerR, c: centerC },
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{ r: centerR, c: centerC },
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{ r: centerR + 1, c: centerC },
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{ r: centerR + 1, c: centerC },
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{ r: centerR + 2, c: centerC },
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{ r: centerR + 2, c: centerC },
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{ r: centerR + 3, c: centerC },
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];
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{ r: centerR + 4, c: centerC },
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{ r: centerR + 5, c: centerC },
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];
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setSnakeBody(initialBody);
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setSnakeBody(initialBody);
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snakeBodyRef.current = initialBody;
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snakeBodyRef.current = initialBody;
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