feat: add foodsPerLevel to GameOptions with default of 10

- New option: foodsPerLevel (defaults to 10)
- Controls how many foods must be eaten to level up
- Example: useGame({ foodsPerLevel: 5 })
This commit is contained in:
2025-10-31 00:21:20 +00:00
parent 5cbb2ee94c
commit 520a640ea0
3 changed files with 6 additions and 5 deletions
+2 -2
View File
@@ -8,7 +8,7 @@ import { useKeyBindings, type UseKeyBindingsType } from "./useKeyBindings";
import { useScore } from "../useScore";
export function useGame(options?: GameOptions, platformHook?: unknown): GameManager {
const { cols = 30, rows = 20, startingLevel } = options ?? {};
const { cols = 30, rows = 20, startingLevel, foodsPerLevel } = options ?? {};
const boardManager = useBoard();
const { containerRef, renderBoard } = boardManager;
@@ -18,7 +18,7 @@ export function useGame(options?: GameOptions, platformHook?: unknown): GameMana
const foodManager = useFood(cols, rows, boardManager);
const gameManager = useGameStatus(boardManager, snakeManager, foodManager, { startingLevel });
const gameManager = useGameStatus(boardManager, snakeManager, foodManager, { startingLevel, foodsPerLevel });
const { gameStatus, setGameStatus, startGame, quitGame, togglePause, score, level } = gameManager;
useEffect(() => {