html5 canvas instead of DOM

This commit is contained in:
2025-12-19 02:31:49 +00:00
parent 41473f3b24
commit 2757d54dbb
10 changed files with 871 additions and 440 deletions
+17 -47
View File
@@ -1,21 +1,19 @@
import { useState, useRef } from "react";
import type { Position, SnakeBody } from "../types";
import type { UseBoardType } from "../useBoard";
export function useFood(
cols: number,
rows: number,
boardManager: UseBoardType
) {
const { containerRef } = boardManager;
export function useFood(cols: number, rows: number) {
const [foodPositions, setFoodPositions] = useState<Position[]>([]);
const foodPositionsRef = useRef<Position[]>([]);
const spawnFood = (snakeBody: SnakeBody, count: number = 1) => {
function spawnFood(snakeBody: SnakeBody, count: number = 1) {
const occupiedPositions = new Set(
snakeBody.map((seg) => `${seg.r},${seg.c}`)
);
foodPositionsRef.current.forEach((f) => {
occupiedPositions.add(`${f.r},${f.c}`);
});
const availablePositions: Position[] = [];
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
@@ -26,7 +24,7 @@ export function useFood(
}
}
const newFood: Position[] = [];
const newFood: Position[] = [...foodPositionsRef.current];
for (let i = 0; i < count && availablePositions.length > 0; i++) {
const randomIndex = Math.floor(Math.random() * availablePositions.length);
const food = availablePositions.splice(randomIndex, 1)[0];
@@ -35,52 +33,25 @@ export function useFood(
setFoodPositions(newFood);
foodPositionsRef.current = newFood;
renderFood(newFood);
};
}
const clearFood = () => {
setFoodPositions([]);
foodPositionsRef.current = [];
const container = containerRef.current;
container?.querySelectorAll(".food").forEach((el: Element) => {
(el as HTMLElement).classList.remove("food");
});
};
function clearFood() {
setFoodPositions([]);
foodPositionsRef.current = [];
}
const renderFood = (positions: Position[]) => {
const container = containerRef.current;
if (!container) return;
container.querySelectorAll(".food").forEach((el: Element) => {
(el as HTMLElement).classList.remove("food");
});
positions.forEach((pos) => {
const cell = container.querySelector(
`.snake-cell[data-r="${pos.r}"][data-c="${pos.c}"]`
);
if (cell) {
cell.classList.add("food");
}
});
};
const checkFoodCollision = (headPos: Position): boolean => {
function checkFoodCollision(headPos: Position): boolean {
const food = foodPositionsRef.current;
const collision = food.some(
(f) => f.r === headPos.r && f.c === headPos.c
);
return collision;
};
return food.some((f) => f.r === headPos.r && f.c === headPos.c);
}
const removeFood = (pos: Position) => {
function removeFood(pos: Position) {
const newFood = foodPositionsRef.current.filter(
(f) => !(f.r === pos.r && f.c === pos.c)
);
setFoodPositions(newFood);
foodPositionsRef.current = newFood;
renderFood(newFood);
};
}
return {
foodPositions,
@@ -89,7 +60,6 @@ export function useFood(
clearFood,
checkFoodCollision,
removeFood,
renderFood,
};
}
+31 -17
View File
@@ -8,21 +8,43 @@ import { useKeyBindings, type UseKeyBindingsType } from "./useKeyBindings";
import { useScore } from "../useScore";
export function useGame(options?: GameOptions, platformHook?: unknown): GameManager {
const { cols = 30, rows = 20, startingLevel, foodsPerLevel, maxLevel, initialSnakeSize, initialFoodCount } = options ?? {};
const {
cols = 30,
rows = 20,
startingLevel,
foodsPerLevel,
maxLevel,
initialSnakeSize,
initialFoodCount,
cellSize,
} = options ?? {};
const boardManager = useBoard();
const { containerRef, renderBoard } = boardManager;
const boardManager = useBoard({ cellSize });
const { containerRef, renderBoard, renderFrame } = boardManager;
const snakeManager = useCursor(cols, rows, boardManager, { initialSnakeSize });
const { changeDirection } = snakeManager;
const snakeManager = useCursor(cols, rows, { initialSnakeSize });
const { changeDirection, snakeBodyRef, directionRef } = snakeManager;
const foodManager = useFood(cols, rows, boardManager);
const foodManager = useFood(cols, rows);
const gameManager = useGameStatus(boardManager, snakeManager, foodManager, { startingLevel, foodsPerLevel, maxLevel, initialFoodCount });
const gameManager = useGameStatus(boardManager, snakeManager, foodManager, {
startingLevel,
foodsPerLevel,
maxLevel,
initialFoodCount,
});
const { gameStatus, setGameStatus, startGame, quitGame, togglePause, score, level } = gameManager;
useEffect(() => {
renderBoard(cols, rows);
renderFrame({
snakeBody: snakeBodyRef.current,
direction: directionRef.current,
foodPositions: foodManager.foodPositionsRef.current,
gameOver: false,
paused: false,
});
}, [cols, rows]);
const keyBindings: UseKeyBindingsType = useKeyBindings({
@@ -34,37 +56,29 @@ export function useGame(options?: GameOptions, platformHook?: unknown): GameMana
const scoreManager = useScore({ gameStatus, keyLog: keyBindings.keyLog, currentScore: score });
// Wrap renderBoard to match Unified API signature
const renderBoardWrapped = () => {
function renderBoardWrapped() {
renderBoard(cols, rows);
};
}
// Build Unified API compliant GameManager
const gameManagerResult: GameManager = {
// Required rendering
containerRef,
renderBoard: renderBoardWrapped,
// Required managers
cursor: snakeManager,
scoreManager,
// Required lifecycle
gameStatus,
setGameStatus,
startGame,
quitGame,
// Required state
level,
score,
// Required key tracking
keyLog: keyBindings.keyLog,
clearKeyLog: keyBindings.clearLog,
getKeyLog: keyBindings.getLog,
// Game-specific additions
togglePause,
};