diff --git a/src/useGameStatus/useGameStatus.ts b/src/useGameStatus/useGameStatus.ts index fdaf939..49b9506 100755 --- a/src/useGameStatus/useGameStatus.ts +++ b/src/useGameStatus/useGameStatus.ts @@ -90,14 +90,20 @@ export function useGameStatus( foodsEatenRef.current += 1; setScore((prev) => { - let newScore = prev + levelRef.current; + let newScore = prev; + let currentLevel = levelRef.current; + + // Check if we should level up BEFORE adding points if (foodsEatenRef.current >= FOODS_PER_LEVEL) { - const newLevel = levelRef.current + 1; - levelRef.current = newLevel; - setLevel(newLevel); - currentFpsRef.current = INITIAL_FPS + (newLevel - 1); + currentLevel = levelRef.current + 1; + levelRef.current = currentLevel; + setLevel(currentLevel); + currentFpsRef.current = INITIAL_FPS + (currentLevel - 1); foodsEatenRef.current = 0; } + + // Add points at the current (possibly new) level + newScore = prev + currentLevel; foodManagerRef.current.spawnFood( snakeManagerRef.current.snakeBodyRef.current,