exporting version

This commit is contained in:
2025-11-02 16:40:24 +00:00
parent 87da1f999a
commit 8bbc6aac9b
4 changed files with 140 additions and 132 deletions
+3 -13
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@@ -1,4 +1,4 @@
import { useGame } from "../../src/useGame"; import { useGame, version } from "../../src";
import { useKeyBindings } from "./useKeyBindings"; import { useKeyBindings } from "./useKeyBindings";
import { useIsMobile } from "./useIsMobile"; import { useIsMobile } from "./useIsMobile";
import '../../src/game.css'; import '../../src/game.css';
@@ -10,7 +10,7 @@ function App() {
const gameManager = useGame({ cols, rows }, useKeyBindings); const gameManager = useGame({ cols, rows }, useKeyBindings);
const { containerRef, gameStatus, scoreManager } = gameManager; const { containerRef, gameStatus, scoreManager } = gameManager;
const { timeValue, keystrokes, efficiency, optimalSteps, finalScore } = scoreManager; const { timeValue, keystrokes, finalScore } = scoreManager;
const formatTime = (ms: number) => { const formatTime = (ms: number) => {
const seconds = Math.floor(ms / 1000); const seconds = Math.floor(ms / 1000);
@@ -21,7 +21,7 @@ function App() {
return ( return (
<div className="flex flex-col items-center justify-around min-h-[100vh]"> <div className="flex flex-col items-center justify-around min-h-[100vh]">
<h1 className="text-6xl">VIMazing vim-maze example</h1> <h1 className="text-6xl">VIMazing vim-maze <small>v{version}</small> example</h1>
<div className="mx-auto my-4 w-fit bg-muted rounded-lg p-4"> <div className="mx-auto my-4 w-fit bg-muted rounded-lg p-4">
{(gameStatus === "started" || gameStatus === "has-key" || gameStatus === "game-won") && ( {(gameStatus === "started" || gameStatus === "has-key" || gameStatus === "game-won") && (
<div className="flex gap-8 text-sm font-mono items-center"> <div className="flex gap-8 text-sm font-mono items-center">
@@ -33,16 +33,6 @@ function App() {
<div className="text-muted-foreground">Keystrokes</div> <div className="text-muted-foreground">Keystrokes</div>
<div className="text-lg font-bold">{keystrokes}</div> <div className="text-lg font-bold">{keystrokes}</div>
</div> </div>
<div>
<div className="text-muted-foreground">Efficiency</div>
<div className={`text-lg font-bold ${efficiency > 150 ? 'text-red-500' : efficiency > 100 ? 'text-yellow-500' : 'text-green-500'}`}>
{efficiency}%
</div>
</div>
<div>
<div className="text-muted-foreground">Optimal</div>
<div className="text-lg font-bold">{optimalSteps}</div>
</div>
{gameStatus === "game-won" && finalScore && ( {gameStatus === "game-won" && finalScore && (
<> <>
<div className="w-px h-12 bg-muted-foreground/20" /> <div className="w-px h-12 bg-muted-foreground/20" />
+2
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@@ -2,4 +2,6 @@ export * from './types';
export * from './useGame'; export * from './useGame';
export * from './useGameStatus'; export * from './useGameStatus';
export { gameInfo } from './gameInfo'; export { gameInfo } from './gameInfo';
import { version } from '../package.json';
export type { GameInfo } from './gameInfo'; export type { GameInfo } from './gameInfo';
export { version };
+122 -117
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@@ -1,7 +1,6 @@
import { useRef, useEffect } from 'react' import { useRef, useEffect } from 'react'
import type { CursorMode, Coord } from './types'; import type { CursorMode, Coord } from './types';
import type { BoardManager } from '../useBoard/types'; import type { GameStatusManager, BoardManager, CellTag } from '../types';
import type { GameStatusManager } from '../useGameStatus/types';
import { useHero } from './useHero'; import { useHero } from './useHero';
import { useGameKeys } from './useGameKeys'; import { useGameKeys } from './useGameKeys';
import { useMazeNavigation } from '../useBoard'; import { useMazeNavigation } from '../useBoard';
@@ -16,6 +15,9 @@ export function useCursor(board: BoardManager, gameStatusManager: GameStatusMana
const navigator = useMazeNavigation(board.mazeRef.current); const navigator = useMazeNavigation(board.mazeRef.current);
const vimMotions = useVimMotions(); const vimMotions = useVimMotions();
const maze = board.mazeInstanceRef.current?.maze;
const exitPos = maze?.[0].findIndex((cell: CellTag) => cell.includes('door'));
// Sync cursor position with hero position // Sync cursor position with hero position
useEffect(() => { useEffect(() => {
if (hero.heroPos) { if (hero.heroPos) {
@@ -61,98 +63,101 @@ export function useCursor(board: BoardManager, gameStatusManager: GameStatusMana
move(0, 1, count); move(0, 1, count);
} }
function moveToAnchor(target: 'start' | 'end' | 'top' | 'bottom'): void { function moveToAnchor(target: 'start' | 'end' | 'top' | 'bottom'): void {
const currentPos = position.current; const currentPos = position.current;
const direction = target === 'start' ? 'left' : const direction = target === 'start' ? 'left' :
target === 'end' ? 'right' : target === 'end' ? 'right' :
target === 'top' ? 'top' : 'bottom'; target === 'top' ? 'top' : 'bottom';
const hasKey = gameStatusManager.gameStatus === 'has-key'; const hasKey = gameStatusManager.gameStatus === 'has-key';
const anchorTarget = navigator.findAnchorTarget(currentPos, direction, hasKey); const anchorTarget = navigator.findAnchorTarget(currentPos, direction, hasKey);
if (!anchorTarget) return; if (!anchorTarget) return;
const dr = anchorTarget.row > currentPos.row ? 1 : const dr = anchorTarget.row > currentPos.row ? 1 :
anchorTarget.row < currentPos.row ? -1 : 0; anchorTarget.row < currentPos.row ? -1 : 0;
const dc = anchorTarget.col > currentPos.col ? 1 : const dc = anchorTarget.col > currentPos.col ? 1 :
anchorTarget.col < currentPos.col ? -1 : 0; anchorTarget.col < currentPos.col ? -1 : 0;
const steps = Math.abs(anchorTarget.row - currentPos.row) + Math.abs(anchorTarget.col - currentPos.col); const steps = Math.abs(anchorTarget.row - currentPos.row) + Math.abs(anchorTarget.col - currentPos.col);
position.current = anchorTarget; position.current = anchorTarget;
if (hero && hero.heroPos) { if (hero && hero.heroPos) {
hero.moveTo(anchorTarget); hero.moveTo(anchorTarget);
if (steps > 0) { if (steps > 0) {
vimMotions.setLastMotion({ dr, dc, steps }); vimMotions.setLastMotion({ dr, dc, steps });
} }
} }
} }
function moveToStart(): void { function moveToStart(): void {
const currentPos = position.current; const currentPos = position.current;
const target = navigator.findAnchorTarget(currentPos, 'left'); const target = navigator.findAnchorTarget(currentPos, 'left');
if (!target) { if (!target) {
window.dispatchEvent(new Event("maze-invalid")); window.dispatchEvent(new Event("maze-invalid"));
return; return;
} }
const dr = target.row > currentPos.row ? 1 : target.row < currentPos.row ? -1 : 0; const dr = target.row > currentPos.row ? 1 : target.row < currentPos.row ? -1 : 0;
const dc = target.col > currentPos.col ? 1 : target.col < currentPos.col ? -1 : 0; const dc = target.col > currentPos.col ? 1 : target.col < currentPos.col ? -1 : 0;
const steps = Math.abs(target.row - currentPos.row) + Math.abs(target.col - currentPos.col); const steps = Math.abs(target.row - currentPos.row) + Math.abs(target.col - currentPos.col);
if (!navigator.validatePath(currentPos, { row: dr, col: dc }, steps)) { if (!navigator.validatePath(currentPos, { row: dr, col: dc }, steps)) {
window.dispatchEvent(new Event("maze-invalid")); window.dispatchEvent(new Event("maze-invalid"));
return; return;
} }
moveToAnchor('start'); moveToAnchor('start');
} }
function moveToEnd(): void { function moveToEnd(): void {
const currentPos = position.current; const currentPos = position.current;
const target = navigator.findAnchorTarget(currentPos, 'right'); const target = navigator.findAnchorTarget(currentPos, 'right');
if (!target) { if (!target) {
window.dispatchEvent(new Event("maze-invalid")); window.dispatchEvent(new Event("maze-invalid"));
return; return;
} }
const dr = target.row > currentPos.row ? 1 : target.row < currentPos.row ? -1 : 0; const dr = target.row > currentPos.row ? 1 : target.row < currentPos.row ? -1 : 0;
const dc = target.col > currentPos.col ? 1 : target.col < currentPos.col ? -1 : 0; const dc = target.col > currentPos.col ? 1 : target.col < currentPos.col ? -1 : 0;
const steps = Math.abs(target.row - currentPos.row) + Math.abs(target.col - currentPos.col); const steps = Math.abs(target.row - currentPos.row) + Math.abs(target.col - currentPos.col);
if (!navigator.validatePath(currentPos, { row: dr, col: dc }, steps)) { if (!navigator.validatePath(currentPos, { row: dr, col: dc }, steps)) {
window.dispatchEvent(new Event("maze-invalid")); window.dispatchEvent(new Event("maze-invalid"));
return; return;
} }
moveToAnchor('end'); moveToAnchor('end');
} }
function moveToTop(): void { function moveToTop(): void {
const currentPos = position.current; const currentPos = position.current;
const target = navigator.findAnchorTarget(currentPos, 'top');
if (!target) {
window.dispatchEvent(new Event("maze-invalid"));
return;
}
const dr = target.row > currentPos.row ? 1 : target.row < currentPos.row ? -1 : 0;
const dc = target.col > currentPos.col ? 1 : target.col < currentPos.col ? -1 : 0;
const steps = Math.abs(target.row - currentPos.row) + Math.abs(target.col - currentPos.col);
if (!navigator.validatePath(currentPos, { row: dr, col: dc }, steps)) {
window.dispatchEvent(new Event("maze-invalid"));
return;
}
moveToAnchor('top');
}
function moveToBottom(): void { console.log("Exit position:", exitPos, currentPos);
const currentPos = position.current; console.log(currentPos, board);
const target = navigator.findAnchorTarget(currentPos, 'bottom'); const target = navigator.findAnchorTarget(currentPos, 'top');
if (!target) { if (!target) {
window.dispatchEvent(new Event("maze-invalid")); window.dispatchEvent(new Event("maze-invalid"));
return; return;
} }
const dr = target.row > currentPos.row ? 1 : target.row < currentPos.row ? -1 : 0; const dr = target.row > currentPos.row ? 1 : target.row < currentPos.row ? -1 : 0;
const dc = target.col > currentPos.col ? 1 : target.col < currentPos.col ? -1 : 0; const dc = target.col > currentPos.col ? 1 : target.col < currentPos.col ? -1 : 0;
const steps = Math.abs(target.row - currentPos.row) + Math.abs(target.col - currentPos.col); const steps = Math.abs(target.row - currentPos.row) + Math.abs(target.col - currentPos.col);
if (!navigator.validatePath(currentPos, { row: dr, col: dc }, steps)) { if (!navigator.validatePath(currentPos, { row: dr, col: dc }, steps)) {
window.dispatchEvent(new Event("maze-invalid")); window.dispatchEvent(new Event("maze-invalid"));
return; return;
} }
moveToAnchor('bottom'); moveToAnchor('top');
} }
function moveToBottom(): void {
const currentPos = position.current;
const target = navigator.findAnchorTarget(currentPos, 'bottom');
if (!target) {
window.dispatchEvent(new Event("maze-invalid"));
return;
}
const dr = target.row > currentPos.row ? 1 : target.row < currentPos.row ? -1 : 0;
const dc = target.col > currentPos.col ? 1 : target.col < currentPos.col ? -1 : 0;
const steps = Math.abs(target.row - currentPos.row) + Math.abs(target.col - currentPos.col);
if (!navigator.validatePath(currentPos, { row: dr, col: dc }, steps)) {
window.dispatchEvent(new Event("maze-invalid"));
return;
}
moveToAnchor('bottom');
}
function repeatLastMotion(): void { function repeatLastMotion(): void {
const motion = vimMotions.repeatLastMotion(); const motion = vimMotions.repeatLastMotion();
@@ -176,17 +181,17 @@ export function useCursor(board: BoardManager, gameStatusManager: GameStatusMana
vimMotions.resetCount(); vimMotions.resetCount();
} }
function getCount(): string { function getCount(): string {
return String(vimMotions.getCount()); return String(vimMotions.getCount());
} }
function hasCount(): boolean { function hasCount(): boolean {
return vimMotions.hasCount(); return vimMotions.hasCount();
} }
function setCount(digit: string): void { function setCount(digit: string): void {
vimMotions.processKey(digit); vimMotions.processKey(digit);
} }
function setLastKey(key: string): void { function setLastKey(key: string): void {
lastKeyRef.current = key; lastKeyRef.current = key;
@@ -196,27 +201,27 @@ export function useCursor(board: BoardManager, gameStatusManager: GameStatusMana
return lastKeyRef.current; return lastKeyRef.current;
} }
const cursor = { const cursor = {
position: () => position.current, position: () => position.current,
mode: () => mode.current, mode: () => mode.current,
move, move,
moveLeft, moveLeft,
moveRight, moveRight,
moveUp, moveUp,
moveDown, moveDown,
moveToStart, moveToStart,
moveToEnd, moveToEnd,
moveToTop, moveToTop,
moveToBottom, moveToBottom,
repeatLastMotion, repeatLastMotion,
resetCount, resetCount,
getCount, getCount,
hasCount, hasCount,
setCount, setCount,
setLastKey, setLastKey,
getLastKey, getLastKey,
hero, hero,
} }
const keyManager = useGameKeys({ cursor, gameStatusManager }); const keyManager = useGameKeys({ cursor, gameStatusManager });
+13 -2
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@@ -8,17 +8,24 @@ export function useTimer(): TimerManager {
const startTimeRef = useRef<number | null>(null); const startTimeRef = useRef<number | null>(null);
const frameRef = useRef<number | null>(null); const frameRef = useRef<number | null>(null);
const runningRef = useRef(false); const runningRef = useRef(false);
const lastUpdateRef = useRef(0);
const currentTimeRef = useRef(0);
const startTimer = () => { const startTimer = () => {
if (runningRef.current) return; if (runningRef.current) return;
runningRef.current = true; runningRef.current = true;
startTimeRef.current = performance.now(); startTimeRef.current = performance.now();
lastUpdateRef.current = 0;
const tick = () => { const tick = () => {
if (!runningRef.current) return; if (!runningRef.current) return;
const now = performance.now(); const now = performance.now();
const elapsed = now - (startTimeRef.current ?? now); const elapsed = now - (startTimeRef.current ?? now);
setTimeValue(elapsed); currentTimeRef.current = elapsed;
if (elapsed - lastUpdateRef.current >= 1000) {
lastUpdateRef.current = elapsed;
setTimeValue(elapsed);
}
frameRef.current = requestAnimationFrame(tick); frameRef.current = requestAnimationFrame(tick);
}; };
@@ -26,6 +33,7 @@ export function useTimer(): TimerManager {
}; };
const stopTimer = () => { const stopTimer = () => {
setTimeValue(currentTimeRef.current);
runningRef.current = false; runningRef.current = false;
if (frameRef.current) { if (frameRef.current) {
cancelAnimationFrame(frameRef.current); cancelAnimationFrame(frameRef.current);
@@ -37,6 +45,7 @@ export function useTimer(): TimerManager {
stopTimer(); stopTimer();
setTimeValue(0); setTimeValue(0);
startTimeRef.current = null; startTimeRef.current = null;
lastUpdateRef.current = 0;
}; };
useEffect(() => { useEffect(() => {
@@ -45,5 +54,7 @@ export function useTimer(): TimerManager {
}; };
}, []); }, []);
return { timeValue, startTimer, stopTimer, resetTimer }; console.log('timeValue', timeValue);
return { timeValue, startTimer, stopTimer, resetTimer };
} }