feat: add timeLimit option and time-based game-over logic
- Add timeLimit to GameOptions (default 600 seconds) - Game-over triggers when time limit exceeded - Remove all efficiency-based game-over logic - Pass timeLimit through to useScore - Check time limit during started and has-key states
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-2
@@ -6,7 +6,7 @@ import { useHeroRender } from './useCursor';
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import { useScore } from './useScore';
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export function useGame(options: GameOptions, platformHook?: unknown): GameManager {
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const { cols, rows } = options;
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const { cols, rows, timeLimit = 600 } = options;
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const board = useBoard(cols, rows);
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const { containerRef, renderBoard } = board;
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const gameStatusManager = useGameStatus();
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@@ -14,7 +14,7 @@ export function useGame(options: GameOptions, platformHook?: unknown): GameManag
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const hero = cursor.hero;
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const renderer = useHeroRender({ gameStatus: gameStatusManager.gameStatus, board, hero });
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const scoreManager = useScore({ board, hero, gameStatusManager, keyManager, rows, cols });
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const scoreManager = useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit });
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const gameManager: GameManager = {
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containerRef,
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