fix: rename GameStatus 'hasKey' to 'has-key'
- Update GameStatus type to use kebab-case convention - Change all occurrences in useHero.ts - Update UNIFIED_API.md documentation - Maintains consistency with other status values
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@@ -50,7 +50,7 @@ type GameManager = {
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### `GameStatus`
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```tsx
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type GameStatus = 'waiting' | 'started' | 'hasKey' | 'paused' | 'game-over' | 'game-won'
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type GameStatus = 'waiting' | 'started' | 'has-key' | 'paused' | 'game-over' | 'game-won'
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```
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### `Cursor`
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@@ -4,7 +4,7 @@ export * from './useGame';
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export * from './useBoard';
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export * from './useCursor';
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export type GameStatus = 'waiting' | 'started' | 'hasKey' | 'paused' | 'game-over' | 'game-won'
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export type GameStatus = 'waiting' | 'started' | 'has-key' | 'paused' | 'game-over' | 'game-won'
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export type GameManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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@@ -70,7 +70,7 @@ export function useHero(board: BoardManager, gameStatusManager: GameStatusManage
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) {
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const m = mazeRef.current;
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if (!heroPos || !m.length) return;
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if (gameStatus !== "started" && gameStatus !== "hasKey") return;
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if (gameStatus !== "started" && gameStatus !== "has-key") return;
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if (animatingRef.current) return;
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const n = Math.max(1, steps ?? 1);
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@@ -88,7 +88,7 @@ export function useHero(board: BoardManager, gameStatusManager: GameStatusManage
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valid = false;
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break;
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}
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if (m[r][c].includes("exit") && gameStatus !== "hasKey") {
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if (m[r][c].includes("exit") && gameStatus !== "has-key") {
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valid = false;
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break;
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}
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@@ -141,7 +141,7 @@ export function useHero(board: BoardManager, gameStatusManager: GameStatusManage
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rafId = requestAnimationFrame(tick);
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} else {
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if (m[rNow][cNow].includes("key")) {
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setGameStatus("hasKey");
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setGameStatus("has-key");
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m[rNow][cNow] = [];
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const container = containerRef.current;
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const mazeDiv = container?.querySelector("#maze");
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@@ -173,13 +173,13 @@ export function useHero(board: BoardManager, gameStatusManager: GameStatusManage
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flashInvalid();
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return;
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}
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if (m[newR][newC].includes("exit") && gameStatus !== "hasKey") {
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if (m[newR][newC].includes("exit") && gameStatus !== "has-key") {
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flashInvalid();
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return;
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}
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if (m[newR][newC].includes("key")) {
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setGameStatus("hasKey");
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setGameStatus("has-key");
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m[newR][newC] = [];
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const container = containerRef.current;
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const mazeDiv = container?.querySelector("#maze");
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