- Remove useMounted and manual renderBoard call from example App
- Call renderBoard from useGame useEffect on initialization
- Follow vim-maze pattern for cleaner example app
- Create 10x20 game board grid with retro styling
- Render spaceship emoji at player position (bottom center)
- Implement cursor movement with hjkl (left/right only)
- Add moveToStart (0) and moveToEnd ($) anchor motions
- Re-render board when cursor position changes
- Board displays dark grid with highlighted player row
- Copy vim-snake structure stripped of game-specific logic
- Remove finalScore calculation (raw data only)
- Setup example app with keybinding state management
- Empty board renders and waits for game logic