Commit Graph
12 Commits
Author SHA1 Message Date
pastilhas 9ed9a0510c feat: reduce font size and split sentences into two lines
- Reduce font size from 32px to 20px for sentences/paragraphs mode
- Add breakTextIntoLines helper to split sentences naturally at spaces
- Render sentences across two lines with proper color progression
- Add space character to allowed input regex
2025-11-04 17:14:58 +00:00
pastilhas 166ccd7783 feat: implement sentences mode with centered text and slower speed
- Set sentence fall speed to 25 pixels/second
- Replace sentences with longer, realistic ones including commas and punctuation
- Sentences always render centered on screen (80% max width constraint)
- Ship stays centered during sentence mode (no horizontal movement)
- Add punctuation support (. , ! ?) to keyboard input
- Disable auto-tracking for sentence/paragraph modes
2025-11-04 17:00:20 +00:00
pastilhas 2795931d56 fix: prevent button focus from interfering with game controls when changing modes
- Add blur() to mode buttons to remove focus after clicking
- Add preventDefault() to space/escape handlers to stop button activation
- Fix stale closures in useKeyBindings by accessing gameManager directly
- Remove all useCallback hooks per React 19 best practices
- Remove function dependencies from useEffect hooks
2025-11-04 00:09:24 +00:00
pastilhas 308eafac62 fix: preserve gameStatus when switching game modes
- Stop passing gameMode as dependency to useGameStatus initialization
- Create useGameStatus once with default 'letters' mode
- Add setGameMode method to update mode via ref without recreating hook
- Update gameMode via effect in useGame when it changes
- Fixes issue where switching to letters mode and starting game would reset to waiting
2025-11-03 23:41:12 +00:00
pastilhas 662557c933 feat: implement game modes system with letters and words support
- Add GameMode type: 'letters' | 'words' | 'sentences' | 'paragraphs'
- Add gameMode option to GameOptions (defaults to 'letters')
- Create wordLists.ts with curated word lists for each mode
- Update FallingLetter type to track:
  - fullText: complete word/sentence/paragraph
  - charIndex: current character progress in word
- Modify word spawning to pick from mode-specific word list
- Update handleTypedLetter to support multi-character typed sequences:
  - Track progress through word (charIndex)
  - Advance to next character when correct
  - Show complete word only when fully typed
- Enhanced canvas rendering with color-coded progress:
  - Green: completed characters
  - Yellow: current character being typed
  - White: remaining characters
- Add mode selector buttons to example app
- Default to 'words' mode in example for testing
- Full TypeScript support for all modes
2025-11-03 23:10:00 +00:00
pastilhas 7ee42a8dc1 feat: implement complete score tracking system
- Track score (starts at 0)
- +1 score and +1 correct for each correct character typed
- -1 score and +1 missed for each wrong character typed
- +1 deaths for each collision with ship
- Score resets when game starts
- All metrics exposed through ScoreManager
- Updated example app UI with colorful scoreboard showing:
  - Time (gray)
  - Score (neutral)
  - Correct (green)
  - Missed (yellow)
  - Deaths (red)
  - Keystrokes (neutral)
- Uses grid layout for organized metric display
- Score cannot go below 0 (clamped to minimum)
2025-11-03 23:04:26 +00:00
pastilhas 08c2d40d23 feat: add collision detection between falling letters and ship
- Detect collisions when letters reach ship's Y position
- Both letter and ship explode with particle animations on collision
- Ship explosion displays expanding particles in yellow, orange, and red
- Letters explode with their existing animation system
- After collision, letters clear and new letter spawns automatically
- Game continues after collision (no game-over condition yet)
- Collision threshold tuned for reliable detection (30px from ship center)
- Added shipState tracking to GameStatusManager
- Ship position continuously synced during game loop
2025-11-03 22:57:41 +00:00
pastilhas 32045c5473 feat: add typing mechanics with visual feedback and safe margins
Implement core typing game mechanics with keyboard input handling. Correct
letters trigger explosion animation with radiating particles and spawn new
letter. Wrong letters flash red for immediate feedback. Add 50px margins on
both edges to prevent spaceship and letters from appearing at screen borders.
2025-11-03 22:38:10 +00:00
pastilhas aff5ccecbf feat: implement pixel-based spaceship animation with 100ms movement duration
Refactor spaceship positioning from column-based to pixel-based coordinates
with time-based interpolation, enabling smooth animation to letter positions
in exactly 100ms regardless of distance. Fixes coordinate mismatch that
prevented spaceship from moving to spawned letters.
2025-11-03 22:22:11 +00:00
pastilhas 5a0d8b5221 feat: enforce one active letter at a time (character mode)
- Add MAX_ACTIVE_LETTERS constant set to 1
- Only spawn new letter if no letters are currently active
- Prepare for future game modes (word, sentence, paragraph)
- Change keybindings to use Escape instead of Q
2025-11-03 22:05:22 +00:00
pastilhas 0dc4ecde72 feat: implement falling letters spawning from top
- Letters spawn at random horizontal positions every 1 second
- Letters fall at 100px/second from top to bottom
- Random A-Z letters rendered in white monospace font
- Fix game loop to start properly when startGame called
- Remove letters that exit bottom of screen
2025-11-03 22:01:40 +00:00
pastilhas 80f7aa3f8a chore: initialize typing-chud project with Unified API structure
- Copy vim-snake structure stripped of game-specific logic
- Remove finalScore calculation (raw data only)
- Setup example app with keybinding state management
- Empty board renders and waits for game logic
2025-11-03 21:36:09 +00:00