Commit Graph
7 Commits
Author SHA1 Message Date
pastilhas 7ee42a8dc1 feat: implement complete score tracking system
- Track score (starts at 0)
- +1 score and +1 correct for each correct character typed
- -1 score and +1 missed for each wrong character typed
- +1 deaths for each collision with ship
- Score resets when game starts
- All metrics exposed through ScoreManager
- Updated example app UI with colorful scoreboard showing:
  - Time (gray)
  - Score (neutral)
  - Correct (green)
  - Missed (yellow)
  - Deaths (red)
  - Keystrokes (neutral)
- Uses grid layout for organized metric display
- Score cannot go below 0 (clamped to minimum)
2025-11-03 23:04:26 +00:00
pastilhas 08c2d40d23 feat: add collision detection between falling letters and ship
- Detect collisions when letters reach ship's Y position
- Both letter and ship explode with particle animations on collision
- Ship explosion displays expanding particles in yellow, orange, and red
- Letters explode with their existing animation system
- After collision, letters clear and new letter spawns automatically
- Game continues after collision (no game-over condition yet)
- Collision threshold tuned for reliable detection (30px from ship center)
- Added shipState tracking to GameStatusManager
- Ship position continuously synced during game loop
2025-11-03 22:57:41 +00:00
pastilhas 32045c5473 feat: add typing mechanics with visual feedback and safe margins
Implement core typing game mechanics with keyboard input handling. Correct
letters trigger explosion animation with radiating particles and spawn new
letter. Wrong letters flash red for immediate feedback. Add 50px margins on
both edges to prevent spaceship and letters from appearing at screen borders.
2025-11-03 22:38:10 +00:00
pastilhas aff5ccecbf feat: implement pixel-based spaceship animation with 100ms movement duration
Refactor spaceship positioning from column-based to pixel-based coordinates
with time-based interpolation, enabling smooth animation to letter positions
in exactly 100ms regardless of distance. Fixes coordinate mismatch that
prevented spaceship from moving to spawned letters.
2025-11-03 22:22:11 +00:00
pastilhas 5a0d8b5221 feat: enforce one active letter at a time (character mode)
- Add MAX_ACTIVE_LETTERS constant set to 1
- Only spawn new letter if no letters are currently active
- Prepare for future game modes (word, sentence, paragraph)
- Change keybindings to use Escape instead of Q
2025-11-03 22:05:22 +00:00
pastilhas 0dc4ecde72 feat: implement falling letters spawning from top
- Letters spawn at random horizontal positions every 1 second
- Letters fall at 100px/second from top to bottom
- Random A-Z letters rendered in white monospace font
- Fix game loop to start properly when startGame called
- Remove letters that exit bottom of screen
2025-11-03 22:01:40 +00:00
pastilhas 80f7aa3f8a chore: initialize typing-chud project with Unified API structure
- Copy vim-snake structure stripped of game-specific logic
- Remove finalScore calculation (raw data only)
- Setup example app with keybinding state management
- Empty board renders and waits for game logic
2025-11-03 21:36:09 +00:00