Commit Graph
21 Commits
Author SHA1 Message Date
pastilhas 04846be9e5 Move character input handling to game module
- Add keyboard handler for character input in useGame
- Character validation and typing now handled at module level
- platformHook focuses only on lifecycle: Space (start/restart), Escape (quit)
- Game module self-contained for core typing logic
2025-11-05 10:43:52 +00:00
pastilhas c147fd42d2 Track content completion per mode independently, preserving history across switches 2025-11-04 20:24:24 +00:00
pastilhas 157e2a71f4 Implement platform-controlled GameOptions for complete game behavior customization
- Add GameOptions with gameMode, downwardSpeed, boardDimensions, and wordList
- Platform now controls ALL game behavior through options
- changeGameMode now accepts full GameOptions instead of just mode
- downwardSpeed as single px/s value applies to any mode
- wordList is mode-agnostic, platform provides what they need
- All options are fully optional with sensible defaults
- Update example app to use new options API
2025-11-04 19:56:25 +00:00
pastilhas 2944d43c4a Fix ship explosion rendering by passing state through game loop
- Ship explosion now renders correctly when text reaches spaceship
- Pass shipState and shipExplosionTime through game loop callback for immediate updates
- Use refs for ship state to ensure real-time updates in rendering pipeline
- Remove debug console logging
- Ship explosion effect now displays all particles, fragments, and flash animations
2025-11-04 18:51:52 +00:00
pastilhas 8d093f2c85 feat: add laser shooting effects and ship tracking for words mode
- Add green lasers that hit target on correct typing
- Add red lasers that miss (left/right) on incorrect typing
- Implement laser beam visual with gradient and glow effects
- Add impact burst animation at laser end point
- Ship now tracks each character in words mode
- Creates dynamic targeting system for all game modes
2025-11-04 17:57:24 +00:00
pastilhas 7860c7e729 feat: add dynamic ship tracking for sentences mode
- Ship now moves to center of each character as you type
- Calculate and store X position of current character during rendering
- Ship smoothly tracks typing progress across both lines
- Handles line transitions seamlessly
- Creates engaging targeting effect as ship 'shoots' each letter
2025-11-04 17:45:36 +00:00
pastilhas d1de98793a feat: complete sentences mode with Star Wars effect and line transitions
- Implement two-line layout with Star Wars perspective (top line 80% size)
- Add smooth line transition animation when first line completes
- First line explodes independently, second line grows and moves down
- Fix space handling at line breaks (space included in first line)
- Ship stays centered for sentences mode
- Support punctuation input (commas, periods, exclamation, question marks)
- Reduce font size to 20px for better readability
- Set falling speed to 25 pixels/second for sentences
2025-11-04 17:42:25 +00:00
pastilhas c271d1c4bf fix: center text and ship for sentences mode
- Ensure ship moves to and stays at center (400px) during sentence mode
- Remove width constraint to allow full text centering calculation
- Always call moveTowardTarget to smoothly center the ship
- Remove unused MAX_TEXT_WIDTH constant
2025-11-04 17:08:34 +00:00
pastilhas 166ccd7783 feat: implement sentences mode with centered text and slower speed
- Set sentence fall speed to 25 pixels/second
- Replace sentences with longer, realistic ones including commas and punctuation
- Sentences always render centered on screen (80% max width constraint)
- Ship stays centered during sentence mode (no horizontal movement)
- Add punctuation support (. , ! ?) to keyboard input
- Disable auto-tracking for sentence/paragraph modes
2025-11-04 17:00:20 +00:00
pastilhas 9037af2e31 feat: enable seamless game mode switching during active gameplay
- Remove quitGame() call from changeGameMode to allow continuous play
- Game now transitions between modes without stopping
- Add test case in example App to auto-switch from letters to words at score 10
2025-11-04 00:26:17 +00:00
pastilhas 2795931d56 fix: prevent button focus from interfering with game controls when changing modes
- Add blur() to mode buttons to remove focus after clicking
- Add preventDefault() to space/escape handlers to stop button activation
- Fix stale closures in useKeyBindings by accessing gameManager directly
- Remove all useCallback hooks per React 19 best practices
- Remove function dependencies from useEffect hooks
2025-11-04 00:09:24 +00:00
pastilhas 308eafac62 fix: preserve gameStatus when switching game modes
- Stop passing gameMode as dependency to useGameStatus initialization
- Create useGameStatus once with default 'letters' mode
- Add setGameMode method to update mode via ref without recreating hook
- Update gameMode via effect in useGame when it changes
- Fixes issue where switching to letters mode and starting game would reset to waiting
2025-11-03 23:41:12 +00:00
pastilhas 662557c933 feat: implement game modes system with letters and words support
- Add GameMode type: 'letters' | 'words' | 'sentences' | 'paragraphs'
- Add gameMode option to GameOptions (defaults to 'letters')
- Create wordLists.ts with curated word lists for each mode
- Update FallingLetter type to track:
  - fullText: complete word/sentence/paragraph
  - charIndex: current character progress in word
- Modify word spawning to pick from mode-specific word list
- Update handleTypedLetter to support multi-character typed sequences:
  - Track progress through word (charIndex)
  - Advance to next character when correct
  - Show complete word only when fully typed
- Enhanced canvas rendering with color-coded progress:
  - Green: completed characters
  - Yellow: current character being typed
  - White: remaining characters
- Add mode selector buttons to example app
- Default to 'words' mode in example for testing
- Full TypeScript support for all modes
2025-11-03 23:10:00 +00:00
pastilhas 08c2d40d23 feat: add collision detection between falling letters and ship
- Detect collisions when letters reach ship's Y position
- Both letter and ship explode with particle animations on collision
- Ship explosion displays expanding particles in yellow, orange, and red
- Letters explode with their existing animation system
- After collision, letters clear and new letter spawns automatically
- Game continues after collision (no game-over condition yet)
- Collision threshold tuned for reliable detection (30px from ship center)
- Added shipState tracking to GameStatusManager
- Ship position continuously synced during game loop
2025-11-03 22:57:41 +00:00
pastilhas 32045c5473 feat: add typing mechanics with visual feedback and safe margins
Implement core typing game mechanics with keyboard input handling. Correct
letters trigger explosion animation with radiating particles and spawn new
letter. Wrong letters flash red for immediate feedback. Add 50px margins on
both edges to prevent spaceship and letters from appearing at screen borders.
2025-11-03 22:38:10 +00:00
pastilhas 04332effa6 feat: redesign spaceship with retro arcade aesthetic
Replace simple geometric spaceship with detailed design featuring metallic
hull with 3D gradient effect, glowing cyan cockpit, extended wings with red
tips, animated engine glow, and triple exhaust flames. Remove debug console
logs from movement and rendering code.
2025-11-03 22:24:47 +00:00
pastilhas aff5ccecbf feat: implement pixel-based spaceship animation with 100ms movement duration
Refactor spaceship positioning from column-based to pixel-based coordinates
with time-based interpolation, enabling smooth animation to letter positions
in exactly 100ms regardless of distance. Fixes coordinate mismatch that
prevented spaceship from moving to spawned letters.
2025-11-03 22:22:11 +00:00
pastilhas 0dc4ecde72 feat: implement falling letters spawning from top
- Letters spawn at random horizontal positions every 1 second
- Letters fall at 100px/second from top to bottom
- Random A-Z letters rendered in white monospace font
- Fix game loop to start properly when startGame called
- Remove letters that exit bottom of screen
2025-11-03 22:01:40 +00:00
pastilhas fb79aa0229 refactor: simplify example app by moving renderBoard call into useGame
- Remove useMounted and manual renderBoard call from example App
- Call renderBoard from useGame useEffect on initialization
- Follow vim-maze pattern for cleaner example app
2025-11-03 21:46:42 +00:00
pastilhas c036dc372d feat: implement game board rendering and spaceship player control
- Create 10x20 game board grid with retro styling
- Render spaceship emoji at player position (bottom center)
- Implement cursor movement with hjkl (left/right only)
- Add moveToStart (0) and moveToEnd ($) anchor motions
- Re-render board when cursor position changes
- Board displays dark grid with highlighted player row
2025-11-03 21:41:26 +00:00
pastilhas 80f7aa3f8a chore: initialize typing-chud project with Unified API structure
- Copy vim-snake structure stripped of game-specific logic
- Remove finalScore calculation (raw data only)
- Setup example app with keybinding state management
- Empty board renders and waits for game logic
2025-11-03 21:36:09 +00:00