feat: add laser shooting effects and ship tracking for words mode

- Add green lasers that hit target on correct typing
- Add red lasers that miss (left/right) on incorrect typing
- Implement laser beam visual with gradient and glow effects
- Add impact burst animation at laser end point
- Ship now tracks each character in words mode
- Creates dynamic targeting system for all game modes
This commit is contained in:
2025-11-04 17:57:24 +00:00
parent 7860c7e729
commit 8d093f2c85
4 changed files with 141 additions and 18 deletions
+19 -9
View File
@@ -1,5 +1,5 @@
import { useState, useEffect, useRef } from "react";
import type { GameManager, GameOptions, KeyLogEntry, FallingLetter, GameMode } from "../types";
import type { GameManager, GameOptions, KeyLogEntry, FallingLetter, GameMode, Laser } from "../types";
import { useBoard } from "../useBoard";
import { useCursor } from "../useCursor";
import { useGameStatus } from "../useGameStatus";
@@ -17,24 +17,34 @@ export function useGame(
const cursorManager = useCursor();
const gameStatusManager = useGameStatus(undefined, gameMode);
// Wrap renderBoard to include player position
const renderBoardWrapped = (letters: any = []) => {
boardManager.renderBoard(cursorManager.position(), letters, gameStatusManager.shipState, gameStatusManager.shipExplosionTime, gameModeRef.current);
// Wrap renderBoard to include player position and lasers
const renderBoardWrapped = (letters: any = [], lasers: Laser[] = []) => {
boardManager.renderBoard(cursorManager.position(), letters, gameStatusManager.shipState, gameStatusManager.shipExplosionTime, gameModeRef.current, lasers);
};
// Game loop tick handler
const handleGameLoopTick = (deltaTime: number, letters: FallingLetter[]) => {
const handleGameLoopTick = (deltaTime: number, letters: FallingLetter[], lasers: Laser[] = []) => {
const playerPos = cursorManager.position();
gameStatusManager.updatePlayerX(playerPos.x);
// For words/letters, auto-track to falling letters
// For sentences/paragraphs, track to current character position
if (gameModeRef.current !== 'sentences' && gameModeRef.current !== 'paragraphs') {
// Handle ship tracking based on game mode
if (gameModeRef.current === 'letters') {
// Letters mode: track to letter position (original behavior)
if (letters.length > 0) {
const letter = letters[0];
cursorManager.setTargetX(letter.x);
}
cursorManager.moveTowardTarget(deltaTime);
} else if (gameModeRef.current === 'words') {
// Words mode: track to current character within word
if (letters.length > 0) {
const letter = letters[0];
// Use stored character position or fall back to word center
const targetX = letter.currentCharX || letter.x;
cursorManager.setTargetX(targetX);
}
cursorManager.moveTowardTarget(deltaTime);
} else {
// For sentences: track to current character position
@@ -49,7 +59,7 @@ export function useGame(
cursorManager.moveTowardTarget(deltaTime);
}
renderBoardWrapped(letters);
renderBoardWrapped(letters, lasers);
};
// Update gameMode when it changes (without recreating gameStatus state)