chore: initialize typing-chud project with Unified API structure

- Copy vim-snake structure stripped of game-specific logic
- Remove finalScore calculation (raw data only)
- Setup example app with keybinding state management
- Empty board renders and waits for game logic
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2025-11-03 21:36:09 +00:00
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import type { RefObject } from 'react';
// ============================================================================
// Core Game Types
// ============================================================================
export type GameStatus = 'waiting' | 'started' | 'game-won' | 'game-over';
export type GamePhase = 'idle' | 'playing';
export type PlayStatus = 'started' | 'game-over' | 'game-won';
export const isPlaying = (status: GameStatus): status is PlayStatus =>
status === 'started' || status === 'game-over' || status === 'game-won';
export const getGamePhase = (status: GameStatus): GamePhase =>
status === 'waiting' ? 'idle' : 'playing';
// ============================================================================
// Game-Specific Types (to be defined)
// ============================================================================
// TODO: Define game-specific types here
// ============================================================================
// Input & Key Tracking
// ============================================================================
export type KeyLogEntry = { key: string; timestamp: number };
export type GameOptions = {
// TODO: Define game options
};
// ============================================================================
// Manager Interfaces - Board
// ============================================================================
export type BoardManager = {
containerRef: RefObject<HTMLDivElement | null>;
renderBoard: (cols: number, rows: number) => void;
};
// ============================================================================
// Manager Interfaces - Cursor/Snake
// ============================================================================
export type CursorMode = 'normal';
export type Coord = { row: number; col: number };
export type CursorManager = {
position: () => Coord;
mode: () => CursorMode;
// VIM-style motions (required by Unified API)
moveLeft: (count?: number) => void;
moveRight: (count?: number) => void;
moveUp: (count?: number) => void;
moveDown: (count?: number) => void;
moveToStart: () => void;
moveToEnd: () => void;
moveToTop: () => void;
moveToBottom: () => void;
repeatLastMotion: () => void;
};
// TODO: Define game-specific CursorManager extension if needed
// ============================================================================
// Manager Interfaces - Score
// ============================================================================
export type ScoreManager = {
timeValue: number;
totalKeystrokes: number;
};
// ============================================================================
// Manager Interfaces - Game Status
// ============================================================================
export type GameStatusManager = {
gameStatus: GameStatus;
setGameStatus: (status: GameStatus) => void;
startGame: () => void;
quitGame: () => void;
level: number;
score: number;
togglePause: () => void;
};
// ============================================================================
// Manager Interfaces - Key Tracking
// ============================================================================
export type GameKeyManager = {
keyLog: KeyLogEntry[];
clearKeyLog: () => void;
getKeyLog: () => KeyLogEntry[];
};
// ============================================================================
// Unified Game Manager - Main Interface
// ============================================================================
export type GameManager = {
// Required rendering
containerRef: RefObject<HTMLDivElement | null>;
renderBoard: () => void;
// Required managers
cursor: CursorManager;
scoreManager: ScoreManager;
// Required lifecycle
gameStatus: GameStatus;
setGameStatus: (status: GameStatus) => void;
startGame: () => void;
quitGame: () => void;
// Required key tracking
keyLog: KeyLogEntry[];
clearKeyLog: () => void;
getKeyLog: () => KeyLogEntry[];
// TODO: Add game-specific additions
};
// ============================================================================
// Hook Return Types
// ============================================================================
// Forward declarations for hook return types
// These will be imported from their respective modules