chore: initialize typing-chud project with Unified API structure
- Copy vim-snake structure stripped of game-specific logic - Remove finalScore calculation (raw data only) - Setup example app with keybinding state management - Empty board renders and waits for game logic
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Executable
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import { useEffect, useRef } from "react";
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import { useGame } from "@vimazing/typing-chud";
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import "@vimazing/typing-chud/game.css";
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import type { GameManager } from "@vimazing/typing-chud";
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import { useKeyBindings } from "./useKeyBindings";
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function App() {
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const gameManager = useGame({}, useKeyBindings);
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const { containerRef, gameStatus, scoreManager, renderBoard } = gameManager;
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const gameManagerRef = useRef<GameManager>(gameManager);
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useEffect(() => {
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gameManagerRef.current = gameManager;
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}, [gameManager]);
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useEffect(() => {
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renderBoard();
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}, [renderBoard]);
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const formatTime = (ms: number) => {
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const seconds = Math.floor(ms / 1000);
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const minutes = Math.floor(seconds / 60);
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const remainingSeconds = seconds % 60;
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return `${minutes}:${remainingSeconds.toString().padStart(2, "0")}`;
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};
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return (
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<div className="relative mx-auto my-4 w-fit space-y-4">
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<h1 className="text-2xl font-bold text-center">Typing Chud</h1>
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<div className="flex gap-4 justify-center text-sm font-mono">
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<div className="px-3 py-1 bg-muted rounded">
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Time: {formatTime(scoreManager.timeValue)}
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</div>
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<div className="px-3 py-1 bg-muted rounded">
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Keystrokes: {scoreManager.totalKeystrokes}
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</div>
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</div>
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<div ref={containerRef} className="relative" />
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<div className="text-center text-sm text-muted-foreground">
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{gameStatus === "waiting" && <p>Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to start</p>}
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{gameStatus === "started" && <p>Game running...</p>}
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{gameStatus === "game-over" && <p>Game Over! Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to restart</p>}
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{gameStatus === "game-won" && <p>You Won! Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to restart</p>}
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</div>
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</div>
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);
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}
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export default App;
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Executable
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import type { GameStatus } from "@vimazing/vim-maze";
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import type { UseScoreType } from "@vimazing/vim-maze";
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import { useIsMobile } from "./useIsMobile";
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import { MobileGameOverlay } from "./MobileGameOverlay";
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type GameOverlayProps = {
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gameStatus: GameStatus;
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scoreManager: UseScoreType;
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};
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export const GameOverlay = ({ gameStatus, scoreManager }: GameOverlayProps) => {
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const isMobile = useIsMobile();
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if (isMobile) return <MobileGameOverlay gameStatus={gameStatus} scoreManager={scoreManager} />
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// 🧠 Only show overlay when the game has ended
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if (['started', 'hasKey'].includes(gameStatus)) return null;
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// console.log('gameStatus:', gameStatus)
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return (
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<GameOverlayContainer>
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{gameStatus === "waiting" && <GameWaitingContent />}
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{gameStatus === "game-over" && <GameOverContent />}
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{gameStatus === "game-won" && <GameWonContent scoreManager={scoreManager} />}
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</GameOverlayContainer>
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);
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};
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export const GameWaitingContent = () => {
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return (
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<div
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className="text-[#c8d3f5] text-[2em] font-mono text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<div className="flex flex-col gap-10">
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<p className="text-[3rem]">Press <strong className="text-[#ffc777]">i</strong> to play...</p>
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<p><strong className="text-[#ffc777]">h</strong>,<strong className="text-[#ffc777]">j</strong>,<strong className="text-[#ffc777]">k</strong>,<strong className="text-[#ffc777]">l</strong> to move around</p>
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<p>try other vim motions <br /> you're familiar with</p>
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<p>
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<strong className="text-[#ffc777]">$</strong>,<strong className="text-[#ffc777]">^</strong>,<strong className="text-[#ffc777]">0</strong>,<strong className="text-[#ffc777]">G</strong>,<strong className="text-[#ffc777]">gg</strong> only valid if <br />
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the edges are reachable
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</p>
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</div>
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</div>
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);
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};
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export const GameWonContent = ({ scoreManager }: { scoreManager: UseScoreType }) => {
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const finalScore = scoreManager.finalScore ?? 0;
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return (
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<div
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className="text-[#c8d3f5] text-[2em] grid gap-4 font-mono uppercase text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<p className="text-[#c3e88d]">Congratulations!</p>
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<p>Final Score:</p>
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<p className="text-[#82aaff] text-[2.5em]">{finalScore.toLocaleString()}</p>
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<p className="text-[#828bb8] text-[0.65em] normal-case">
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<span className="text-[#c099ff]">min</span>
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<span className="text-[#c8d3f5]">(</span>
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<span className="text-[#ff966c]">100000</span>
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<span className="text-[#c8d3f5]">, (</span>
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<span className="text-[#82aaff]">optimalTime</span>
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<span className="text-[#c8d3f5]"> / </span>
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<span className="text-[#82aaff]">actualTime</span>
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<span className="text-[#c8d3f5]">) * </span>
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<span className="text-[#ff966c]">100000</span>
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<span className="text-[#c8d3f5]">)</span>
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</p>
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<p className="text-[#828bb8]">Press <strong className="text-[#ffc777] normal-case">i</strong> to play again</p>
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</div>
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);
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};
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export const GameOverContent = () => {
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return (
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<div
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className="text-[#ff757f] font-mono uppercase text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<p className="text-[5em]">Game Over</p>
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<p className="text-[2em] text-[#828bb8]">Press <strong className="text-[#ffc777] normal-case">i</strong> to play again</p>
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</div>
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);
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};
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export const GameOverlayContainer = ({
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children,
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}: {
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children: React.ReactNode;
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}) => {
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return (
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<div
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className="
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absolute inset-0
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flex justify-center items-center
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z-40
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pointer-events-none
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"
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style={{
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backgroundColor: 'rgba(27, 29, 43, 0.75)',
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backdropFilter: 'blur(1px)'
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}}
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>
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{children}
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</div>
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);
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};
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Executable
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import type { GameStatus } from "@vimazing/vim-maze";
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import type { UseScoreType } from "@vimazing/vim-maze";
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type MobileGameOverlayProps = {
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gameStatus: GameStatus;
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scoreManager: UseScoreType;
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};
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export const MobileGameOverlay = ({ gameStatus, scoreManager }: MobileGameOverlayProps) => {
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// 🧠 Only show overlay when the game has ended
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if (['started', 'hasKey'].includes(gameStatus)) return null;
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// console.log('gameStatus:', gameStatus)
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return (
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<GameOverlayContainer>
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{gameStatus === "waiting" && <GameWaitingContent />}
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{gameStatus === "game-over" && <GameOverContent />}
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{gameStatus === "game-won" && <GameWonContent scoreManager={scoreManager} />}
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</GameOverlayContainer>
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);
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};
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export const GameWaitingContent = () => {
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return (
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<div
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className="text-[#c8d3f5] text-[1em] font-mono text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<div className="flex flex-col gap-3">
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<p className="text-[1.5rem]">Press here to play</p>
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<p>all the vim motions <br /> available on desktop</p>
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</div>
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</div>
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);
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};
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export const GameWonContent = ({ scoreManager }: { scoreManager: UseScoreType }) => {
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const finalScore = scoreManager.finalScore ?? 0;
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return (
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<div
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className="text-[#c8d3f5] text-[1em] grid gap-4 font-mono uppercase text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<p className="text-[#c3e88d]">Congratulations!</p>
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<p>Final Score:</p>
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<p className="text-[#82aaff] text-[2.5em]">{finalScore.toLocaleString()}</p>
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<p className="text-[#828bb8] text-[0.65em] normal-case">
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<span className="text-[#c099ff]">min</span>
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<span className="text-[#c8d3f5]">(</span>
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<span className="text-[#ff966c]">100000</span>
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<span className="text-[#c8d3f5]">, (</span>
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<span className="text-[#82aaff]">optimalTime</span>
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<span className="text-[#c8d3f5]"> / </span>
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<span className="text-[#82aaff]">actualTime</span>
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<span className="text-[#c8d3f5]">) * </span>
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<span className="text-[#ff966c]">100000</span>
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<span className="text-[#c8d3f5]">)</span>
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</p>
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<p className="text-[#828bb8]">Press to play again</p>
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</div>
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);
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};
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export const GameOverContent = () => {
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return (
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<div
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className="text-[#ff757f] text-[5em] font-mono uppercase text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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Game Over
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</div>
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);
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};
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export const GameOverlayContainer = ({
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children,
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}: {
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children: React.ReactNode;
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}) => {
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return (
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<div
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className="
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absolute inset-0
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flex justify-center items-center
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z-40
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pointer-events-none
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"
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style={{
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backgroundColor: 'rgba(27, 29, 43, 0.75)',
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backdropFilter: 'blur(1px)'
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}}
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>
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{children}
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</div>
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);
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};
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Executable
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@import "tailwindcss";
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Executable
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import React from "react";
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import ReactDOM from "react-dom/client";
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import App from "./App";
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import "./index.css";
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ReactDOM.createRoot(document.getElementById("root")!).render(
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<React.StrictMode>
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<App />
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</React.StrictMode>
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);
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Executable
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import * as React from "react";
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const MOBILE_BREAKPOINT = 768;
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export function useIsMobile() {
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const [isMobile, setIsMobile] = React.useState<boolean>(
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typeof window !== "undefined"
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? window.matchMedia(`(max-width: ${MOBILE_BREAKPOINT - 1}px)`).matches
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: false
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);
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React.useEffect(() => {
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const mql = window.matchMedia(`(max-width: ${MOBILE_BREAKPOINT - 1}px)`);
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const onChange = (event: MediaQueryListEvent) => {
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setIsMobile(event.matches);
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};
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// Set initial value
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setIsMobile(mql.matches);
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// Add listener
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mql.addEventListener("change", onChange);
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// Cleanup
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return () => mql.removeEventListener("change", onChange);
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}, []);
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return isMobile;
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}
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Executable
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import { useEffect } from "react";
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import type { GameManager } from "../../src";
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export const useKeyBindings = (gameManager: GameManager) => {
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const { gameStatus, renderBoard, startGame, quitGame, clearKeyLog } = gameManager;
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useEffect(() => {
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const handler = (ev: KeyboardEvent) => {
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// start game
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if (ev.code === "Space") {
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if (["waiting", "game-over", "game-won"].includes(gameStatus)) {
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clearKeyLog();
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renderBoard();
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if (gameStatus === "game-over" || gameStatus === "game-won") {
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quitGame();
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setTimeout(() => startGame(), 0);
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} else {
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startGame();
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}
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return;
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}
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}
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// ignore other keys while waiting
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if (gameStatus === "waiting") return;
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// quit
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if (ev.key === "q" || ev.key === "Q") {
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quitGame();
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return;
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}
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};
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window.addEventListener("keydown", handler);
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return () => window.removeEventListener("keydown", handler);
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}, [gameStatus]);
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};
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Executable
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import { useState, useEffect } from 'react';
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export const useMounted = () => {
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const [mounted, setMounted] = useState(false);
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useEffect(() => {
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setMounted(true);
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}, []);
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return mounted;
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};
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Reference in New Issue
Block a user