feat: implement complete score tracking system

- Track score (starts at 0)
- +1 score and +1 correct for each correct character typed
- -1 score and +1 missed for each wrong character typed
- +1 deaths for each collision with ship
- Score resets when game starts
- All metrics exposed through ScoreManager
- Updated example app UI with colorful scoreboard showing:
  - Time (gray)
  - Score (neutral)
  - Correct (green)
  - Missed (yellow)
  - Deaths (red)
  - Keystrokes (neutral)
- Uses grid layout for organized metric display
- Score cannot go below 0 (clamped to minimum)
This commit is contained in:
2025-11-03 23:04:26 +00:00
parent 08c2d40d23
commit 7ee42a8dc1
6 changed files with 74 additions and 8 deletions
+11 -2
View File
@@ -82,6 +82,10 @@ export type CursorManager = {
export type ScoreManager = {
timeValue: number;
totalKeystrokes: number;
score: number;
correct: number;
missed: number;
deaths: number;
};
// ============================================================================
@@ -94,13 +98,18 @@ export type GameStatusManager = {
startGame: () => void;
quitGame: () => void;
level: number;
score: number;
togglePause: () => void;
shipState: ShipState;
shipExplosionTime: number;
updatePlayerX: (x: number) => void;
handleTypedLetter: (letter: string) => void;
setGameLoopCallback: (callback: (deltaTime: number, letters: FallingLetter[]) => void) => void;
addCorrect: () => void;
addMissed: () => void;
addDeath: () => void;
score: number;
correct: number;
missed: number;
deaths: number;
};
// ============================================================================