diff --git a/example/src/App.tsx b/example/src/App.tsx
index f6815e7..72efe07 100755
--- a/example/src/App.tsx
+++ b/example/src/App.tsx
@@ -30,7 +30,7 @@ function App() {
{gameStatus === "waiting" &&
Press space to start
}
- {gameStatus === "started" &&
Game running...
}
+ {gameStatus === "started" &&
Type letters • Press esc to quit
}
{gameStatus === "game-over" &&
Game Over! Press space to restart
}
{gameStatus === "game-won" &&
You Won! Press space to restart
}
diff --git a/example/src/useKeyBindings.ts b/example/src/useKeyBindings.ts
index 63f5690..4dfdf0b 100755
--- a/example/src/useKeyBindings.ts
+++ b/example/src/useKeyBindings.ts
@@ -25,7 +25,7 @@ export const useKeyBindings = (gameManager: GameManager) => {
if (gameStatus === "waiting") return;
// quit
- if (ev.key === "q" || ev.key === "Q") {
+ if (ev.key === "Escape") {
quitGame();
return;
}
diff --git a/src/useGameStatus/useGameStatus.ts b/src/useGameStatus/useGameStatus.ts
index adb8d96..0b36992 100755
--- a/src/useGameStatus/useGameStatus.ts
+++ b/src/useGameStatus/useGameStatus.ts
@@ -3,6 +3,7 @@ import type { GameStatus, FallingLetter } from "../types";
const LETTER_SPEED = 100; // pixels per second
const SPAWN_INTERVAL = 1000; // ms between letter spawns
+const MAX_ACTIVE_LETTERS = 1; // Only one letter on screen at a time
export function useGameStatus(onGameLoopTick?: (deltaTime: number, letters: FallingLetter[]) => void) {
const [gameStatus, setGameStatus] = useState