fix: preserve gameStatus when switching game modes
- Stop passing gameMode as dependency to useGameStatus initialization - Create useGameStatus once with default 'letters' mode - Add setGameMode method to update mode via ref without recreating hook - Update gameMode via effect in useGame when it changes - Fixes issue where switching to letters mode and starting game would reset to waiting
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@@ -14,7 +14,7 @@ export function useGame(
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const boardManager = useBoard();
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const cursorManager = useCursor();
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const gameStatusManager = useGameStatus(undefined, gameMode);
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const gameStatusManager = useGameStatus();
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// Wrap renderBoard to include player position
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const renderBoardWrapped = (letters: any = []) => {
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@@ -35,6 +35,11 @@ export function useGame(
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renderBoardWrapped(letters);
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};
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// Update gameMode when it changes (without recreating gameStatus state)
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useEffect(() => {
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gameStatusManager.setGameMode(gameMode);
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}, [gameMode, gameStatusManager]);
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// Set the game loop callback
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useEffect(() => {
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gameStatusManager.setGameLoopCallback(handleGameLoopTick);
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