fix: preserve gameStatus when switching game modes
- Stop passing gameMode as dependency to useGameStatus initialization - Create useGameStatus once with default 'letters' mode - Add setGameMode method to update mode via ref without recreating hook - Update gameMode via effect in useGame when it changes - Fixes issue where switching to letters mode and starting game would reset to waiting
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@@ -107,6 +107,7 @@ export type GameStatusManager = {
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updatePlayerX: (x: number) => void;
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handleTypedLetter: (letter: string) => void;
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setGameLoopCallback: (callback: (deltaTime: number, letters: FallingLetter[]) => void) => void;
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setGameMode: (mode: GameMode) => void;
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addCorrect: () => void;
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addMissed: () => void;
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addDeath: () => void;
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