feat: add collision detection between falling letters and ship
- Detect collisions when letters reach ship's Y position - Both letter and ship explode with particle animations on collision - Ship explosion displays expanding particles in yellow, orange, and red - Letters explode with their existing animation system - After collision, letters clear and new letter spawns automatically - Game continues after collision (no game-over condition yet) - Collision threshold tuned for reliable detection (30px from ship center) - Added shipState tracking to GameStatusManager - Ship position continuously synced during game loop
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@@ -21,6 +21,7 @@ export const getGamePhase = (status: GameStatus): GamePhase =>
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export type PlayerPosition = { x: number }; // pixel position 0-800
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export type LetterState = 'normal' | 'wrong' | 'exploding';
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export type ShipState = 'normal' | 'exploding';
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export type FallingLetter = {
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id: string;
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@@ -95,6 +96,11 @@ export type GameStatusManager = {
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level: number;
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score: number;
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togglePause: () => void;
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shipState: ShipState;
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shipExplosionTime: number;
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updatePlayerX: (x: number) => void;
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handleTypedLetter: (letter: string) => void;
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setGameLoopCallback: (callback: (deltaTime: number, letters: FallingLetter[]) => void) => void;
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};
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// ============================================================================
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