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minesweeper/README.md
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pastilhasandClaude Opus 5 105068170c run the game from inside the prefix, so it can save a replay
`Run-time error '76': Path not found` on finishing a game. Error 76 is VB6's
"path not found", and the path it could not find was the game's own.

Confining the prefix removed `z:`, which left `C:` as the only drive — and the
executable was in the plugin checkout, which `C:` does not cover. So wine gave
the game `\\?\unix\home\pastilhas\...\Minesweeper X.exe` as its own location
(confirmed with `winepath`), VB6 file I/O cannot write to a path of that shape,
and the first thing that needs to is the auto-saved recording. Which happens at
the END of a game, so the failure arrived after somebody had played.

The comment in prefix.ts already claimed "the game keeps its own directory, its
settings and its replays". It did not. It does now: `installGame` copies the
68 KB executable into `C:\Minesweeper` on every start and the game runs from
there, with cwd set to match so relative writes stop landing in C:\windows.

Copied rather than symlinked — a symlink out of drive_c is a door out of the
prefix, which is the exact thing confinePrefix exists to close. The cost is
that replays now live inside prefix/, so deleting it to unwedge wine takes them
along; that is in the README rather than left to be discovered.

Verified end to end rather than by inspection: set Auto-Save Recording to All,
played a beginner game to a loss, and
`Beg 1.16 - Aug 23 2026 22.09.18 PM (Lost).mvr` appeared in C:\Minesweeper.
Before this, that same moment was the error box. The default is "High scores",
which is why an ordinary losing game never reproduced it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Officer-Session: de3ed4e6-f88a-429c-94e6-a760336ba83b
2026-08-23 22:10:30 +00:00

8.5 KiB

Minesweeper

Minesweeper X, running under wine on a headless X display, streamed into an Officer panel.

It is a game. It is also the smallest honest proof that Officer can put an arbitrary X11 program in a panel — a framebuffer, a process on it, a VNC server reading it, a client in the browser — and it is the first plugin to use the platform's per-plugin websocket relay.

What it needs

Six host binaries, declared in manifest.ts and checked before install: wine, Xvfb, x11vnc, xdotool, xdpyinfo, winetricks.

The awkward one is wine. Minesweeper X is a 32-bit PE (machine 0x014c, Visual Basic 6), so the host needs i386 multiarch and a win32 prefix. A 64-bit-only wine cannot load it, and the failure is a bare Bad EXE format. On Debian or Ubuntu:

sudo dpkg --add-architecture i386
sudo apt update
sudo apt install wine wine32:i386 xvfb x11vnc x11-utils xdotool winetricks

The game

Minesweeper X — the competition build, with timing and replay extras. game/Minesweeper X.exe is committed; it is 68 KB and it is the thing being run rather than state produced by running it.

zip sha256 21089193924919ef876a5b464f06bed9cc149867c51e40c259288ebe623014f0
exe sha256 e414c207adaa14999b0464c3d0a701f20ed11282d5ed0f84b27b62d25389f661

The download needs a browser User-Agent; the site answers 403 to curl's default.

Where its state lives

DATA_PATH/minesweeper/ — never in this directory, which plugins:update will git pull over.

  • prefix/ — the wine prefix, ~600 MB, built on first POST /start. Deleting it is still the standard fix for a wedged wine and the next start rebuilds it — but it now takes the replays with it, see below.
  • prefix/drive_c/Minesweeper/ — where the game RUNS from, and where its replays land. The executable is copied here on every start; C: is the only drive the prefix has, so this is the only directory the game has a writable path to. Launched from the plugin checkout instead, its own path came back as \\?\unix\home\… and finishing a game raised Run-time error '76': Path not found while it tried to auto-save the recording.
  • run/ — pid state, logs, and vnc.sock. Mode 0700, and that is load-bearing.

Two gaps, both from having no window manager

Worth knowing before you conclude something is broken. Neither is hard to fix; neither is fixed.

Some dialogs cannot be closed. There is no window manager, so no window has a title bar. A dialog with its own OK button is fine — the run-time error box is — but Extras → Auto Options has neither an OK button nor a Cancel, and its only exit was the title bar. Restarting the sidecar clears it.

The panel sends no keyboard events at all. MinesweeperPanel forwards pointer events and nothing else, so Escape does not reach the game and a Custom board cannot be typed in. Adding keys to the RFB client is the smaller half of this; wine also expects a window manager to hand it focus.

Two things worth knowing before you change anything

x11vnc has no password, and that is correct — but only because it also has no port. It binds a unix socket inside run/, mode 0700. The kernel refuses every other account before x11vnc is asked anything, so a password would be a second lock on a door only one person can reach. The version this replaced bound 127.0.0.1:5907 with -nopw, which is a different claim entirely — every local account could open it and take the display.

-unixsock does not remove the TCP listener, and the first alpha shipped believing it did. It adds a unix socket beside the port; x11vnc was on 0.0.0.0:5900 and [::]:5900 with no password, reachable from the whole tailnet and the whole LAN, under a comment saying there was no port at all. Three flags close it and each one earns its place: -rfbport 0 for IPv4, -rfbportv6 0 for IPv6 — -rfbport 0 alone leaves [::]:5900 up — and -noipv6 for outgoing sockets.

The check that matters is ss -lntp against the running process. Reading the arguments cannot show a listener that exists because a flag is missing, and running the same arguments by hand did not reproduce it either.

The game is centred on a fixed stage, and the whole stage is what you see. The framebuffer is 560x400 whatever the difficulty, sidecar/session.ts keeps the window in the middle of it, and the panel draws the framebuffer entire — scaled to fit, never cropped. So changing difficulty moves the board rather than resizing the panel, and the surround is teal (-solid) rather than the root's black.

The stage is small because the panel scales it by whole numbers. Pixel art at a fractional scale gets uneven cells — some three screen pixels wide, their neighbours two — which reads as "not quite right" rather than as blur, and image-rendering: pixelated does not help because unevenness is not blur. So the panel picks the largest whole number of DEVICE pixels per source pixel and every pixel of empty stage is panel the game does not get: in an 1866-device-pixel panel, 800 wide lands on 2x and 560 wide lands on 3x. 560x400 is expert (504x342) plus a margin. A custom board bigger than that is clipped at the right and bottom rather than shrunk, with the menu bar kept reachable.

It used to park the window at the origin and have the client crop to the window's size, polled every four seconds. That resized the panel under the player, and it was off by the 3x29 wine puts between the root origin and the window — a black strip along the top and a row of cut-off cells along the bottom, worst on expert. GET /status still reports the window geometry; nothing consumes it now, it is a diagnostic.

The wine prefix is confined to C: on every start. A fresh prefix maps the whole filesystem to Z: and symlinks the profile into the real home, and Minesweeper X has Open and Save dialogs for its replays. That is why this was an ungrantable execution capability in the platform. sidecar/prefix.ts closes it instead, which is what makes the plugin's permission safe to grant. Wine restores z: whenever it updates a prefix, so the confinement is re-asserted rather than done once.

Contract

GET  /api/minesweeper/status     { installed, running, window, error? }
POST /api/minesweeper/start      idempotent; builds the prefix on a cold install (minutes)
POST /api/minesweeper/stop
     /api/plugin-ws/minesweeper  the display, as RFB

Where this came from

Built first as a standalone directory, officer-dev/wine-minesweeper, and folded in here when it became a plugin. Two things from that work are worth keeping, because both are judgement calls somebody will otherwise make again from scratch.

Wine came from Ubuntu noble, not the WineHQ repository. The distribution package is older — 9.0 — and that is fine for a 2017 VB6 application. The alternative was adding a third-party apt source, with its key and its update cadence, to a machine that runs a bitcoin wallet and a mail store, for a game of Minesweeper. If a future version genuinely needs newer wine, that trade is worth revisiting; until then it is not.

Enabling i386 pulled four krb5 libraries forward within noble-updates. That was checked before installing rather than after: nothing moved near libc, systemd, openssl or postgres. Worth re-checking on any host where dpkg --add-architecture i386 is new, since it is the one step here that changes how the whole machine resolves packages and is never undone by uninstalling the plugin.

The original verification baseline

From the standalone build, on Ubuntu noble with wine 9.0. Useful as a comparison when something feels wrong rather than as a test to run:

  • The game launches in about a second and draws the classic beginner board at 152x214.
  • A synthetic xdotool click opens a region and starts the timer — so input reaches the game, which is the part that matters for a playable stream and the part a screenshot cannot tell you.
  • x11vnc completes an RFB 003.008 handshake and reports an 800x600 32bpp framebuffer.
  • Cold start, display through to game window, in under two seconds. That excludes building the prefix, which happens once and takes minutes.

The shell prototype that ran all this (bin/session.sh) is not kept. Everything it knew — waiting for a usable display rather than a live pid, parking the window at the origin, and clearing the whole wine process family on stop — is in sidecar/session.ts, with the reasoning attached to the code that depends on it.