minesweeper: extracted from the platform
Minesweeper X under wine on a headless display, as a plugin. It was /api/minesweeper, a Dashboard screen, an officerdev panel, a permission registry entry and a hand-written websocket provider in server.tsx. The socket is why it had to live in the platform: Bun's route table is fixed at serve(), so nothing installed later could add one. That ceiling is gone, and this is the first plugin through the per-plugin relay. Three things changed rather than moved: The sidecar owns the session. The platform used to spawn bin/session.sh detached, so the game outlived every restart, nothing supervised it, and a crashed run left wine processes holding the prefix — the next start hung rather than failed. PM2 supervises a sidecar, and stop() uses 'wineserver -k' scoped by WINEPREFIX instead of 'pkill -f wineserver', which would have killed every other wine prefix on the machine. x11vnc moved from 127.0.0.1:5907 to a unix socket in a mode-0700 directory. -nopw was only ever safe because of the machine, not the platform: any local account could open that port and take the display. A fixed port is squattable too. There is now no listener to authenticate against. The wine prefix is confined to C:. This is the one that mattered. The platform classified Minesweeper as kind:'execution' — never grantable — because a fresh prefix maps the whole filesystem to Z: and symlinks the profile into the owner's real home, and the game has Open and Save dialogs. A plugin permission has no kind and is always grantable, so extracting it without this would have converted a sealed capability into a file picker running as the owner. Re-asserted on every start, because wine restores z: whenever it updates a prefix. Not solved: one display and one game, so two grantees share a board. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Officer-Session: 656f5c85-e49a-4f1f-b9f3-042a04b4d043
This commit is contained in:
@@ -0,0 +1,260 @@
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import { useCallback, useEffect, useRef, useState } from 'react';
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import { Bomb, Loader2, Play, RefreshCw } from 'lucide-react';
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import { useClient } from 'hooks/useClient';
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import type { RfbError } from './rfb';
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import { RfbClient } from './rfb';
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type SessionStatus = {
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installed: boolean;
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running: boolean;
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window: { width: number; height: number; x: number; y: number } | null;
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};
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// The framebuffer is bigger than the board — the board sits at 0,0 and the rest is empty desktop.
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// Rendering into an offscreen canvas the size of the framebuffer and showing only the board's corner
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// of it is what makes this look like a window rather than a small game adrift in grey.
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const VISIBLE = { width: 164, height: 226 };
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const BUTTON_MASK: Record<number, number> = { 0: 1, 1: 2, 2: 4 };
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// Plugin panels have no localisation mechanism yet — `officerdev`'s `useTranslation`/`panelCatalogs`
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// (merged by `I18nBridge`) is platform-internal and not exported from the barrel, and
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// `scripts/i18n/scan-hardcoded.ts` explicitly does not scan `plugins/`. So these stay plain English
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// sentences rather than catalog keys, same as every other plugin's user-facing strings.
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const describeRfbError = (error: RfbError): string => {
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switch (error.code) {
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case 'connectionFailed':
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return 'The connection to the Minesweeper session failed.';
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case 'refused':
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return 'The VNC server refused the connection.';
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case 'authUnsupported':
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return 'The VNC server wants authentication, which this client does not implement.';
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case 'handshakeRejected':
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return 'The VNC server rejected the handshake.';
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case 'unknownMessage':
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return `The VNC server sent an unknown message type (${error.type}).`;
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case 'unknownEncoding':
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return `The VNC server used encoding ${error.encoding}, which this client did not ask for.`;
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}
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};
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export const MinesweeperPanel = () => {
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// useClient() rebuilds its verbs on EVERY render, so putting one in a dependency list gives that
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// list a new identity every render. Held in a ref instead — the same fix the Jellyfin player needed
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// after its playback reports silently stopped for days. Getting this wrong here meant `refresh` was
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// unstable, its mount effect re-ran every render, and each run set state and caused another render:
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// an endless fetch loop that starved the socket and left the panel saying "connecting…" forever.
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const client = useClient();
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const clientRef = useRef(client);
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clientRef.current = client;
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const offscreenRef = useRef<HTMLCanvasElement | null>(null);
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const rfbRef = useRef<RfbClient | null>(null);
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const buttonsRef = useRef(0);
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const geometryRef = useRef(VISIBLE);
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const [status, setStatus] = useState<SessionStatus | null>(null);
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const [error, setError] = useState<string | null>(null);
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const [connected, setConnected] = useState(false);
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const [busy, setBusy] = useState(false);
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const adopt = useCallback((next: SessionStatus) => {
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// The board is 152x214 on beginner and wider on the other difficulties. Taking the size from
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// status means the canvas is right on the first paint instead of after the first poll.
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if (next.window) geometryRef.current = { width: next.window.width, height: next.window.height };
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setStatus(next);
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}, []);
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const refresh = useCallback(async () => {
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try {
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adopt(await clientRef.current.get<SessionStatus>('/minesweeper/status'));
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} catch {
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setError('Could not reach the server.');
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}
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}, [adopt]);
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useEffect(() => {
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void refresh();
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}, [refresh]);
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const start = async () => {
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setBusy(true);
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setError(null);
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try {
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adopt(await clientRef.current.post<SessionStatus>('/minesweeper/start', {}));
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} catch {
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setError('The session would not start. Is wine-minesweeper installed on the server?');
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} finally {
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setBusy(false);
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}
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};
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// Paint the visible canvas from the offscreen one. Only the board's rectangle is copied, so the
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// surrounding desktop never reaches the screen.
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const present = useCallback(() => {
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const canvas = canvasRef.current;
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const offscreen = offscreenRef.current;
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if (!canvas || !offscreen) return;
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const context = canvas.getContext('2d');
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if (!context) return;
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const { width, height } = geometryRef.current;
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if (canvas.width !== width || canvas.height !== height) {
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canvas.width = width;
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canvas.height = height;
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}
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context.drawImage(offscreen, 0, 0, width, height, 0, 0, width, height);
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}, []);
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useEffect(() => {
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if (!status?.running) return;
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const scheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
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// 'BEARER_TOKEN' is the key the rest of the app uses (Terminal.tsx, useAudioRecording). Reading
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// 'token' here sent an empty string, and upgradeWs answered 401 before any RFB byte was exchanged.
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const token = localStorage.getItem('BEARER_TOKEN') ?? sessionStorage.getItem('BEARER_TOKEN') ?? '';
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// Plugin relay, not a platform websocket provider: `/api/plugin-ws/minesweeper` rather than the old
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// `/api/minesweeper/ws`. Same byte relay onto x11vnc, mounted by the plugin instead of the shell.
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const url = `${scheme}://${window.location.host}/api/plugin-ws/minesweeper?token=${encodeURIComponent(token)}`;
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const rfb = new RfbClient(url, {
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onReady: (width, height) => {
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const offscreen = document.createElement('canvas');
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offscreen.width = width;
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offscreen.height = height;
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offscreenRef.current = offscreen;
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setConnected(true);
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setError(null);
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},
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onFrame: (image, x, y) => {
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offscreenRef.current?.getContext('2d')?.putImageData(image, x, y);
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present();
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},
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onCopyRect: (from, to) => {
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const offscreen = offscreenRef.current;
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const context = offscreen?.getContext('2d');
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if (!offscreen || !context) return;
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context.drawImage(offscreen, from.x, from.y, to.w, to.h, to.x, to.y, to.w, to.h);
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present();
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},
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onResize: (width, height) => {
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const offscreen = offscreenRef.current;
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if (offscreen) {
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offscreen.width = width;
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offscreen.height = height;
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}
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rfb.requestUpdate(false);
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},
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onError: (rfbError) => setError(describeRfbError(rfbError)),
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onClose: () => setConnected(false),
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});
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rfbRef.current = rfb;
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return () => {
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rfb.close();
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rfbRef.current = null;
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setConnected(false);
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};
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}, [status?.running, present]);
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// The board resizes when the difficulty changes, and nothing in RFB announces that — the framebuffer
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// stays the same size. Polling the window geometry is what keeps the visible canvas matched to it.
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useEffect(() => {
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if (!connected) return;
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const timer = setInterval(async () => {
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try {
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const next = await clientRef.current.get<SessionStatus>('/minesweeper/status');
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if (!next.window) return;
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const { width, height } = next.window;
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if (width !== geometryRef.current.width || height !== geometryRef.current.height) {
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geometryRef.current = { width, height };
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present();
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}
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} catch {
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/* a failed poll is not worth surfacing; the next one will do */
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}
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}, 4000);
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return () => clearInterval(timer);
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}, [connected, present]);
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const toFramebuffer = (ev: React.MouseEvent<HTMLCanvasElement>) => {
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const rect = ev.currentTarget.getBoundingClientRect();
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const scaleX = ev.currentTarget.width / rect.width;
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const scaleY = ev.currentTarget.height / rect.height;
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return { x: (ev.clientX - rect.left) * scaleX, y: (ev.clientY - rect.top) * scaleY };
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};
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const onPointer = (ev: React.MouseEvent<HTMLCanvasElement>, kind: 'down' | 'up' | 'move') => {
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const rfb = rfbRef.current;
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if (!rfb) return;
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ev.preventDefault();
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if (kind !== 'move') {
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const bit = BUTTON_MASK[ev.button] ?? 0;
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buttonsRef.current = kind === 'down' ? buttonsRef.current | bit : buttonsRef.current & ~bit;
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}
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const { x, y } = toFramebuffer(ev);
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rfb.pointer(x, y, buttonsRef.current);
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};
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if (status && !status.installed) {
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return (
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<Centred>
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<Bomb className="size-8 text-muted-foreground" />
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<p className="text-sm text-muted-foreground">Minesweeper is not installed on this server.</p>
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{/* The package name sits at the end so the sentence is one key rather than two around an
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inline element — see docs/localization.md on the fragmentation that produces. */}
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<p className="max-w-sm text-center text-xs text-muted-foreground">
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It needs wine, a 32-bit prefix, and this package beside the platform: <code>wine-minesweeper</code>
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</p>
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</Centred>
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);
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}
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if (status && !status.running) {
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return (
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<Centred>
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<Bomb className="size-8 text-muted-foreground" />
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<p className="text-sm text-muted-foreground">The Minesweeper session is not running.</p>
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{error ? <p className="text-xs text-destructive">{error}</p> : null}
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<button
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type="button"
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onClick={start}
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disabled={busy}
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className="flex items-center gap-2 rounded-md bg-primary px-3 py-1.5 text-sm text-primary-foreground disabled:opacity-60"
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>
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{busy ? <Loader2 className="size-4 animate-spin" /> : <Play className="size-4" />}
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{busy ? 'Starting' : 'Start it'}
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</button>
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</Centred>
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);
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}
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return (
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<div className="flex size-full flex-col items-center justify-center gap-3 bg-muted/30 p-4">
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<canvas
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ref={canvasRef}
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width={VISIBLE.width}
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height={VISIBLE.height}
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onMouseDown={(ev) => onPointer(ev, 'down')}
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onMouseUp={(ev) => onPointer(ev, 'up')}
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onMouseMove={(ev) => onPointer(ev, 'move')}
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onContextMenu={(ev) => ev.preventDefault()}
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// Nearest-neighbour: this is a 16px-per-cell bitmap from 1995 and smoothing it looks like a
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// photograph of a screen rather than the screen.
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className="rounded-sm shadow-lg [image-rendering:pixelated]"
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style={{ cursor: connected ? 'default' : 'progress' }}
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/>
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<div className="flex items-center gap-3 text-xs text-muted-foreground">
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<span>{connected ? 'connected' : 'connecting…'}</span>
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<button type="button" onClick={() => void refresh()} className="flex items-center gap-1 hover:text-foreground">
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<RefreshCw className="size-3" /> refresh
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</button>
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</div>
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{error ? <p className="text-xs text-destructive">{error}</p> : null}
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</div>
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);
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};
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const Centred = ({ children }: { children: React.ReactNode }) => (
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<div className="flex size-full flex-col items-center justify-center gap-3 p-6">{children}</div>
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);
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@@ -0,0 +1,9 @@
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import type { LayoutNode } from 'officerdev';
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// One panel. The board is 152x214 and there is nothing to put beside it — a split here would be a
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// second panel of empty space.
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export const defaultLayout: LayoutNode = {
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type: 'panel',
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id: 'minesweeper',
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appType: 'minesweeper',
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};
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@@ -0,0 +1,10 @@
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// `panels.ts`, not `.tsx` — discovery checks for that exact name.
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import { Bomb } from 'lucide-react';
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import type { AppRegistryMeta } from 'officerdev';
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import { MinesweeperPanel } from './MinesweeperPanel';
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// Minesweeper X on a virtual display, streamed over RFB. The client is ./rfb.ts — a few hundred lines
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// rather than a vendored noVNC, because we control the server and need two encodings out of ten.
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export const appRegistryMetas: AppRegistryMeta[] = [
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{ key: 'minesweeper', name: 'Minesweeper', icon: Bomb, component: MinesweeperPanel, availableOnPanel: false },
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];
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+341
@@ -0,0 +1,341 @@
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/**
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* A minimal RFB 3.8 client — enough to watch a framebuffer and click on it, and no more.
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*
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* ── Why this rather than noVNC ──
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*
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* noVNC is the obvious choice and it is a good library. It is also ~200 KB of vendored JavaScript for a
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* job this file does in a few hundred lines, and vendoring is this repository's reluctant exception
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* (hls.js, committed unminified with provenance hashes) rather than its habit. What we need is one
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* server we control, one pixel format we choose, and two encodings. The rest of RFB — the eight other
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* encodings, the compression, the authentication schemes, the clipboard, the audio — is surface we would
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* carry and never execute.
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*
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* So: Raw and CopyRect, one pixel format, security type None. If this ever has to face a VNC server we
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* do not configure, that is the moment to reach for noVNC instead of growing this.
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*
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* ── The pixel format ──
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*
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* The client DICTATES the format via SetPixelFormat rather than accepting the server's, so decoding is
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* a memcpy into ImageData instead of a per-pixel shift-and-mask. We ask for 32bpp true colour with
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* big-endian byte order, which puts the bytes on the wire as R,G,B,X — exactly the order a canvas
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* ImageData buffer wants, so a Raw rectangle copies straight in.
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*/
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export type RfbEvents = {
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onReady: (width: number, height: number) => void;
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onFrame: (image: ImageData, x: number, y: number) => void;
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onCopyRect: (from: { x: number; y: number }, to: { x: number; y: number; w: number; h: number }) => void;
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onResize: (width: number, height: number) => void;
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onError: (error: RfbError) => void;
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onClose: () => void;
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};
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/**
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* What went wrong, as a code rather than a sentence.
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*
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* A protocol client has no business holding user-facing prose: it cannot reach a React hook, and the
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* words belong to whoever is rendering them. The panel maps each code to a catalog key — an explicit
|
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* map from a closed union to literal keys, which is what the naming convention asks for instead of
|
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* building a key at runtime.
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*/
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export type RfbError =
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| { code: 'connectionFailed' }
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| { code: 'refused' }
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| { code: 'authUnsupported' }
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| { code: 'handshakeRejected' }
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||||
| { code: 'unknownMessage'; type: number }
|
||||
| { code: 'unknownEncoding'; encoding: number };
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|
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const ENCODING_RAW = 0;
|
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const ENCODING_COPY_RECT = 1;
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const PSEUDO_ENCODING_DESKTOP_SIZE = -223;
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||||
|
||||
type Phase = 'version' | 'security' | 'security-result' | 'init' | 'running';
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export class RfbClient {
|
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private socket: WebSocket;
|
||||
private buffer = new Uint8Array(0);
|
||||
private phase: Phase = 'version';
|
||||
private width = 0;
|
||||
private height = 0;
|
||||
private events: RfbEvents;
|
||||
private closed = false;
|
||||
|
||||
constructor(url: string, events: RfbEvents) {
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||||
this.events = events;
|
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this.socket = new WebSocket(url);
|
||||
this.socket.binaryType = 'arraybuffer';
|
||||
this.socket.onmessage = (ev) => this.receive(new Uint8Array(ev.data as ArrayBuffer));
|
||||
this.socket.onclose = () => {
|
||||
this.closed = true;
|
||||
this.events.onClose();
|
||||
};
|
||||
this.socket.onerror = () => this.events.onError({ code: 'connectionFailed' });
|
||||
}
|
||||
|
||||
close(): void {
|
||||
this.closed = true;
|
||||
try {
|
||||
this.socket.close();
|
||||
} catch {
|
||||
/* already closed */
|
||||
}
|
||||
}
|
||||
|
||||
// Uint8Array<ArrayBuffer>, not plain Uint8Array: the default is Uint8Array<ArrayBufferLike>, whose
|
||||
// buffer may be a SharedArrayBuffer, and WebSocket.send takes only BufferSource. Every caller here
|
||||
// builds its own array, so narrowing costs nothing. The terminal relay narrows the same way.
|
||||
private send(bytes: Uint8Array<ArrayBuffer>): void {
|
||||
if (this.socket.readyState === WebSocket.OPEN) this.socket.send(bytes);
|
||||
}
|
||||
|
||||
private receive(chunk: Uint8Array): void {
|
||||
const merged = new Uint8Array(this.buffer.length + chunk.length);
|
||||
merged.set(this.buffer);
|
||||
merged.set(chunk, this.buffer.length);
|
||||
this.buffer = merged;
|
||||
|
||||
// Each step consumes a whole message or nothing at all, so a message split across TCP chunks simply
|
||||
// waits for the rest. Returning false means "not enough bytes yet".
|
||||
while (!this.closed && this.step()) {
|
||||
/* keep draining */
|
||||
}
|
||||
}
|
||||
|
||||
private take(n: number): Uint8Array | null {
|
||||
if (this.buffer.length < n) return null;
|
||||
const head = this.buffer.subarray(0, n);
|
||||
this.buffer = this.buffer.subarray(n);
|
||||
return head;
|
||||
}
|
||||
|
||||
private step(): boolean {
|
||||
switch (this.phase) {
|
||||
case 'version':
|
||||
return this.stepVersion();
|
||||
case 'security':
|
||||
return this.stepSecurity();
|
||||
case 'security-result':
|
||||
return this.stepSecurityResult();
|
||||
case 'init':
|
||||
return this.stepInit();
|
||||
case 'running':
|
||||
return this.stepMessage();
|
||||
}
|
||||
}
|
||||
|
||||
private stepVersion(): boolean {
|
||||
const head = this.take(12);
|
||||
if (!head) return false;
|
||||
// Answer 3.8 regardless of what the server offered; x11vnc speaks it and anything older is a server
|
||||
// we are not configuring.
|
||||
this.send(new TextEncoder().encode('RFB 003.008\n'));
|
||||
this.phase = 'security';
|
||||
return true;
|
||||
}
|
||||
|
||||
private stepSecurity(): boolean {
|
||||
if (this.buffer.length < 1) return false;
|
||||
const count = this.buffer[0] as number;
|
||||
if (count === 0) {
|
||||
// A zero count means the server is refusing us, and the reason follows as a string.
|
||||
const body = this.take(1 + 4);
|
||||
if (!body) return false;
|
||||
this.events.onError({ code: 'refused' });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
const head = this.take(1 + count);
|
||||
if (!head) return false;
|
||||
|
||||
const types = Array.from(head.subarray(1));
|
||||
if (!types.includes(1)) {
|
||||
this.events.onError({ code: 'authUnsupported' });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
this.send(new Uint8Array([1])); // None — the relay is loopback-only and Officer is the authenticator
|
||||
this.phase = 'security-result';
|
||||
return true;
|
||||
}
|
||||
|
||||
private stepSecurityResult(): boolean {
|
||||
const head = this.take(4);
|
||||
if (!head) return false;
|
||||
if (new DataView(head.buffer, head.byteOffset, 4).getUint32(0) !== 0) {
|
||||
this.events.onError({ code: 'handshakeRejected' });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
this.send(new Uint8Array([1])); // shared: do not disconnect other viewers
|
||||
this.phase = 'init';
|
||||
return true;
|
||||
}
|
||||
|
||||
private stepInit(): boolean {
|
||||
if (this.buffer.length < 24) return false;
|
||||
const nameLength = new DataView(this.buffer.buffer, this.buffer.byteOffset + 20, 4).getUint32(0);
|
||||
const head = this.take(24 + nameLength);
|
||||
if (!head) return false;
|
||||
|
||||
const view = new DataView(head.buffer, head.byteOffset, head.byteLength);
|
||||
this.width = view.getUint16(0);
|
||||
this.height = view.getUint16(2);
|
||||
|
||||
this.setPixelFormat();
|
||||
this.setEncodings();
|
||||
this.phase = 'running';
|
||||
this.events.onReady(this.width, this.height);
|
||||
this.requestUpdate(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
/** 32bpp true colour, big-endian, shifts 16/8/0 — i.e. R,G,B,X on the wire, which is ImageData order. */
|
||||
private setPixelFormat(): void {
|
||||
const message = new Uint8Array(20);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 0; // SetPixelFormat
|
||||
message[4] = 32; // bits per pixel
|
||||
message[5] = 24; // depth
|
||||
message[6] = 1; // big-endian
|
||||
message[7] = 1; // true colour
|
||||
view.setUint16(8, 255); // red max
|
||||
view.setUint16(10, 255); // green max
|
||||
view.setUint16(12, 255); // blue max
|
||||
message[14] = 16; // red shift
|
||||
message[15] = 8; // green shift
|
||||
message[16] = 0; // blue shift
|
||||
this.send(message);
|
||||
}
|
||||
|
||||
private setEncodings(): void {
|
||||
const encodings = [ENCODING_COPY_RECT, ENCODING_RAW, PSEUDO_ENCODING_DESKTOP_SIZE];
|
||||
const message = new Uint8Array(4 + encodings.length * 4);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 2; // SetEncodings
|
||||
view.setUint16(2, encodings.length);
|
||||
encodings.forEach((encoding, i) => view.setInt32(4 + i * 4, encoding));
|
||||
this.send(message);
|
||||
}
|
||||
|
||||
requestUpdate(incremental = true): void {
|
||||
const message = new Uint8Array(10);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 3; // FramebufferUpdateRequest
|
||||
message[1] = incremental ? 1 : 0;
|
||||
view.setUint16(6, this.width);
|
||||
view.setUint16(8, this.height);
|
||||
this.send(message);
|
||||
}
|
||||
|
||||
private stepMessage(): boolean {
|
||||
if (this.buffer.length < 1) return false;
|
||||
const type = this.buffer[0] as number;
|
||||
|
||||
// 0 FramebufferUpdate, 1 SetColourMapEntries, 2 Bell, 3 ServerCutText. Only the first matters here;
|
||||
// the others still have to be CONSUMED or the stream desynchronises and every later frame is garbage.
|
||||
if (type === 0) return this.stepFramebufferUpdate();
|
||||
if (type === 2) return this.take(1) !== null;
|
||||
if (type === 1) {
|
||||
if (this.buffer.length < 6) return false;
|
||||
const count = new DataView(this.buffer.buffer, this.buffer.byteOffset + 4, 2).getUint16(0);
|
||||
return this.take(6 + count * 6) !== null;
|
||||
}
|
||||
if (type === 3) {
|
||||
if (this.buffer.length < 8) return false;
|
||||
const length = new DataView(this.buffer.buffer, this.buffer.byteOffset + 4, 4).getUint32(0);
|
||||
return this.take(8 + length) !== null;
|
||||
}
|
||||
|
||||
this.events.onError({ code: 'unknownMessage', type });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parsed without consuming anything until the WHOLE update is present. A partial rectangle cannot be
|
||||
* drawn and cannot be put back, so the alternative is a second parser for resumed state.
|
||||
*/
|
||||
private stepFramebufferUpdate(): boolean {
|
||||
if (this.buffer.length < 4) return false;
|
||||
const rectangles = new DataView(this.buffer.buffer, this.buffer.byteOffset + 2, 2).getUint16(0);
|
||||
|
||||
let offset = 4;
|
||||
type Rect = { x: number; y: number; w: number; h: number; encoding: number; at: number };
|
||||
const rects: Rect[] = [];
|
||||
|
||||
for (let i = 0; i < rectangles; i++) {
|
||||
if (this.buffer.length < offset + 12) return false;
|
||||
const view = new DataView(this.buffer.buffer, this.buffer.byteOffset + offset, 12);
|
||||
const rect = {
|
||||
x: view.getUint16(0),
|
||||
y: view.getUint16(2),
|
||||
w: view.getUint16(4),
|
||||
h: view.getUint16(6),
|
||||
encoding: view.getInt32(8),
|
||||
at: offset + 12,
|
||||
};
|
||||
offset += 12;
|
||||
|
||||
if (rect.encoding === ENCODING_RAW) offset += rect.w * rect.h * 4;
|
||||
else if (rect.encoding === ENCODING_COPY_RECT) offset += 4;
|
||||
else if (rect.encoding === PSEUDO_ENCODING_DESKTOP_SIZE) {
|
||||
/* no payload — the rect's w/h ARE the new size */
|
||||
} else {
|
||||
this.events.onError({ code: 'unknownEncoding', encoding: rect.encoding });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.buffer.length < offset) return false;
|
||||
rects.push(rect);
|
||||
}
|
||||
|
||||
for (const rect of rects) {
|
||||
if (rect.encoding === PSEUDO_ENCODING_DESKTOP_SIZE) {
|
||||
this.width = rect.w;
|
||||
this.height = rect.h;
|
||||
this.events.onResize(rect.w, rect.h);
|
||||
continue;
|
||||
}
|
||||
if (rect.encoding === ENCODING_COPY_RECT) {
|
||||
const src = new DataView(this.buffer.buffer, this.buffer.byteOffset + rect.at, 4);
|
||||
this.events.onCopyRect({ x: src.getUint16(0), y: src.getUint16(2) }, rect);
|
||||
continue;
|
||||
}
|
||||
// Raw: the wire bytes are already R,G,B,X, so this is a copy rather than a conversion. The alpha
|
||||
// byte is whatever the server sent, so force it opaque.
|
||||
const pixels = new Uint8ClampedArray(this.buffer.subarray(rect.at, rect.at + rect.w * rect.h * 4));
|
||||
for (let i = 3; i < pixels.length; i += 4) pixels[i] = 255;
|
||||
this.events.onFrame(new ImageData(pixels, rect.w, rect.h), rect.x, rect.y);
|
||||
}
|
||||
|
||||
this.take(offset);
|
||||
|
||||
// One request per update message, issued once the whole message is drawn. Requesting per
|
||||
// rectangle would send several for one update, and requesting on a timer would queue updates the
|
||||
// client has not consumed yet — the classic way a VNC view ends up lagging behind the pointer.
|
||||
this.requestUpdate(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
/** buttons is an RFB button mask: bit 0 left, bit 1 middle, bit 2 right. */
|
||||
pointer(x: number, y: number, buttons: number): void {
|
||||
const message = new Uint8Array(6);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 5; // PointerEvent
|
||||
message[1] = buttons;
|
||||
view.setUint16(2, Math.max(0, Math.min(this.width - 1, Math.round(x))));
|
||||
view.setUint16(4, Math.max(0, Math.min(this.height - 1, Math.round(y))));
|
||||
this.send(message);
|
||||
}
|
||||
|
||||
key(keysym: number, down: boolean): void {
|
||||
const message = new Uint8Array(8);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 4; // KeyEvent
|
||||
message[1] = down ? 1 : 0;
|
||||
view.setUint32(4, keysym);
|
||||
this.send(message);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user