Files
m3e-canvas/web/vendor/components/Loading.tsx
T
pastilhas 80529dd9e7 six defects, and a typecheck the repo could not pass
Found by reviewing the plugin rather than running it. Nothing was live — the
table does not exist and the plugin is not installed — so all of these were
waiting for the first person to use it.

── The second unnamed design could not be saved ──

`uniqueIndex(userId, title)`, and every design starts life called "Untitled":
`titleOf` returns it for a document with no title and the API defaults to it. So
the first saved, the second collided, and the insert threw under a panel that
could only say "Changes are not being saved." Renaming one design to match
another did the same.

Two designs may share a name, as files and notes and dashboards do. Nothing looks
a design up by title, so uniqueness bought nothing. The index is now ordinary and
on the columns the list query actually uses.

The lesson from `dashboards.id` that the schema comment cites is that a key must
be scoped to its owner. `userId` on the row does that; making the pair unique as
well imported the collision it was citing, one account at a time.

── New did not start a new design ──

It cleared `?doc=`, and no parameter already means "open what I had last",
answered with `/documents/latest`. So New handed back the design on screen and
pointed the next save at its id. There is a `new` sentinel now, in its own module
because both panels read it and neither owns it.

── Two ways the load effect raced the debounced save ──

Changing `?doc=` does not unmount the panel, so the unmount flush never ran for
it: an edit made within the debounce and navigated away from was written after
`latest.current` had been replaced, which is to say never.

And the first save of a new design puts its id in the URL, which lands in the
same effect — re-reading the row overwrote in-memory state with the copy the
server had just been given, discarding whatever was drawn during the round trip.

The effect now flushes what is pending before it reads, and does not re-read a
document it already holds. The editor is keyed on a load generation rather than
on `row?.id`, which could not express "blank again" and left the previous design
on screen with `rowId` cleared underneath it.

── The typecheck ──

354 of the 355 errors were upstream's tree measured against this platform's
settings, which it was never written for. `bunx tsgo` is how this repo is kept
clean and it could not be clean while this plugin existed. `exclude` does not
help: adapter.ts imports the tree back in. So vendor.sh marks each vendored file
unchecked in the same deterministic pass that rewrites its imports. Types still
resolve; only the errors inside those files are silenced, which is what the
adapter already says the seam is for. Whole repo: 0.

── PROVENANCE.md understated what is done to the copy ──

It said "the one edit vendor.sh makes" and described the import rewrite. It also
runs apply-host.py, which places our own lib/host.ts and wires three export
paths. Four files are not upstream and the document whose job is making the copy
trustworthy did not say so. It lists all four now.

Also: web/host.ts imported a path only correct at its destination, so the file
could never typecheck where it is edited — apply-host.py rewrites that line when
placing it, and re-marks the placed copy, which it overwrites after vendor.sh has
marked it. PUT is no longer full-replace: omitting `title` renamed a design to
"Untitled" and omitting `ui` nulled it, a trap set for the second caller. And a
document is bounded at 4 MB, measured in bytes, where the title was capped at 200
and the document at nothing.
2026-09-05 19:52:27 +01:00

302 lines
9.5 KiB
TypeScript

// @ts-nocheck — vendored, see PROVENANCE.md
"use client";
import { useEffect, useRef } from "react";
import { LoadingAnimator, morphedShape } from "../lib/shapes";
/* ---------- shared helpers ---------- */
/** Cubic bezier easing (same parametrisation as CSS / Compose CubicBezierEasing). */
function bezier(x1: number, y1: number, x2: number, y2: number) {
const ax = 3 * x1 - 3 * x2 + 1;
const bx = 3 * x2 - 6 * x1;
const cx = 3 * x1;
const ay = 3 * y1 - 3 * y2 + 1;
const by = 3 * y2 - 6 * y1;
const cy = 3 * y1;
const sx = (t: number) => ((ax * t + bx) * t + cx) * t;
const sy = (t: number) => ((ay * t + by) * t + cy) * t;
return (x: number) => {
if (x <= 0) return 0;
if (x >= 1) return 1;
let lo = 0;
let hi = 1;
let t = x;
for (let i = 0; i < 24; i++) {
const v = sx(t);
if (Math.abs(v - x) < 1e-4) break;
if (v < x) lo = t;
else hi = t;
t = (lo + hi) / 2;
}
return sy(t);
};
}
const seg = (t: number, from: number, to: number, ease: (x: number) => number) =>
ease(Math.min(1, Math.max(0, (t - from) / (to - from))));
function useFrame(cb: (ts: number) => void) {
const ref = useRef(cb);
ref.current = cb;
useEffect(() => {
let raf = 0;
const loop = (ts: number) => {
ref.current(ts);
raf = requestAnimationFrame(loop);
};
raf = requestAnimationFrame(loop);
return () => cancelAnimationFrame(raf);
}, []);
}
/* ---------- loading indicator (shape morph) ---------- */
export function LoadingIndicator({
size,
color,
contained,
containerColor,
}: {
size: number;
color: string;
contained?: boolean;
containerColor?: string;
}) {
const pathRef = useRef<SVGPathElement>(null);
const anim = useRef<LoadingAnimator | null>(null);
if (!anim.current) anim.current = new LoadingAnimator();
const scale = (size * 0.79) / 2;
const c = size / 2;
useFrame((ts) => {
const a = anim.current!;
a.update(ts);
const pts = morphedShape(a.morph);
let d = "";
for (let i = 0; i < pts.length; i++) {
d += (i === 0 ? "M" : "L") + (pts[i][0] * scale).toFixed(2) + " " + (pts[i][1] * scale).toFixed(2);
}
const el = pathRef.current;
if (el) {
el.setAttribute("d", d + "Z");
el.setAttribute("transform", `translate(${c} ${c}) rotate(${a.rotation.toFixed(2)})`);
}
});
return (
<svg width={size} height={size} viewBox={`0 0 ${size} ${size}`} style={{ display: "block" }}>
{contained && <circle cx={c} cy={c} r={c} fill={containerColor ?? "rgba(0,0,0,0.08)"} />}
<path ref={pathRef} fill={color} />
</svg>
);
}
/* ---------- linear progress (flat / wavy) ---------- */
const LINEAR_CYCLE = 1800;
const l1Head = bezier(0.2, 0, 0.8, 1);
const l1Tail = bezier(0.4, 0, 1, 1);
const l2Head = bezier(0, 0, 0.65, 1);
const l2Tail = bezier(0.1, 0, 0.45, 1);
const STROKE = 4;
const TRACK_GAP = 4;
const STOP_SIZE = 4;
const LINEAR_WAVELENGTH = 40;
const LINEAR_AMPLITUDE = 3;
const WAVE_SPEED = 40; // px per second
function wavePath(x0: number, x1: number, mid: number, amp: number, phase: number, wl: number) {
if (x1 - x0 < 0.5) return "";
const step = amp > 0 ? 2 : Math.max(2, x1 - x0);
let d = "";
for (let x = x0; ; x += step) {
const xx = Math.min(x, x1);
const y = mid + amp * Math.sin((2 * Math.PI * xx) / wl + phase);
d += (d ? "L" : "M") + xx.toFixed(2) + " " + y.toFixed(2);
if (xx >= x1) break;
}
return d;
}
export function LinearProgress({
width,
color,
trackColor,
wavy,
value,
}: {
width: number;
color: string;
trackColor: string;
wavy?: boolean;
/** 0..1, undefined = indeterminate */
value?: number;
}) {
const height = wavy ? STROKE + LINEAR_AMPLITUDE * 2 + 2 : STROKE + 2;
const mid = height / 2;
const inset = STROKE / 2;
const w = width - STROKE;
const activeRef = useRef<SVGPathElement>(null);
const active2Ref = useRef<SVGPathElement>(null);
const trackRef = useRef<SVGPathElement>(null);
const start = useRef<number>(0);
useFrame((ts) => {
if (!start.current) start.current = ts;
const ms = ts - start.current;
const phase = wavy ? (-(ms / 1000) * WAVE_SPEED * 2 * Math.PI) / LINEAR_WAVELENGTH : 0;
const ampBase = wavy ? LINEAR_AMPLITUDE : 0;
const a = activeRef.current;
const b = active2Ref.current;
const t = trackRef.current;
if (!a || !b || !t) return;
if (value !== undefined) {
const v = Math.min(1, Math.max(0, value));
const amp = v < 0.1 || v > 0.95 ? 0 : ampBase;
const end = inset + w * v;
a.setAttribute("d", wavePath(inset, end, mid, amp, phase, LINEAR_WAVELENGTH));
b.setAttribute("d", "");
const trackStart = Math.min(inset + w - STOP_SIZE, end + TRACK_GAP + STROKE / 2);
t.setAttribute("d", wavePath(v <= 0 ? inset : trackStart, inset + w, mid, 0, 0, 1));
return;
}
const c = ms % LINEAR_CYCLE;
const h1 = seg(c, 0, 750, l1Head);
const t1 = seg(c, 333, 1183, l1Tail);
const h2 = seg(c, 1000, 1567, l2Head);
const t2 = seg(c, 1267, 1800, l2Tail);
const s1 = [inset + w * t1, inset + w * h1];
const s2 = [inset + w * t2, inset + w * h2];
a.setAttribute("d", wavePath(s1[0], s1[1], mid, ampBase, phase, LINEAR_WAVELENGTH));
b.setAttribute("d", wavePath(s2[0], s2[1], mid, ampBase, phase, LINEAR_WAVELENGTH));
const segs = [s1, s2].filter((s) => s[1] - s[0] > 0.5).sort((p, q) => p[0] - q[0]);
let cursor = inset;
let d = "";
for (const s of segs) {
const to = s[0] - TRACK_GAP - STROKE / 2;
if (to - cursor > 0.5) d += wavePath(cursor, to, mid, 0, 0, 1);
cursor = Math.max(cursor, s[1] + TRACK_GAP + STROKE / 2);
}
if (inset + w - cursor > 0.5) d += wavePath(cursor, inset + w, mid, 0, 0, 1);
t.setAttribute("d", d);
});
const stroke = { fill: "none", strokeWidth: STROKE, strokeLinecap: "round" as const };
return (
<svg width={width} height={height} viewBox={`0 0 ${width} ${height}`} style={{ display: "block" }}>
<path ref={trackRef} stroke={trackColor} {...stroke} />
<path ref={activeRef} stroke={color} {...stroke} />
<path ref={active2Ref} stroke={color} {...stroke} />
{value !== undefined && (
<circle cx={width - inset - STOP_SIZE / 2} cy={mid} r={STOP_SIZE / 2} fill={color} />
)}
</svg>
);
}
/* ---------- circular progress (flat / wavy) ---------- */
const ROTATION_MS = 1332;
const ROTATIONS_PER_CYCLE = 5;
const BASE_ROTATION = 286;
const JUMP_ROTATION = 290;
const ROTATION_OFFSET = (BASE_ROTATION + JUMP_ROTATION) % 360;
const circEase = bezier(0.4, 0, 0.2, 1);
const CIRC_WAVELENGTH = 20;
const CIRC_AMPLITUDE = 1.5;
function arcPath(
cx: number,
cy: number,
r: number,
a0: number,
a1: number,
amp: number,
k: number,
phase: number,
) {
if (a1 - a0 < 0.05) return "";
const step = amp > 0 ? 2 : 6;
let d = "";
for (let a = a0; ; a += step) {
const aa = Math.min(a, a1);
const rad = (aa * Math.PI) / 180;
const rr = r + amp * Math.sin(k * rad + phase);
d += (d ? "L" : "M") + (cx + rr * Math.cos(rad)).toFixed(2) + " " + (cy + rr * Math.sin(rad)).toFixed(2);
if (aa >= a1) break;
}
return d;
}
export function CircularProgress({
size,
color,
trackColor,
wavy,
value,
}: {
size: number;
color: string;
trackColor: string;
wavy?: boolean;
value?: number;
}) {
const amp = wavy ? CIRC_AMPLITUDE : 0;
const r = size / 2 - STROKE / 2 - amp;
const c = size / 2;
const k = Math.max(3, Math.round((2 * Math.PI * r) / CIRC_WAVELENGTH));
const gapDeg = ((TRACK_GAP + STROKE) / (2 * Math.PI * r)) * 360;
const activeRef = useRef<SVGPathElement>(null);
const trackRef = useRef<SVGPathElement>(null);
const start = useRef(0);
useFrame((ts) => {
if (!start.current) start.current = ts;
const ms = ts - start.current;
const phase = wavy ? -(ms / 1000) * 2 * Math.PI : 0;
const a = activeRef.current;
const t = trackRef.current;
if (!a || !t) return;
if (value !== undefined) {
const v = Math.min(1, Math.max(0, value));
const sweep = 360 * v;
const useAmp = v < 0.05 || v > 0.95 ? 0 : amp;
a.setAttribute("d", arcPath(c, c, r, -90, -90 + sweep, useAmp, k, phase));
const trackFrom = -90 + sweep + (v > 0 ? gapDeg : 0);
const trackTo = 270 - (v < 1 ? gapDeg : 0);
t.setAttribute("d", v >= 1 ? "" : arcPath(c, c, r, trackFrom, trackTo, 0, k, 0));
return;
}
const cycle = ROTATION_MS * ROTATIONS_PER_CYCLE;
const inCycle = ms % cycle;
const rotIndex = Math.floor(inCycle / ROTATION_MS);
const inRot = inCycle % ROTATION_MS;
const baseRotation = (BASE_ROTATION * inCycle) / cycle * ROTATIONS_PER_CYCLE;
const head = seg(inRot, 0, 666, circEase) * JUMP_ROTATION;
const tail = seg(inRot, 666, 1332, circEase) * JUMP_ROTATION;
const offset = (rotIndex * ROTATION_OFFSET) % 360;
const startAngle = tail + offset + baseRotation - 90;
const sweep = Math.max(0.1, head - tail);
a.setAttribute("d", arcPath(c, c, r, startAngle, startAngle + sweep, amp, k, phase));
const trackFrom = startAngle + sweep + gapDeg;
const trackTo = startAngle + 360 - gapDeg;
t.setAttribute("d", trackTo - trackFrom > 1 ? arcPath(c, c, r, trackFrom, trackTo, 0, k, 0) : "");
});
const stroke = { fill: "none", strokeWidth: STROKE, strokeLinecap: "round" as const };
return (
<svg width={size} height={size} viewBox={`0 0 ${size} ${size}`} style={{ display: "block" }}>
<path ref={trackRef} stroke={trackColor} {...stroke} />
<path ref={activeRef} stroke={color} {...stroke} />
</svg>
);
}