ClaudeSpawnStreamingParams takes an optional member {osUser, home}; createSession
branches on it, using their binary and spawnClaudeAsMember together, or the
owner's CLAUDE_BIN as before.
THE BINARY AND THE PRIVILEGE DROP ARE ONE BRANCH ON PURPOSE. settingSources
makes ~/.claude authoritative for settings and ~ is whatever HOME the process
gets, so pointing the SDK at a member's binary while spawning as the service
user would read the OWNER'S settings and credential while running the member's
code — and it would look like it worked.
cwd defaults to member.home before HOST_HOME for the same reason: HOST_HOME is
this process's home, so a member would start in a directory they cannot read and
the failure would present as a broken agent rather than a wrong cwd.
Nothing populates `member`. Both gates refuse non-owners before any of this is
reached, so the delta is that spawnClaudeAsMember now has two importers instead
of one, and neither path a user can take changes. Verified rather than assumed,
since host made it a condition: both gates intact, 84 tests pass.
Not authorization: host gave an opinion on wire-first and deferred to the owner,
who has not ruled. Corrected in COMMS, where 01 had overstated it. The gates
come off on the owner's word alone; this reverts as one commit if the answer is
no.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
548 lines
22 KiB
TypeScript
548 lines
22 KiB
TypeScript
import { existsSync } from 'node:fs';
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import { homedir } from 'node:os';
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import { join } from 'node:path';
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import { query, type Query } from '@anthropic-ai/claude-agent-sdk';
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import type { ChatEvent, PromptImage } from '../../api/chat/types';
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import type { ClaudeSpawnParams, ClaudeSpawnStreamingParams, ClaudeCodeResult, LiveClaudeSession } from '../protocol';
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import { setClaudeSession, clearClaudeSession, getClaudeSession } from './state';
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import { createParseState, processMessage } from './stream-parser';
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import { spawnClaudeAsMember } from './spawn-as-member';
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import { claudeBinIn } from '@@/os-user-claude';
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const SEND_TIMEOUT_MS = 30 * 60 * 1000;
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// Where the Claude Code CLI lives. This was hardcoded to /usr/local/bin/claude, which dated from the
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// bwrap-sandboxed architecture: the jail ro-bound /usr and saw nothing else, so the installer's real
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// target (~/.local/bin/claude) had to be symlinked into a path the sandbox could reach. That sandbox
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// is gone, and the hardcoded path made the sidecar unrunnable anywhere it does not exist — a stock
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// macOS host has no /usr/local/bin at all.
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//
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// Resolution order mirrors OPENCODE_BIN in the opencode sidecar: an explicit pin, then PATH, then the
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// locations Anthropic's installer actually writes to.
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function resolveClaudeBin(): string {
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const pinned = process.env.CLAUDE_BIN;
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if (pinned) return pinned;
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const onPath = Bun.which('claude');
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if (onPath) return onPath;
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const candidates = [join(homedir(), '.local', 'bin', 'claude'), '/usr/local/bin/claude', '/opt/homebrew/bin/claude'];
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return candidates.find((candidate) => existsSync(candidate)) ?? 'claude';
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}
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const CLAUDE_BIN = resolveClaudeBin();
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console.log(`[claude] CLI resolved to ${CLAUDE_BIN}`);
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// Capture original HOME before user-instance overrides it
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const HOST_HOME = process.env.HOME!;
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const DATA_PATH = process.env.DATA_PATH ?? join(process.cwd(), 'data');
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// Tear a persistent session down after this long with no new turn (see PersistentSession below).
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const IDLE_TIMEOUT_MS = 30 * 60 * 1000;
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// MCP config paths, set by user-instance at startup
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let mcpHostPath: string | undefined; // path on the host filesystem
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export function setMcpConfigPath(hostPath: string): void {
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mcpHostPath = hostPath;
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}
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// ── Blocking send (one-shot; used by the non-streaming 'claude:spawn' command) ──
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type ClaudeCodeOutput = {
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result: string;
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session_id: string;
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cost_usd: number;
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input_tokens: number;
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output_tokens: number;
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is_error: boolean;
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};
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export async function spawnClaude(params: ClaudeSpawnParams): Promise<ClaudeCodeResult> {
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const { prompt, sessionKey } = params;
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const existingSession = getClaudeSession(sessionKey);
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const claudeArgs = [CLAUDE_BIN, '-p', prompt, '--dangerously-skip-permissions', '--output-format', 'json'];
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const mcpConfig = mcpHostPath;
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if (mcpConfig) claudeArgs.push('--mcp-config', mcpConfig);
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const subModel = params.model?.split('/')[1];
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if (subModel) claudeArgs.push('--model', subModel);
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if (existingSession) {
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claudeArgs.push('--resume', existingSession);
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}
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const spawnCmd = claudeArgs;
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const spawnCwd = params.cwd ?? HOST_HOME;
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const proc = Bun.spawn(spawnCmd, {
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stdin: 'pipe',
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stdout: 'pipe',
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stderr: 'pipe',
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cwd: spawnCwd,
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env: process.env as Record<string, string>,
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});
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const timeout = setTimeout(() => {
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try {
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proc.kill();
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} catch {
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/* already dead */
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}
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}, SEND_TIMEOUT_MS);
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try {
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const [stdout, stderr] = await Promise.all([new Response(proc.stdout).text(), new Response(proc.stderr).text()]);
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const exitCode = await proc.exited;
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clearTimeout(timeout);
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if (exitCode !== 0 && !stdout.trim()) {
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throw new Error(`claude exited with code ${exitCode}: ${stderr.trim().slice(0, 200)}`);
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}
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let output: ClaudeCodeOutput;
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try {
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output = JSON.parse(stdout) as ClaudeCodeOutput;
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} catch {
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return {
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text: stdout.trim() || '(no response)',
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sessionId: sessionKey,
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model: 'claude-code',
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cost: { inputTokens: 0, outputTokens: 0, totalUSD: 0 },
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};
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}
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if (output.is_error) {
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throw new Error(output.result || 'Claude Code returned an error');
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}
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if (output.session_id) {
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setClaudeSession(sessionKey, output.session_id);
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}
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return {
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text: output.result || '(no response)',
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sessionId: sessionKey,
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model: 'claude-code',
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cost: {
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inputTokens: output.input_tokens ?? 0,
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outputTokens: output.output_tokens ?? 0,
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totalUSD: output.cost_usd ?? 0,
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},
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};
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} catch (err) {
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clearTimeout(timeout);
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throw err;
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}
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}
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// ── Persistent streaming sessions (Agent SDK) ──
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//
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// Each sessionKey gets ONE long-lived `query()` driven by a streaming-input queue. The process stays
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// alive BETWEEN turns, so background work (Bash run_in_background, Monitor) and its `task_notification`
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// return to a live harness instead of being orphaned when the turn ends. A turn = one user message
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// pushed onto the input queue; the single consumer loop maps every SDK message (assistant text/tools,
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// tool results, turn `result`, and — crucially — post-turn `task_started`/`task_notification`) to a
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// ChatEvent and forwards it. Idle policy: torn down after IDLE_TIMEOUT_MS with no new turn, or on an
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// explicit kill (user "disconnect"). "Stop" is interrupt() — it ends the turn but keeps the session.
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/**
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* `content` is an Anthropic `MessageParam` content: a bare string, or the block array we build when the
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* turn carries images. Blocks are what make an attached screenshot actually reach the model — the string
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* form can only carry the client's `[Attached image: …]` placeholder, which is a label, not the picture.
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*/
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type ContentBlock =
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| { type: 'text'; text: string }
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| { type: 'image'; source: { type: 'base64'; media_type: string; data: string } };
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type SdkUserMessage = {
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type: 'user';
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message: { role: 'user'; content: string | ContentBlock[] };
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parent_tool_use_id: null;
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session_id: string;
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};
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type PersistentSession = {
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sessionKey: string;
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query: Query;
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pushTurn: (prompt: string, images?: PromptImage[]) => void;
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closeInput: () => void;
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abort: AbortController;
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emit: (event: ChatEvent) => void;
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isGenerating: boolean;
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pendingTasks: Set<string>; // background tasks started but not yet notified; suppress idle-GC while non-empty
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/**
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* The user pressed stop and we are waiting for the turn to fall over. The SDK reports an interrupt as
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* an ordinary failed `result` — `is_error` with no text — which is indistinguishable downstream from
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* the harness actually breaking, and reached the user as "Claude Code returned an error". Only the
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* side that called `interrupt()` knows better, so it says so here.
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*/
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interrupted: boolean;
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/**
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* When the `PreCompact` hook fired, so the `compact_boundary` that closes it can carry how long the
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* silence lasted. The harness reports the boundary but not the duration, and the duration is the part
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* that explains the wait.
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*/
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compactStartedAt?: number;
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idleTimer?: ReturnType<typeof setTimeout>;
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/**
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* Fires when a turn that claims to be generating has emitted nothing for too long.
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*
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* The idle timer above answers the opposite question — how long a session with NO turn in flight may
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* sit before it is collected — so neither one covers a turn that is wedged. Nothing did: a turn could
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* stop producing events and stay `isGenerating` forever, and every client showed a spinner with no
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* timeout of its own. On 2026-08-08 that ran for seventeen minutes inside a compaction and was
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* indistinguishable, from the phone, from a dead chat.
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*/
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stallTimer?: ReturnType<typeof setTimeout>;
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};
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/*
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How long a generating turn may say nothing before we call it stalled.
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Generous on purpose, because the legitimate silences here are long: compaction narrates nothing for
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as long as it takes (minutes on a large conversation), and a single deep tool call can be quiet for a
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while too. This is a backstop against turns that will never speak again, not a latency budget — too
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tight and it would kill work that was about to succeed, which is worse than the hang it prevents.
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*/
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const STALL_TIMEOUT_MS = 10 * 60 * 1000;
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/** Compaction gets longer still: it is the known-slowest silent phase, and the one that stalled. */
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const COMPACT_STALL_TIMEOUT_MS = 20 * 60 * 1000;
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const sessions = new Map<string, PersistentSession>();
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/** A hand-rolled async iterable we can push turns onto and close on teardown. */
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function makeInputQueue() {
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const buf: SdkUserMessage[] = [];
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let wake: (() => void) | null = null;
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let closed = false;
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async function* gen(): AsyncGenerator<SdkUserMessage> {
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while (true) {
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if (buf.length) {
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yield buf.shift()!;
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continue;
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}
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if (closed) return;
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await new Promise<void>((r) => {
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wake = r;
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});
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}
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}
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return {
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gen: gen(),
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push(m: SdkUserMessage) {
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buf.push(m);
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wake?.();
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wake = null;
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},
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close() {
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closed = true;
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wake?.();
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wake = null;
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},
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};
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}
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/**
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* (Re)arm the stall watchdog. Called on every emitted event, so any sign of life pushes it back.
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*
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* On expiry it ends the turn the same way a real failure would — `isGenerating` off, idle re-armed,
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* and an `error` the client can render — rather than tearing the session down. The agent process is
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* left alive deliberately: it may still be working, and the next turn resumes it. What this guarantees
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* is that the CLIENT is told, which is the part that was missing.
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*/
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function armStall(session: PersistentSession): void {
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if (session.stallTimer) clearTimeout(session.stallTimer);
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if (!session.isGenerating) {
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session.stallTimer = undefined;
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return;
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}
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const compacting = session.compactStartedAt !== undefined;
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session.stallTimer = setTimeout(
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() => {
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if (!session.isGenerating) return;
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const waited = Math.round((compacting ? COMPACT_STALL_TIMEOUT_MS : STALL_TIMEOUT_MS) / 60000);
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console.error(
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`[claude:stall:${session.sessionKey}] no events for ${waited}m${compacting ? ' (compacting)' : ''} — ending the turn`,
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);
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session.isGenerating = false;
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session.compactStartedAt = undefined;
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session.interrupted = false;
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if (session.pendingTasks.size === 0) armIdle(session);
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session.emit({
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type: 'error',
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message: compacting
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? `Compaction has produced nothing for ${waited} minutes and has been given up on. Your conversation is safe — send again to continue.`
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: `The agent has produced nothing for ${waited} minutes and has been given up on. Your conversation is safe — send again to continue.`,
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});
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},
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compacting ? COMPACT_STALL_TIMEOUT_MS : STALL_TIMEOUT_MS,
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);
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}
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function armIdle(session: PersistentSession): void {
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if (session.idleTimer) clearTimeout(session.idleTimer);
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session.idleTimer = setTimeout(() => {
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// Heartbeat: never GC a session that's mid-turn or still has background tasks running — a long
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// silent run_in_background job would otherwise be killed along with its pending task_notification.
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if (session.isGenerating || session.pendingTasks.size > 0) {
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armIdle(session);
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return;
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}
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killClaudeSession(session.sessionKey);
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}, IDLE_TIMEOUT_MS);
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}
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function createSession(params: ClaudeSpawnStreamingParams, onEvent: (event: ChatEvent) => void): PersistentSession {
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const { sessionKey } = params;
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const input = makeInputQueue();
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const abort = new AbortController();
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const session: PersistentSession = {
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sessionKey,
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query: undefined as unknown as Query,
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pushTurn: () => {},
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closeInput: () => input.close(),
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abort,
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emit: onEvent,
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isGenerating: false,
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pendingTasks: new Set<string>(),
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interrupted: false,
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};
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// Strip the nested-session guard vars so the SDK can spawn `claude` (mirrors the old spawn env clean).
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const { CLAUDECODE: _c, CLAUDE_CODE_ENTRYPOINT: _e, CLAUDE_CODE_SSE_PORT: _s, ...cleanEnv } = process.env;
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const resumeId = getClaudeSession(sessionKey) ?? params.resumeSessionId;
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const subModel = params.model?.split('/')[1];
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const q = query({
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prompt: input.gen as AsyncIterable<SdkUserMessage>,
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options: {
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// HOST_HOME is this process's home — the owner's. Defaulting a member's turn to it would start them in
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// a directory they cannot read, and the failure would look like a broken agent rather than a wrong cwd.
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cwd: params.cwd ?? params.member?.home ?? HOST_HOME,
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permissionMode: 'bypassPermissions',
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allowDangerouslySkipPermissions: true,
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includePartialMessages: true,
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// The only warning that compaction is about to happen. Everything else the harness does narrates
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// itself through the message stream; compaction goes silent for as long as it takes — 2.5 minutes
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// in the worst case on disk here — and the stream resumes with no explanation of the gap. The hook
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// returns immediately and never throws: it is a notification, and it must not be able to stall or
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// fail the compaction it is announcing.
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hooks: {
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PreCompact: [
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{
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hooks: [
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async (input) => {
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session.compactStartedAt = Date.now();
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const trigger = 'trigger' in input && input.trigger === 'manual' ? 'manual' : 'auto';
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session.emit({ type: 'compact:start', trigger });
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// Re-arm on the compaction budget: this hook fires as the long silence BEGINS, so the
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// deadline the turn is holding was sized for ordinary work and is about to be wrong.
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armStall(session);
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return { continue: true };
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},
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],
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},
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],
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},
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abortController: abort,
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// A member's turn runs their own install as their own Linux account; the owner's runs as it always has.
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//
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// `settingSources` is why the binary and the spawn have to move together: it makes `~/.claude`
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// authoritative for settings, and `~` is decided by the HOME the process gets. Pointing the SDK at a
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// member's binary while spawning as the service user would read the OWNER'S settings and credential
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// while executing the member's code — the worst of both, and it would look like it worked.
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...(params.member
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? {
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pathToClaudeCodeExecutable: claudeBinIn(params.member.home),
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spawnClaudeCodeProcess: spawnClaudeAsMember(params.member),
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}
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: { pathToClaudeCodeExecutable: CLAUDE_BIN }),
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settingSources: ['user', 'project', 'local'],
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env: cleanEnv as Record<string, string>,
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stderr: (d: string) => {
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if (d.trim()) console.error(`[claude:stream:${sessionKey}] ${d.slice(0, 300)}`);
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},
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...(subModel ? { model: subModel } : {}),
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...(resumeId ? { resume: resumeId } : {}),
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...(mcpHostPath ? { extraArgs: { 'mcp-config': mcpHostPath } } : {}),
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},
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});
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session.query = q;
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session.pushTurn = (prompt: string, images?: PromptImage[]) => {
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if (session.idleTimer) clearTimeout(session.idleTimer);
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session.isGenerating = true;
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// A turn that dies before its FIRST event is the case the emit-path arming cannot reach.
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armStall(session);
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// Images first, then the text: the model reads what it is looking at before what to do about it.
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const content: string | ContentBlock[] = images?.length
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? [
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...images.map(
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(img): ContentBlock => ({
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type: 'image',
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source: { type: 'base64', media_type: img.mediaType, data: img.data },
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}),
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),
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{ type: 'text', text: prompt },
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]
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: prompt;
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input.push({
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type: 'user',
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message: { role: 'user', content },
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parent_tool_use_id: null,
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session_id: sessionKey,
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});
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};
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sessions.set(sessionKey, session);
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// Single consumer loop for the session's whole life. Turn-end (`result`) and errors flip isGenerating
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// and (re)arm the idle timer; the session process stays alive so later task_notifications still flow.
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void (async () => {
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const state = createParseState();
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const emit = (raw: ChatEvent) => {
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// A turn we interrupted ends in a failed `result`. That is the stop landing, not a fault.
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const event: ChatEvent =
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raw.type === 'error' && session.interrupted
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? { type: 'stopped' }
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: // The boundary knows what it dropped; only this side knows how long it took, because the start
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// came from a hook rather than from the stream.
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raw.type === 'compact:done' && session.compactStartedAt
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? { ...raw, durationMs: Date.now() - session.compactStartedAt }
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: raw;
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if (event.type === 'compact:done') session.compactStartedAt = undefined;
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if (event.type === 'task:started') {
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// Work is running — hold off idle-GC until it finishes.
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session.pendingTasks.add(event.taskId);
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if (session.idleTimer) {
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clearTimeout(session.idleTimer);
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session.idleTimer = undefined;
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}
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} else if (event.type === 'task:notification') {
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session.pendingTasks.delete(event.taskId);
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if (!session.isGenerating && session.pendingTasks.size === 0) armIdle(session);
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} else if (event.type === 'result' || event.type === 'error' || event.type === 'stopped') {
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session.isGenerating = false;
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// Whatever ended the turn, the interrupt is spent — a later genuine error must not wear it.
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session.interrupted = false;
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if (session.pendingTasks.size === 0) armIdle(session);
|
|
}
|
|
// Any event at all is a sign of life, so push the stall deadline back. Placed after the branch
|
|
// above so a terminal event disarms rather than re-arms it.
|
|
armStall(session);
|
|
session.emit(event);
|
|
};
|
|
try {
|
|
for await (const msg of q as AsyncGenerator<Record<string, unknown>>) {
|
|
processMessage(msg, state, {
|
|
onEvent: emit,
|
|
onSessionId: (id: string) => setClaudeSession(sessionKey, id),
|
|
});
|
|
}
|
|
} catch (err) {
|
|
if (!abort.signal.aborted) {
|
|
session.emit({ type: 'error', message: err instanceof Error ? err.message : String(err) });
|
|
}
|
|
} finally {
|
|
if (session.idleTimer) clearTimeout(session.idleTimer);
|
|
if (session.stallTimer) clearTimeout(session.stallTimer);
|
|
sessions.delete(sessionKey);
|
|
}
|
|
})();
|
|
|
|
return session;
|
|
}
|
|
|
|
/** Start a turn: create the persistent session if needed, then push the prompt as a user message. */
|
|
export async function spawnClaudeStreaming(
|
|
params: ClaudeSpawnStreamingParams,
|
|
onEvent: (event: ChatEvent) => void,
|
|
): Promise<void> {
|
|
let session = sessions.get(params.sessionKey);
|
|
if (session) {
|
|
session.emit = onEvent; // adopt the latest emitter (equivalent across turns; keeps events flowing)
|
|
} else {
|
|
session = createSession(params, onEvent);
|
|
}
|
|
session.pushTurn(params.prompt, params.images);
|
|
}
|
|
|
|
/** Interrupt the current turn but KEEP the session alive (the "stop" button). */
|
|
export async function interruptClaudeSession(sessionKey: string): Promise<boolean> {
|
|
const session = sessions.get(sessionKey);
|
|
if (!session) return false;
|
|
// Set before the await: the failed `result` can arrive while interrupt() is still resolving, and the
|
|
// consumer loop reads this flag to tell a stop from a fault.
|
|
session.interrupted = true;
|
|
try {
|
|
await session.query.interrupt();
|
|
session.isGenerating = false;
|
|
if (session.stallTimer) clearTimeout(session.stallTimer);
|
|
session.stallTimer = undefined;
|
|
return true;
|
|
} catch {
|
|
session.interrupted = false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/** Fully tear the session down (the "disconnect" action / idle GC): abort the query + close input. */
|
|
export function killClaudeSession(sessionKey: string): boolean {
|
|
const session = sessions.get(sessionKey);
|
|
if (!session) return false;
|
|
if (session.idleTimer) clearTimeout(session.idleTimer);
|
|
if (session.stallTimer) clearTimeout(session.stallTimer);
|
|
try {
|
|
session.abort.abort();
|
|
} catch {
|
|
/* already aborted */
|
|
}
|
|
try {
|
|
session.closeInput();
|
|
} catch {
|
|
/* noop */
|
|
}
|
|
sessions.delete(sessionKey);
|
|
return true;
|
|
}
|
|
|
|
export function clearSession(sessionKey: string): void {
|
|
clearClaudeSession(sessionKey);
|
|
}
|
|
|
|
/**
|
|
* Everything this process is holding, with the two facts that decide whether it is busy.
|
|
*
|
|
* Replaces a `getActiveSessionKeys` that returned bare keys and was never called by anything — the keys
|
|
* alone could not distinguish a session mid-turn from one merely open, which is the whole question a
|
|
* caller has. These are the same two fields `armIdle` consults before collecting a session.
|
|
*/
|
|
export function listSessions(): LiveClaudeSession[] {
|
|
return Array.from(sessions.values()).map((session) => ({
|
|
sessionKey: session.sessionKey,
|
|
// The only place this mapping exists. Without it a caller cannot find the transcript, because the
|
|
// key is officer's handle and the filename is Claude's id.
|
|
claudeSessionId: getClaudeSession(session.sessionKey) ?? null,
|
|
isGenerating: session.isGenerating,
|
|
pendingTasks: session.pendingTasks.size,
|
|
}));
|
|
}
|
|
|
|
/**
|
|
* Is a turn actually in flight for this session, right now, in this process?
|
|
*
|
|
* This is the ground truth a reconnecting browser has no way to work out for itself. Officer's own view
|
|
* dies with `pm2 restart officer` while the turn keeps running here, so "officer doesn't remember" means
|
|
* nothing — and if *this* process was the one that restarted, the session is simply absent and the turn
|
|
* it was running is gone, however alive the client still believes it to be.
|
|
*/
|
|
export function isSessionGenerating(sessionKey: string): boolean {
|
|
return sessions.get(sessionKey)?.isGenerating ?? false;
|
|
}
|