Files
platform/src/workspaces/components/ui/start-confetti-button.tsx
T
2026-02-16 19:34:35 +00:00

213 lines
5.7 KiB
TypeScript

import React, { useEffect, useRef, useState, useCallback } from 'react';
import { Button } from '@/components/ui/button';
import { Play } from 'lucide-react';
export default function StartConfettiButton({
isDraftLike,
onStart,
className,
label = 'Start',
}: {
isDraftLike: boolean;
onStart?: () => void;
className?: string;
label?: string;
}) {
const [showConfetti, setShowConfetti] = useState(false);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const rafRef = useRef<number | null>(null);
// ---- Confetti Engine (inline, light) ----
const runConfetti = useCallback(() => {
const canvas = canvasRef.current!;
const ctx = canvas.getContext('2d')!;
const DPR = Math.max(1, Math.min(2, window.devicePixelRatio || 1));
// size canvas
const resize = () => {
const { innerWidth: w, innerHeight: h } = window;
canvas.width = Math.floor(w * DPR);
canvas.height = Math.floor(h * DPR);
canvas.style.width = `${w}px`;
canvas.style.height = `${h}px`;
ctx.setTransform(DPR, 0, 0, DPR, 0, 0);
};
resize();
const onResize = () => resize();
window.addEventListener('resize', onResize);
const colors = [
'#ef4444', // red-500
'#f59e0b', // amber-500
'#10b981', // emerald-500
'#3b82f6', // blue-500
'#8b5cf6', // violet-500
'#ec4899', // pink-500
'#22c55e', // green-500
'#eab308', // yellow-500
];
type Particle = {
x: number;
y: number;
w: number;
h: number;
vx: number;
vy: number;
rot: number;
rotSpeed: number;
tilt: number;
tiltSpeed: number;
color: string;
alpha: number;
decay: number;
shape: 'rect' | 'triangle';
};
const rand = (min: number, max: number) => Math.random() * (max - min) + min;
const particles: Particle[] = [];
const bursts = 5;
const perBurst = 80;
const spread = Math.PI / 3;
const gravity = 0.25;
const air = 0.002;
const floorFriction = 0.96;
for (let b = 0; b < bursts; b++) {
const originX = (window.innerWidth / (bursts + 1)) * (b + 1);
const originY = window.innerHeight * 0.15;
const angleBase = -Math.PI / 2;
for (let i = 0; i < perBurst; i++) {
const angle = angleBase + rand(-spread, spread);
const speed = rand(6, 12);
particles.push({
x: originX + rand(-8, 8),
y: originY + rand(-8, 8),
w: rand(4, 8),
h: rand(6, 14),
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
rot: rand(0, Math.PI * 2),
rotSpeed: rand(-0.2, 0.2),
tilt: rand(-0.8, 0.8),
tiltSpeed: rand(-0.02, 0.02),
color: colors[(Math.random() * colors.length) | 0] ?? '#ef4444',
alpha: 1,
decay: rand(0.004, 0.01),
shape: Math.random() < 0.3 ? 'triangle' : 'rect',
});
}
}
const tick = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (const p of particles) {
// physics
p.vy += gravity;
p.vx *= 1 - air;
p.vy *= 1 - air * 0.5;
p.x += p.vx;
p.y += p.vy;
p.rot += p.rotSpeed;
p.tilt += p.tiltSpeed;
p.alpha -= p.decay;
// floor bounce & friction
const floor = window.innerHeight - 6;
if (p.y > floor) {
p.y = floor;
p.vy *= -0.45;
p.vx *= floorFriction;
p.rotSpeed *= floorFriction;
p.tiltSpeed *= floorFriction;
}
// draw
if (p.alpha > 0) {
ctx.globalAlpha = Math.max(0, p.alpha);
ctx.save();
ctx.translate(p.x, p.y);
ctx.rotate(p.rot + p.tilt);
ctx.fillStyle = p.color;
if (p.shape === 'rect') {
ctx.fillRect(-p.w / 2, -p.h / 2, p.w, p.h);
} else {
ctx.beginPath();
ctx.moveTo(0, -p.h / 2);
ctx.lineTo(p.w / 2, p.h / 2);
ctx.lineTo(-p.w / 2, p.h / 2);
ctx.closePath();
ctx.fill();
}
ctx.restore();
}
}
const alive = particles.some((p) => p.alpha > 0.02);
if (alive) {
rafRef.current = requestAnimationFrame(tick);
} else {
// cleanup
ctx.clearRect(0, 0, canvas.width, canvas.height);
window.removeEventListener('resize', onResize);
}
};
tick();
}, []);
const handleStart = () => {
onStart?.();
if (isDraftLike) {
setShowConfetti(true);
}
};
useEffect(() => {
if (!showConfetti) return;
runConfetti();
const t = setTimeout(() => {
setShowConfetti(false);
}, 2200);
return () => {
clearTimeout(t);
if (rafRef.current) cancelAnimationFrame(rafRef.current);
rafRef.current = null;
};
}, [showConfetti, runConfetti]);
return (
<>
<Button
size="sm"
onClick={handleStart}
className={`min-w-24 ${isDraftLike ? 'bg-green-600 text-white hover:bg-green-700' : ''} ${className ?? ''}`}
disabled={!isDraftLike}
title={isDraftLike ? 'Start the experiment' : 'Only available for Draft/Created'}
>
<Play className="w-4 h-4 mr-2" />
{label}
</Button>
{/* Confetti Overlay */}
{showConfetti && (
<div
className="fixed inset-0 z-100 pointer-events-none mask-[radial-gradient(80%_80%_at_50%_40%,#000,transparent)]"
aria-hidden
>
<canvas ref={canvasRef} className="absolute inset-0 w-full h-full" />
<div className="absolute inset-x-0 top-0 h-32 bg-linear-to-b from-white/60 to-transparent" />
</div>
)}
</>
);
}