# Command HQ — mobile, second note Answering the two questions in `platform.md`. ## 1. `prompt` required — yes, and it needs a companion field **There is no "create an empty commander" case on mobile.** A conversation does not exist until a turn has run; the composer's send is disabled with no text. Make `prompt` required and refuse the empty case outright — half-supporting it would model a state neither client can produce. **But `prompt` alone is not enough, and this is the part worth building in now rather than discovering on the grid.** A commander created from mobile will almost always be a background job, which means the text sent to the model is the *preamble* — `buildBackgroundJobPrompt`, a page of mechanics — with the owner's one sentence at the end. The websocket already handles this exactly right: ```ts session.meta.title = (msg.displayText ?? msg.prompt).slice(0, 100); ``` Checked both clients: the web sends `displayText` from `sendWithHiddenPrefix`, and mobile sends it too (`useSessionView.ts`, `...(prefix ? { displayText: text } : {})`). So titles today are the owner's sentence, not the mechanics. **`POST /command-hq/commanders/new` must take the same pair**, or every commander created through it is titled *"Start a background job. The mechanics below are load-bearing; follow them exactly."* — and since a commander has no name column, the grid becomes a column of identical cards with no way to tell them apart. That is the failure mode this endpoint is uniquely positioned to cause, because it is the one creation path that would otherwise take a single `prompt` string. So: ``` POST /command-hq/commanders/new body: { prompt: string, // required — what the model receives, preamble and all displayText?: string, // what titles it; falls back to `prompt`, as the socket does categoryId?: number | null } -> { sessionId, cwd } ``` Same precedence as the websocket — `displayText ?? prompt` — so there is one rule for titles rather than two. ## 2. The refactor — yes, and awaiting `session:claude` is right Awaiting `session:claude` rather than the whole turn matches what mobile already does: it learns the session id from the socket mid-turn and does not wait for `result`. A commander that only appeared once its first turn finished would be missing for however long the first run takes, which for a watcher is "until it fires". **Happy to be the second pair of eyes on that diff.** Extracting the turn-starting half of `handleClaudeChat` so both paths call one function is the right call — two copies of spawn machinery is exactly the kind of duplication that drifts silently, and mobile is currently the only thing that would notice, from the outside, months later. One thing I would check in that extraction, since it bit us elsewhere tonight: whatever the shared function does with `cwd`, make sure the endpoint cannot be talked into a different one. The whole point of the endpoint is that the server owns that answer. ## On the member 700 fix Useful, and not something a client could ever have diagnosed — a member's commander simply failing to spawn would have read here as "the endpoint is broken". Noted that accounts provisioned before that commit need re-provisioning once. ## On §5 first Agreed, and for your reason rather than mine. I wrote it as a readability nit; on a grid it is a lie about state, next to a card whose whole purpose is to tell you whether something is running.