# Chat session lifetime — findings and plan Written 2026-08-09, before implementation. The investigation is done; the code is not. **The trigger.** A laptop ran out of battery overnight while an agent on the home lab was running a 15-minute background loop (review new commits, restart the server). The session should have survived until morning. Officer would have killed it about an hour after the browser socket dropped. ## What is actually there — verified, not remembered **Two independent idle policies exist, in two processes, answering different questions.** ### The sidecar's — the real one `src/servers/sidecar/claude/claude-manager.ts` - `IDLE_TIMEOUT_MS = 30 * 60 * 1000` (`:39`) — thirty minutes with **no new turn**. - `armIdle` (`:284-295`) is a **heartbeat, not a one-shot**: on expiry it re-checks and re-arms if `isGenerating || pendingTasks.size > 0`, so it can never collect a session that is still working. - `pendingTasks: Set` (`:174`) holds background tasks started but not yet notified. `task:started` adds the id and **clears the idle timer outright** (`:406-411`); `task:notification` removes it and re-arms only if nothing else is outstanding (`:413-414`). - Its own comment states the intent: _"never GC a session that's mid-turn or still has background tasks running — a long silent `run_in_background` job would otherwise be killed along with its pending `task_notification`."_ So **the sidecar already detects long-running background work with no declaration from the user.** The "mark a session permanent" feature is not needed for this case. There is also `stallTimer` for a turn that claims to be generating but has emitted nothing, and `SEND_TIMEOUT_MS = 30 * 60 * 1000` (`:10`). ### Officer's — the blunt one `src/servers/api/chat/websocket.ts`, `src/servers/api/chat/session-manager.ts` - `IDLE_TIMEOUT_MS = 60 * 60 * 1000` (`websocket.ts:48`). - Armed by the socket **closing**, not by it being unresponsive: `close(ws)` → `detachWs` + `setIdleTimeout` (`websocket.ts:151-163`). Unresponsiveness matters only upstream — Bun closes a WS idle for 60s and there is a per-connection heartbeat, so a dead laptop loses the socket about a minute in, and _that_ starts the hour. - Expiry runs `deleteSession` (`session-manager.ts:74-102`), which calls `_sidecarUnsub()` then `_claudeKill()` → `sidecar.killClaude(sessionId)`. - `attachWs` clears the timer (`session-manager.ts:104-116`), so reconnecting cancels it cleanly. **Three defects follow:** 1. It kills sessions the sidecar has deliberately protected. Officer has no view of `pendingTasks`. 2. It does not survive `pm2 restart officer` — a `setTimeout` on an in-memory record, in the process designed to bounce. If the browser never returns, nothing re-arms it. 3. On a flat battery the sidecar's 30 minutes normally fires first anyway, so officer's hour is mostly redundant _except_ in the one case where it does damage — a session with background work, which the sidecar keeps and officer kills. ### What is already fine `pm2 restart officer` **does not kill running sessions.** Sidecars are PM2 peers, not children; the agent keeps generating and keeps committing to `chat_session_events`. Only officer's in-memory binding dies, and `adoptOrphanedSession` (`websocket.ts:559`) rebuilds it — including the session-scoped subscription, without which a reconnected client replays and then goes silent for the rest of the turn. ## Step 1 — officer's timer releases instead of kills — **DONE** Officer's idle timer is doing two unrelated jobs: garbage-collecting its own binding (its business) and terminating the agent (the sidecar's). Split them and leave the agent's lifetime to the process that already reasons about it correctly. **Rejected alternative:** teaching officer about `pendingTasks` over the protocol. That re-implements the sidecar's heartbeat in a second place, which is how these two drifted apart to begin with. **The blocker.** `src/servers/channels/send-claude-code.ts:65-69` welds them together: ```ts return { kill: () => { sidecar.killClaude(params.sessionKey); unsub(); }, }; ``` `unsub` is a closure reachable only _through_ `kill`, so officer cannot let go without killing. **The seam already exists.** `_sidecarUnsub` is declared (`types.ts:310`) and called separately in `deleteSession` (`session-manager.ts:83-84`) — and **nothing ever assigns it**. Populating it is the fix. Work: 1. `send-claude-code.ts` — return `{ kill, detach }`; `kill` stays as-is, `detach` is `unsub` alone. 2. Same for the OpenCode path (`websocket.ts:452` assigns `handle.kill` there too). 3. `websocket.ts:361` / `:452` — also assign `session._sidecarUnsub = handle.detach`. 4. `session-manager.ts` — add `releaseSession(sessionId)`: clear the idle timer, call `_sidecarUnsub`, drop from `sessions`/`userSessions`. **Do not** call `_claudeKill`. 5. `setIdleTimeout`'s callback → `releaseSession`, not `deleteSession`. 6. Leave `deleteSession` alone — explicit disconnect (`handleDisconnect`) must still kill. Check while doing it: `adoptOrphanedSession` notes that `handleChat` treats an absent `_claudeKill` as "first turn of this session" and would open a **second** subscription, delivering every message twice. Make sure a released-then-readopted session cannot land in that state. Consequence to accept: after an hour a returning browser goes through the adopt path rather than finding a live record. That path already runs on every officer restart. **As built.** `detach` added beside `kill` on both streaming handles; `_sidecarUnsub` populated at all three sites (Claude first turn, OpenCode, and `adoptOrphanedSession` — that last one was not in the original list and would have leaked a listener per adopt-then-idle); `forget` factored out of `deleteSession`; `releaseSession` added; the idle timer points at it. `deleteSession` still kills, so an explicit disconnect is unchanged. The double-subscription trap does not arise: `releaseSession` unsubscribes and drops the record, so a returning browser either adopts (fresh single subscription) or starts a first turn with no stale listener behind it. `unsub` is a `Set.delete`, so `deleteSession` calling it twice is harmless. ## Step 2 — enumerate live sessions After an officer restart a live session is invisible until a browser reconnects to it _by id_; adoption is on-demand only. **There is no list verb in the sidecar protocol** (checked). Add `claude:list` returning each live `sessionKey` with `isGenerating` and `pendingTasks.size`, so officer can answer "what is running right now" and surface it. **Do not try to persist a running session.** A live session is a running `query()` with an open stream; it cannot be serialised. The durable part — the output — is already in `chat_session_events`, which is what makes replay work. **Hard limit:** if the _agent sidecar_ restarts, a mid-turn is lost regardless. Officer restarts are survivable; `officer-agent` restarts are not. ## Deliberately not decided Keeping an **idle** session alive — nothing generating, no background work — is a separate decision and the only part that would need the user to mark anything. Steps 1 and 2 cover sessions with work in flight, which is the case that actually bit. A 15-minute loop re-arms the sidecar's 30-minute timer on every turn, so it never idles out on its own.