import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import { useNavigate } from 'react-router';
import { Search } from 'lucide-react';
import { rank } from './match';
import { useSpotlightItems, type SpotlightItem } from './useSpotlightItems';
// Spotlight: type a few letters, go somewhere.
//
// The dock is full and cannot grow, which is what this is for — once navigation lives here, the dock is
// free to be a short list of what you actually use rather than a complete one.
//
// ── Keyboard first, and the trigger ──
//
// `alt-space`, and ONLY that. It went ctrl-space → shift-space → alt-space, and each move was the owner
// telling us what the chord actually collides with on the machine he uses:
//
// ctrl-space focuses the address bar in Brave
// shift-space types a space — see below, this was the real problem
// alt-space taken by the window menu, and the owner rebound it rather than give up the chord
//
// **Shift-space was never a good choice**, and that is why it did not last a day. It is a real key
// combination inside a text field: it types a space, and people hold shift through one more often than
// they think while typing capitals. Guarding it meant IGNORING the trigger whenever focus was in an input
// — which is where focus usually is, the chat composer — so opening Spotlight meant clicking out first.
// A launcher you have to prepare for is not a launcher.
//
// Alt-space has no meaning inside a text field, so there is NO focus check at all. The guard shift-space
// needed was kept for one commit as "belt-and-braces" and was simply the old bug wearing a new hat: focus
// is usually in the chat composer, so a launcher that stands down there is a launcher that does not open
// when you want it. `preventDefault` on the handler covers the only real risk the guard addressed.
//
// Nothing else opens it. There is deliberately no second chord — two triggers for one thing means two
// things to collide with, and this one moved twice already.
//
// Escape closes, arrows move, enter goes. The mouse works, but nothing here is designed around it.
/*
No cap, deliberately, and it used to be 8.
Eight was fine on the machine it was written on, which has few plugins. On a populated server the dock
carries fourteen plugin tiles and the core items alone fill all eight slots — so with an empty query the
list stopped at Browser and every plugin was unreachable unless you already knew its name well enough to
type it. A launcher you can only use for things you can already name is not doing the job.
The container has scrolled since it was written (`max-h-[52vh] overflow-y-auto`), so there was never a
layout reason for the limit, and the truncation was silent — nothing said "and 20 more", which is how a
cap becomes indistinguishable from a missing feature.
*/
/** Label with the matched characters picked out, so it is obvious WHY a result is here. */
const Highlighted = ({ label, hits }: { label: string; hits: number[] }) => {
if (!hits.length) return <>{label}>;
const set = new Set(hits);
return (
<>
{label.split('').map((char, i) =>
set.has(i) ? (
{char}
) : (
{char}
),
)}
>
);
};
const Row = ({
item,
hits,
active,
onPick,
}: {
item: SpotlightItem;
hits: number[];
active: boolean;
onPick: () => void;
}) => {
const Icon = item.icon;
// Keyboard navigation has to survive a list taller than the box. `block: 'nearest'` scrolls only when the
// row is actually out of sight, so arrowing through the visible middle of the list does not jump it.
const ref = useRef(null);
useEffect(() => {
if (active) ref.current?.scrollIntoView({ block: 'nearest' });
}, [active]);
return (
);
};
export const Spotlight = () => {
const [open, setOpen] = useState(false);
const [query, setQuery] = useState('');
const [active, setActive] = useState(0);
const inputRef = useRef(null);
const navigate = useNavigate();
const items = useSpotlightItems();
const results = useMemo(() => rank(items, query), [items, query]);
const close = useCallback(() => {
setOpen(false);
setQuery('');
setActive(0);
}, []);
const pick = useCallback(
(item: SpotlightItem | undefined) => {
if (!item) return;
close();
navigate(item.to);
},
[close, navigate],
);
// The trigger. Bound to the window rather than to a container, because it has to work while focus is
// anywhere — including inside a panel that has its own key handling.
useEffect(() => {
const onKey = (ev: KeyboardEvent) => {
// `altKey` and `code`, not `key`: alt-space produces a different `key` on several layouts (and
// nothing at all on some), while the physical key is `Space` everywhere.
//
// No focus check. There was one, inherited from shift-space where it was mandatory, and keeping it
// "as belt-and-braces" was wrong in the plainest way: focus is usually IN the chat composer, so the
// guard meant the launcher did not open from the place it is most often wanted. `preventDefault`
// below covers the only thing the guard was protecting against — a layout that would otherwise type
// a character.
if (ev.altKey && ev.code === 'Space') {
ev.preventDefault();
setOpen((wasOpen) => !wasOpen);
return;
}
if (ev.key === 'Escape' && open) close();
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [open, close]);
useEffect(() => {
if (open) inputRef.current?.focus();
}, [open]);
// Reset the cursor whenever the result set changes, so it never points past the end.
useEffect(() => setActive(0), [query]);
if (!open) return null;
return (