import type { ServerWebSocket } from 'bun'; import { randomUUID } from 'crypto'; import type { ClientMessage, ServerMessage, Message, PromptImage, RunningTask, TurnMessage, UserSession, } from './types'; import { sessionManager } from './session-manager'; import { sendClaudeCodeStreaming } from '@@/channels/send-claude-code'; import { sendOpenCodeStreaming } from '@@/channels/send-opencode'; import { ensureGeneralChatSessionsCwd } from './claude-sessions'; import * as sidecar from '@@/sidecar-registry'; import { join } from 'path'; import { getOwnerHomeDir, getEmailAccountsDir } from '../../../servers/data-path'; import { getUserSettings, getEmailAccounts, getChatEventsSince, appendChatEvent } from 'officerdb'; import { mkdirSync } from 'node:fs'; import { logger } from './logger'; // Default model when no user preference is set const DEFAULT_MODEL = 'claude-code'; // Harness selection: the `claude-code` provider runs through the Claude sidecar; every other provider // (opencode/anthropic/openai/… — all `providerID/modelID` ids) runs through the OpenCode server. const isClaudeModel = (model: string): boolean => model.startsWith('claude-code'); async function getUserDefaultModel(userId: number): Promise { try { const settings = await getUserSettings(userId); const chat = settings?.chat as Record | undefined; return (chat?.defaultModel as string) || null; } catch (err) { logger.error('Failed to read user settings for default model', { userId, error: String(err) }); } return null; } type WSData = { userId: number; email: string; username: string; provider: string; }; const IDLE_TIMEOUT_MS = 60 * 60 * 1000; // 1 hour const resolveCwd = (email: string, cwd?: string) => { const root = getOwnerHomeDir(email); if (!cwd || cwd === '~') return root; if (cwd.startsWith('~/')) return join(root, cwd.slice(2)); // The server owner is the only account — absolute paths are theirs to use. if (cwd.startsWith('/')) return cwd; return join(root, cwd); }; export const resolveBaseCwd = (email: string, cwd?: string) => resolveCwd(email, cwd); // The email chat runs from the selected account's storage dir: // DATA_PATH//email_accounts/ // `accountEmail` will come from the account selector (msg.contextId) later; for now default to the // owner's first enabled account. Falls back to the email_accounts root if there are no accounts. async function resolveEmailCwd(userId: number, ownerEmail: string, accountEmail?: string): Promise { let account = accountEmail?.trim(); if (!account) { try { const accounts = await getEmailAccounts(userId); account = (accounts.find((a) => a.enabled) ?? accounts[0])?.email; } catch (err) { logger.error('Failed to resolve email account for chat cwd', { userId, error: String(err) }); } } const dir = account ? join(getEmailAccountsDir(ownerEmail), account) : getEmailAccountsDir(ownerEmail); mkdirSync(dir, { recursive: true }); return dir; } // The working directory a chat turn runs in, by context: email → the account dir; /chat → a chosen // pwd or the default general_chat_sessions dir; everything else (browser/project/dashboard) → the given cwd. async function resolveChatCwd( msg: { context?: string; contextId?: string; cwd?: string }, email: string, userId: number, ): Promise { if (msg.context === 'email') return resolveEmailCwd(userId, email, msg.contextId); if (msg.context === 'chat') return msg.cwd?.trim() ? resolveCwd(email, msg.cwd) : ensureGeneralChatSessionsCwd(email); return resolveCwd(email, msg.cwd); } const wsToSessionMap = new WeakMap(); // Per-connection heartbeat. Bun closes a WS idle for `idleTimeout` (60s), and its timer only resets // on frames *received* from the client — but during a chat turn the client only receives. So we ping // each connection every 25s; the client auto-pongs at the protocol level, which resets Bun's timer // (and keeps reverse proxies happy). Genuinely dead sockets still time out (no pong). const pingTimers = new WeakMap, ReturnType>(); const PING_INTERVAL_MS = 25_000; function sendToClient(ws: ServerWebSocket | null, msg: ServerMessage, seq?: number): void { if (ws?.readyState === 1) { ws.send(JSON.stringify(seq === undefined ? msg : { ...msg, seq })); } } // Nothing in officer writes to chat_session_events any more. Both harnesses commit their own turn // output in the sidecar that produced it (`sidecar/claude/session-log.ts`), which is the whole point: // the durable record does not travel over the socket between the two processes, so officer can restart // mid-turn without losing it. Officer reads the table on `resume` (getChatEventsSince) and relays what // the sidecars send. The old `emitToSession` used to live here. export async function open(ws: ServerWebSocket): Promise { const timer = setInterval(() => { try { ws.ping(); // client auto-pongs → resets Bun's idleTimeout } catch { /* socket already gone */ } }, PING_INTERVAL_MS); pingTimers.set(ws, timer); } export function message(ws: ServerWebSocket, raw: string | Buffer): void { const data = typeof raw === 'string' ? raw : raw.toString(); (async () => { try { const clientMsg = JSON.parse(data) as ClientMessage; if (clientMsg.type === 'chat') { await handleChat(ws, clientMsg); } else if (clientMsg.type === 'resume') { await handleResume(ws, clientMsg); } else if (clientMsg.type === 'stop') { await handleStop(ws); } else if (clientMsg.type === 'disconnect') { await handleDisconnect(ws); } else if (clientMsg.type === 'resume-cursor') { await handleResumeCursor(ws, clientMsg); } else if (clientMsg.type === 'attach') { await handleAttach(ws, clientMsg); } } catch (err) { logger.error('Error handling WebSocket message', { email: ws.data.email, error: String(err) }); sendToClient(ws, { type: 'error', message: 'Failed to process message' }); } })(); } export function close(ws: ServerWebSocket): void { const timer = pingTimers.get(ws); if (timer) { clearInterval(timer); pingTimers.delete(ws); } const sessionId = wsToSessionMap.get(ws); if (sessionId) { sessionManager.detachWs(sessionId); sessionManager.setIdleTimeout(sessionId, IDLE_TIMEOUT_MS); } } // ── Claude Code: relay, don't rebuild ── // The agent sidecar owns Claude's turn output end to end — it translates the parser stream, commits each // message to chat_session_events and hands us a finished message plus its cursor id. Officer relays it. // That is what makes a restart survivable: the durable record no longer travels over the socket between // the two processes, so if this one is down the output is already written and the client replays it. // // Officer keeps only the in-memory transcript, which exists to answer a `resume` with sync:messages — // Claude's own transcript is the real record — so it is folded from the same messages, not rebuilt. function foldIntoSession(session: UserSession, msg: TurnMessage, model: string): void { switch (msg.type) { case 'assistant:delta': // A subagent's deltas are not the main agent typing; appending them here spliced its sentences into // whatever the agent you are talking to was mid-way through saying. if (!msg.parentToolUseId) session.streamBuffer += msg.text; break; case 'assistant:text': session.messages.push({ id: randomUUID(), timestamp: Date.now(), role: 'assistant', text: msg.text, model, parentToolUseId: msg.parentToolUseId, }); session.meta.messageCount += 1; // Only the main agent's own stream feeds the buffer a resume replays as `streamingText`. if (!msg.parentToolUseId) session.streamBuffer = ''; break; case 'tool:start': session.messages.push({ id: randomUUID(), timestamp: Date.now(), role: 'tool', toolCallId: msg.toolCallId, toolName: msg.toolName, toolInput: msg.toolInput, parentToolUseId: msg.parentToolUseId, }); session.meta.messageCount += 1; break; case 'tool:result': for (let i = session.messages.length - 1; i >= 0; i--) { const m = session.messages[i]!; if (m.role === 'tool' && m.toolCallId === msg.toolCallId) { m.output = msg.output; m.isError = msg.isError; break; } } break; case 'result': { session.isGenerating = false; session.meta.cost.inputTokens += msg.cost.inputTokens; session.meta.cost.outputTokens += msg.cost.outputTokens; session.meta.cost.totalUSD += msg.cost.totalUSD; session.meta.updatedAt = Date.now(); // The turn's cost belongs to the assistant message it paid for (as it did when officer built these). // The turn's cost is the main agent's, so skip past any subagent tail. const last = [...session.messages].reverse().find((m) => !m.parentToolUseId); if (last?.role === 'assistant' && !last.cost) last.cost = msg.cost; break; } case 'error': case 'stopped': session.isGenerating = false; break; } } // Shared by both harnesses now: whichever sidecar ran the turn has already translated and committed it. function createMessageHandler(sessionId: string, model: string) { return (msg: TurnMessage, seq?: number): void => { const session = sessionManager.getSession(sessionId); if (!session) return; foldIntoSession(session, msg, model); sendToClient(session.ws as ServerWebSocket | null, msg, seq); }; } async function handleChat( ws: ServerWebSocket, msg: { prompt: string; displayText?: string; sessionId?: string; model?: string; cwd?: string; cwdRoot?: string; groupSlug?: string; attachmentIds?: string[]; images?: PromptImage[]; thinking?: string; context?: string; contextId?: string; resumeSummary?: string; resumeSessionId?: string; }, ): Promise { const { userId } = ws.data; const sessionId = msg.sessionId || randomUUID(); // Prepend resume summary to the prompt if present const prompt = msg.resumeSummary ? `Here is a summary of a previous conversation to continue from:\n\n${msg.resumeSummary}\n\n---\n\nUser's new message: ${msg.prompt}` : msg.prompt; // Use provided model, or fall back to user default, or the system default. const model = msg.model || (await getUserDefaultModel(userId)) || DEFAULT_MODEL; logger.info('Model selected for chat', { sessionId, model, clientModel: msg.model || null }); // Route by harness: claude-code → Claude sidecar; anything else → OpenCode server. return isClaudeModel(model) ? handleClaudeCodeChat(ws, sessionId, model, msg, prompt) : handleOpenCodeChat(ws, sessionId, model, msg, prompt); } async function handleClaudeCodeChat( ws: ServerWebSocket, sessionId: string, model: string, msg: { prompt: string; displayText?: string; groupSlug?: string; context?: string; contextId?: string; cwd?: string; cwdRoot?: string; images?: PromptImage[]; resumeSessionId?: string; }, effectivePrompt: string, ): Promise { const { email, username, userId } = ws.data; const cwd = await resolveChatCwd(msg, email, userId); const groupSlug = msg.groupSlug || null; const session = sessionManager.getOrCreate(sessionId, email, cwd, model, groupSlug, msg.context, msg.contextId); session.userId = userId; sessionManager.attachWs(sessionId, ws); wsToSessionMap.set(ws as any, sessionId); sendToClient(ws, { type: 'session:init', sessionId, model, cwd, context: session.meta.context, contextId: session.meta.contextId, }); // Add user message to session const userMsg: Message = { id: randomUUID(), timestamp: Date.now(), role: 'user', text: msg.prompt, }; session.messages.push(userMsg); session.meta.messageCount += 1; session.meta.updatedAt = Date.now(); if (!session.meta.title) { session.meta.title = (msg.displayText ?? msg.prompt).slice(0, 100); } session.isGenerating = true; const onMessage = createMessageHandler(sessionId, model); try { if (!session._claudeKill) { // First turn of this session: open the persistent session + a SESSION-scoped event subscription // (survives turn-end so background task:notifications keep flowing). `kill` tears both down for an // explicit disconnect; `detach` drops only the listener, which is what the idle GC uses so an // absent browser stops taking a live agent with it. const handle = await sendClaudeCodeStreaming({ userId, email, username, prompt: effectivePrompt, images: msg.images, sessionKey: sessionId, cwd, model, resumeSessionId: msg.resumeSessionId, onMessage, }); session.piProcess = sessionId as any; session._claudeKill = handle.kill; session._sidecarUnsub = handle.detach; } else { // Session already live: push this turn onto the existing persistent session (no new subscription). await sidecar.spawnClaudeStreaming({ userId, email, username, prompt: effectivePrompt, images: msg.images, sessionKey: sessionId, cwd, model, resumeSessionId: msg.resumeSessionId, }); } } catch (err) { logger.error('Failed to start Claude Code streaming', { sessionId, error: String(err) }); sendToClient(ws, { type: 'error', message: 'Failed to start Claude Code' }); session.isGenerating = false; } } async function handleOpenCodeChat( ws: ServerWebSocket, sessionId: string, model: string, msg: { prompt: string; displayText?: string; groupSlug?: string; context?: string; contextId?: string; cwd?: string; cwdRoot?: string; resumeSessionId?: string; // The whole of B4 lived in this omission. The browser sent images, the bubble rendered them, and // they stopped at this signature — so they were never passed on and never reached the model, with // nothing anywhere reporting a loss. images?: PromptImage[]; }, effectivePrompt: string, ): Promise { const { email, username, userId } = ws.data; const cwd = await resolveChatCwd(msg, email, userId); const groupSlug = msg.groupSlug || null; const session = sessionManager.getOrCreate(sessionId, email, cwd, model, groupSlug, msg.context, msg.contextId); session.userId = userId; sessionManager.attachWs(sessionId, ws); wsToSessionMap.set(ws as any, sessionId); sendToClient(ws, { type: 'session:init', sessionId, model, cwd, context: session.meta.context, contextId: session.meta.contextId, }); const userMsg: Message = { id: randomUUID(), timestamp: Date.now(), role: 'user', text: msg.prompt, }; session.messages.push(userMsg); session.meta.messageCount += 1; session.meta.updatedAt = Date.now(); if (!session.meta.title) { session.meta.title = (msg.displayText ?? msg.prompt).slice(0, 100); } session.isGenerating = true; const onMessage = createMessageHandler(sessionId, model); try { // Drop the PREVIOUS turn's listener before opening the next one. // // This deliberately does not mirror the Claude guard above. Claude keeps one persistent session and // skips re-subscribing; OpenCode runs a fresh `opencode run` subprocess per turn, so a new // subscription each time is correct. What was wrong is that the old handle was overwritten without // being detached, leaving the previous session-scoped listener attached — so every turn after the // first delivered doubled, tripled, and so on, for any termination that is not result/error/stopped. session._sidecarUnsub?.(); session._sidecarUnsub = undefined; const handle = await sendOpenCodeStreaming({ userId, email, username, prompt: effectivePrompt, sessionKey: sessionId, cwd, model, resumeSessionId: msg.resumeSessionId, images: msg.images, onMessage, }); // Store the abort handle so handleStop can end the turn (OpenCode is aborted via this handle). session.piProcess = sessionId as any; session._claudeKill = handle.kill; session._sidecarUnsub = handle.detach; } catch (err) { logger.error('Failed to start OpenCode streaming', { sessionId, error: String(err) }); sendToClient(ws, { type: 'error', message: 'Failed to start OpenCode' }); session.isGenerating = false; } } async function handleResume( ws: ServerWebSocket, msg: { sessionId: string; cwd?: string; cwdRoot?: string }, ): Promise { const { sessionId } = msg; try { const session = sessionManager.getSession(sessionId); if (!session) { // Sessions live in memory for the connection's lifetime; there's no disk store to reload from. sendToClient(ws, { type: 'error', message: 'Session not found', errorCode: 'SESSION_NOT_FOUND' }); return; } sessionManager.attachWs(sessionId, ws); wsToSessionMap.set(ws as any, sessionId); sendToClient(ws, { type: 'session:init', sessionId, model: session.model, cwd: session.cwd, context: session.meta.context, contextId: session.meta.contextId, }); // Claude resumes lazily: the next chat prompt re-attaches via `--resume `, so there's // no long-lived process to spawn here — just replay the stored transcript to the client. sendToClient(ws, { type: 'sync:messages', sessionId, messages: session.messages, isGenerating: session.isGenerating, streamingText: session.streamBuffer, }); logger.info('Session resumed successfully', { sessionId, messageCount: session.messages.length }); } catch (err) { logger.error('Unexpected error in handleResume', { sessionId, error: String(err) }); sendToClient(ws, { type: 'error', message: 'Failed to resume session' }); } } async function handleStop(ws: ServerWebSocket): Promise { const sessionId = wsToSessionMap.get(ws); if (sessionId) { const session = sessionManager.getSession(sessionId); if (session?.piProcess) { try { if (isClaudeModel(session.model)) { // Interrupt the current turn but KEEP the persistent session alive (background tasks + the // warm worker survive). Full teardown is 'disconnect' → deleteSession → _claudeKill. void sidecar.interruptClaude(sessionId); logger.info('Interrupted Claude Code turn via sidecar (session stays warm)', { sessionId }); } else { session._claudeKill?.(); // OpenCode: abort the turn via the stored handle logger.info('Aborted OpenCode turn', { sessionId }); } session.isGenerating = false; } catch (err) { logger.error('Failed to stop process', { sessionId, error: String(err) }); } } } sendToClient(ws, { type: 'stopped' }); } // Tear down the whole session (not just the current turn): deleteSession fires _claudeKill (kills any // in-flight Claude/OpenCode turn) + _sidecarUnsub, clears the idle timer, and drops the session from the // manager's maps. The WS stays open so the client can immediately start a fresh session. async function handleDisconnect(ws: ServerWebSocket): Promise { const sessionId = wsToSessionMap.get(ws); if (sessionId) { try { sessionManager.deleteSession(sessionId); wsToSessionMap.delete(ws as any); logger.info('Disconnected chat session', { sessionId }); } catch (err) { logger.error('Failed to disconnect session', { sessionId, error: String(err) }); } } sendToClient(ws, { type: 'disconnected' }); } /** * Re-adopt a session whose in-memory record died with the process that held it. * * The sidecars are PM2 peers, so `pm2 restart officer` does not touch a running turn: the agent keeps * generating and keeps committing to chat_session_events. What the restart destroys is purely this * process's binding to it — the session record and, critically, the session-scoped subscription that * relays the sidecar's events to the browser. Re-creating the record is not enough on its own; without * the subscription the client reconnects, receives its replay, and then goes silent for the rest of the * turn, which is indistinguishable from the agent having died. * * Nothing is spawned here. The subscription is a local event-bus filter, so adopting a session that is * NOT in fact still live upstream costs a listener that never fires and a record the idle GC collects. */ function adoptOrphanedSession(ws: ServerWebSocket, sessionId: string, model: string, cwd: string): UserSession { const { email, userId } = ws.data; const session = sessionManager.getOrCreate(sessionId, email, cwd, model, null); session.userId = userId; session.piProcess = sessionId as any; const onMessage = createMessageHandler(sessionId, model); const unsubClaude = sidecar.onClaudeMessage((key, msg, seq) => { if (key === sessionId) onMessage(msg, seq); }); const unsubOpenCode = sidecar.onOpenCodeMessage((key, msg, seq) => { if (key === sessionId) onMessage(msg, seq); }); const unsub = () => { unsubClaude(); unsubOpenCode(); }; // Must be set, and not only for teardown: handleChat treats an absent `_claudeKill` as "first turn of // this session" and opens a *second* subscription, which would then deliver every message twice. session._claudeKill = () => { if (isClaudeModel(model)) sidecar.killClaude(sessionId); else sidecar.killOpenCode(sessionId); unsub(); }; // An adopted session can idle out and be released like any other, and releasing detaches through this // field alone. Leaving it unset would drop the record while the listener stayed subscribed — a leak // that grows by one every time a browser adopts a session and then goes away. session._sidecarUnsub = unsub; logger.info('Adopted orphaned chat session after restart', { sessionId, model }); return session; } // Reconnect: re-bind this socket to the (possibly still-live) session and replay every durable event // queued since the client's cursor — so a brief disconnect never loses turn output or a background // task:notification. attachWs cancels the pending idle-GC. async function handleResumeCursor( ws: ServerWebSocket, msg: { sessionId: string; cursor: number; model?: string; cwd?: string; generating?: boolean }, ): Promise { const { sessionId, cursor } = msg; const known = sessionManager.getSession(sessionId); const decision = decideResume(known?.model, msg.model); const model = decision.kind === 'replay-only' ? null : decision.model; if (decision.kind === 'adopt') { adoptOrphanedSession(ws, sessionId, decision.model, msg.cwd ?? ''); } else if (decision.kind === 'replay-only') { // Replay the durable log and stop there. Not adopting costs a live re-subscription; adopting on a // guess cost correctness — see decideResume. logger.warn('resume-cursor names a session this process does not know, and no model; replaying only', { sessionId, }); } sessionManager.attachWs(sessionId, ws); // a no-op when adoption was skipped wsToSessionMap.set(ws as any, sessionId); try { const events = await getChatEventsSince(sessionId, cursor ?? 0); for (const { id, event } of events) { sendToClient(ws, event as ServerMessage, id); } } catch (err) { logger.error('Failed to replay chat events on resume-cursor', { sessionId, error: String(err) }); } // Only ask when the harness is actually known. The check writes a DURABLE row, so a wrong answer here // is permanent — silence is the safe failure. if (msg.generating && model) await endTurnIfAgentIsGone(ws, sessionId, model); } export type ResumeDecision = | { kind: 'known'; model: string } | { kind: 'adopt'; model: string } | { kind: 'replay-only' }; /** * Which harness a resuming session belongs to, and what that permits. * * This used to be `msg.model || DEFAULT_MODEL`, and `DEFAULT_MODEL` is `claude-code`. So a resume-cursor * that omitted `model` declared every session — OpenCode ones included — to be Claude, with three * consequences that all read as something else: * * - **Adopted into the wrong harness.** `adoptOrphanedSession` subscribes to the sidecar bus for that * model and pins `session.model` for the rest of its life, so an OpenCode turn's output never * arrived, and stopping it called `killClaude` on a key that sidecar had never held — a dead stop * button, silently. * - **A durable false `cut-off`.** `endTurnIfAgentIsGone` asked the Claude sidecar whether it was * generating, was told `false` because it had never heard of the session, and wrote "the agent went * away" into a turn that was running normally. It survives reload, which is the whole point of * writing it durably, and is therefore unrecoverable from the UI. * - Masked, never fixed, by the client always happening to send `model` next to `sessionId`. * * Two rules. **The server's own record beats the client's claim** — a session in memory already knows its * harness, and letting a socket re-declare it is how the wrong sidecar gets a session in the first place. * **An unknown harness stays unknown**: no adoption, no cut-off check, just the replay. Defaulting is * what made a guess indistinguishable from knowledge. */ export function decideResume(knownModel: string | undefined, claimedModel: string | undefined): ResumeDecision { if (knownModel) return { kind: 'known', model: knownModel }; if (claimedModel) return { kind: 'adopt', model: claimedModel }; return { kind: 'replay-only' }; } /** * Which background tasks are still outstanding, by replaying the durable log against itself. * * A task's whole life is two events — `task:started` and, eventually, `task:notification` with a terminal * status — so started-minus-notified is the answer, and a Map keyed by taskId keeps the last word on each. * There is no third event: a task the agent abandoned without notifying stays here until the log is pruned, * which is the honest reading of the record rather than a bug to paper over. */ function collectRunningTasks(events: ServerMessage[]): RunningTask[] { const running = new Map(); for (const event of events) { if (event.type === 'task:started') { running.set(event.taskId, { taskId: event.taskId, description: event.description, taskType: event.taskType, }); } else if (event.type === 'task:notification') { running.delete(event.taskId); } } return [...running.values()]; } /** * Re-bind a socket that knows only Claude's transcript uuid. * * This is the refresh case, and until now it was the hole in an otherwise complete reconnect path. Every * piece of the machinery already existed — the session survives a dropped socket, the agent keeps * generating into it, `close` only detaches and arms an hour-long idle timer — but the browser came back * having forgotten officer's session id, so `resume-cursor` could never fire and the output simply stopped * arriving. The uuid in the URL is the one identifier a refresh cannot destroy; the agent's on-disk map * turns it back into the key everything else here is written in terms of. * * Deliberately hands over only the live turn, never the transcript — see `sync:live`. */ async function handleAttach(ws: ServerWebSocket, msg: { claudeSessionId: string }): Promise { const { claudeSessionId } = msg; if (!claudeSessionId) return; const sessionId = await sidecar.findClaudeSessionKey(claudeSessionId); if (!sessionId) { // No agent, or a transcript it has never run. Nothing is wrong: an ordinary finished conversation // opened from history lands here every time. Stay silent and leave the socket as it was — the next // `chat` mints a session in the usual way. logger.info('Attach found no live session for transcript', { claudeSessionId }); return; } // An officer restart takes the in-memory session with it while the agent carries on, so the key can // resolve to a session this process has never heard of. Adopting re-subscribes it to the sidecar's bus, // which is what makes the rest of the turn arrive. // `DEFAULT_MODEL` is right here and wrong in resume-cursor, which is worth being explicit about since // it was just removed there: this path reached `sessionId` by asking the CLAUDE sidecar to resolve a // `claudeSessionId`, so the harness is not a guess — only Claude could have answered. Attach is // Claude-only by construction. If an OpenCode reattach verb ever lands, this stops being safe. const existing = sessionManager.getSession(sessionId); const session = existing ?? adoptOrphanedSession(ws, sessionId, DEFAULT_MODEL, ''); sessionManager.attachWs(sessionId, ws); wsToSessionMap.set(ws as any, sessionId); // The client learns officer's key here, so any *later* drop of this socket goes down the existing // cursor-replay path instead of coming back through attach. sendToClient(ws, { type: 'session:init', sessionId, model: session.model, cwd: session.cwd, context: session.meta.context, contextId: session.meta.contextId, }); // `isGenerating` is officer's own belief and is only as good as this process's memory of the turn. For // an adopted session it is a fresh record's default, so ask the agent — the same question, and for the // same reason, as `endTurnIfAgentIsGone`. const isGenerating = existing ? session.isGenerating : await sidecar.isClaudeGenerating(sessionId); session.isGenerating = isGenerating; // One read serves both answers: the head of the log is the cursor, and folding the whole log gives the // tasks still outstanding. Reading it all is affordable because attach happens once per socket and this // server has one user; a `getLastChatEventSeq` would only have saved a second round trip. let cursor = 0; let runningTasks: RunningTask[] = []; try { const events = await getChatEventsSince(sessionId, 0); cursor = events.at(-1)?.id ?? 0; runningTasks = collectRunningTasks(events.map((e) => e.event as ServerMessage)); } catch (err) { logger.error('Failed to read the durable log on attach', { sessionId, error: String(err) }); } sendToClient(ws, { type: 'sync:live', sessionId, isGenerating, cursor, runningTasks, // Whatever the agent had typed but not yet finished as a message. The transcript on disk cannot // supply it — the harness writes an assistant message only once it is complete — so this is the one // piece of the turn a refresh would otherwise genuinely lose. streamingText: session.streamBuffer, }); logger.info('Attached socket to live session by transcript id', { sessionId, claudeSessionId, isGenerating, recoveredTasks: runningTasks.length, }); } /** * The client came back still believing a turn is running. Check whether it is, and if it isn't, say so. * * A restart of the agent sidecar takes its persistent sessions with it, and nothing downstream notices: * the turn simply stops emitting. The browser's socket is fine, the conversation looks alive, and the * spinner runs forever — a refresh doesn't help either, because there is no ending in the transcript to * read. This is the one moment we can catch it, so the answer is written durably: a reload after this * shows the same explanation rather than a conversation that trails off mid-tool-call. * * Only the claude harness is asked. OpenCode runs a turn per invocation and has no equivalent question, * so its sessions are left alone rather than guessed at. */ async function endTurnIfAgentIsGone( ws: ServerWebSocket | null, sessionId: string, model: string, ): Promise { if (!isClaudeModel(model)) return; if (await sidecar.isClaudeGenerating(sessionId)) return; const session = sessionManager.getSession(sessionId); if (session) session.isGenerating = false; const event: ServerMessage = { type: 'cut-off' }; try { const seq = await appendChatEvent(sessionId, event); sendToClient(ws, event, seq); } catch (err) { // Still tell this client — an un-replayable explanation beats a spinner that never stops. logger.error('Failed to persist cut-off notice', { sessionId, error: String(err) }); sendToClient(ws, event); } logger.info('Ended a turn whose agent had gone', { sessionId }); } // The other half of the same problem: the agent restarts while the browser sits there with a healthy // socket, so nothing ever reconnects and nothing ever asks. A fresh agent process means every turn we // still believe is running belongs to a process that no longer exists. On a fresh officer this loop is // empty — it has no sessions yet — which is exactly right, because that case is the reconnect's to catch. sidecar.onClaudeSidecarStarted(() => { for (const session of sessionManager.getAllSessions()) { if (!session.isGenerating) continue; void endTurnIfAgentIsGone(session.ws as ServerWebSocket | null, session.sessionId, session.model); } }); export const chatWebsocket = { open, message, close, drain() {}, };