minesweeper leaves the platform; plugin sockets relay ws-to-ws
Minesweeper is now plugins/minesweeper (gitea.officer.dev/plugins/minesweeper). Removes /api/minesweeper, the Dashboard screen, the officerdev panel, the permission registry entry, the App.tsx route and the hand-written websocket provider in server.tsx. Registry entries: 22 -> 21, execution 4 -> 3. The relay changed transport, and that is the part worth reading. A sidecar announces exactly one port. That single announcement is the whole provenance argument in target.ts — the platform watched the port arrive at registration, which is the only thing separating it from a number a manifest asserted. But a raw-TCP relay requires that port to BE a raw TCP listener, so the sidecar cannot also serve HTTP on it, and the plugin's ordinary routes have to fall back to the typed command vocabulary over the registration socket. That is the mechanism the fleet has spent months retiring, and Minesweeper would have been the first thing to go back to it. Relaying websocket-to-websocket dissolves the conflict. The sidecar serves HTTP and /ws on the one port it announced, exactly as the pty sidecar already does; createSidecarProxy handles the HTTP half; and the conversion from frames to whatever the plugin actually speaks happens inside the plugin, which is the only process that knows. The relay is still ignorant of the payload — the ignorance sits one layer up. Also: the caller's JWT is no longer forwarded upstream. A sidecar has no use for it and forwarding one puts a bearer token into whatever that process logs. X-Officer-User carries the only part it needs. (The terminal relay still forwards its token to the pty sidecar; not touched here.) Verified: bunx tsgo clean, bun test 1403 pass / 0 fail, bun run docs:check green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Officer-Session: 656f5c85-e49a-4f1f-b9f3-042a04b4d043
This commit is contained in:
@@ -11,7 +11,6 @@ import { appRegistryMetas as chatHistoryMetas } from '../apps/ChatHistory';
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import { appRegistryMetas as widgetMetas } from '../apps/Widgets';
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import { appRegistryMetas as monitorMetas } from '../apps/SystemMonitor';
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import { appRegistryMetas as qrTransferMetas } from '../apps/QrTransfer';
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import { appRegistryMetas as minesweeperMetas } from '../apps/Minesweeper';
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import { appRegistryMetas as sendOffMetas } from '../apps/SendOff';
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import { appRegistryMetas as davMetas } from '../apps/Dav';
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import { appRegistryMetas as commandHqMetas } from '../apps/CommandHQ';
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@@ -30,7 +29,6 @@ export const apps = [
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...widgetMetas,
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...monitorMetas,
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...qrTransferMetas,
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...minesweeperMetas,
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...sendOffMetas,
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...davMetas,
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...commandHqMetas,
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+1
-1
@@ -73,7 +73,7 @@ const COPY = {
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/**
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* A validation failure, as a catalog key rather than English — the caller (a pure function with no
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* hook in scope) cannot call `t()` itself. Mirrors `RfbError` in the Minesweeper panel: an explicit
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* hook in scope) cannot call `t()` itself. An explicit
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* closed union, never a key built at runtime from the failure kind.
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*/
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export type NameProblem =
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@@ -1,259 +0,0 @@
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import { useCallback, useEffect, useRef, useState } from 'react';
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import { Bomb, Loader2, Play, RefreshCw } from 'lucide-react';
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import { useClient } from 'hooks/useClient';
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import type { RfbError } from './rfb';
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import { RfbClient } from './rfb';
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import { useTranslation } from '../../locales';
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type PanelT = ReturnType<typeof useTranslation>['t'];
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type SessionStatus = {
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installed: boolean;
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running: boolean;
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window: { width: number; height: number; x: number; y: number } | null;
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};
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// The framebuffer is bigger than the board — the board sits at 0,0 and the rest is empty desktop.
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// Rendering into an offscreen canvas the size of the framebuffer and showing only the board's corner
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// of it is what makes this look like a window rather than a small game adrift in grey.
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const VISIBLE = { width: 164, height: 226 };
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const BUTTON_MASK: Record<number, number> = { 0: 1, 1: 2, 2: 4 };
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/** Explicit map from RfbError to literal keys — never a key assembled from `error.code`. */
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const describeRfbError = (error: RfbError, t: PanelT): string => {
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switch (error.code) {
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case 'connectionFailed':
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return t('minesweeper.error.connectionFailed');
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case 'refused':
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return t('minesweeper.error.refused');
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case 'authUnsupported':
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return t('minesweeper.error.authUnsupported');
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case 'handshakeRejected':
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return t('minesweeper.error.handshakeRejected');
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case 'unknownMessage':
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return t('minesweeper.error.unknownMessage', { type: error.type });
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case 'unknownEncoding':
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return t('minesweeper.error.unknownEncoding', { encoding: error.encoding });
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}
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};
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export const MinesweeperPanel = () => {
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const { t } = useTranslation();
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// useClient() rebuilds its verbs on EVERY render, so putting one in a dependency list gives that
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// list a new identity every render. Held in a ref instead — the same fix the Jellyfin player needed
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// after its playback reports silently stopped for days. Getting this wrong here meant `refresh` was
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// unstable, its mount effect re-ran every render, and each run set state and caused another render:
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// an endless fetch loop that starved the socket and left the panel saying "connecting…" forever.
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const client = useClient();
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const clientRef = useRef(client);
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clientRef.current = client;
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const offscreenRef = useRef<HTMLCanvasElement | null>(null);
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const rfbRef = useRef<RfbClient | null>(null);
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const buttonsRef = useRef(0);
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const geometryRef = useRef(VISIBLE);
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const [status, setStatus] = useState<SessionStatus | null>(null);
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const [error, setError] = useState<string | null>(null);
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const [connected, setConnected] = useState(false);
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const [busy, setBusy] = useState(false);
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const adopt = useCallback((next: SessionStatus) => {
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// The board is 152x214 on beginner and wider on the other difficulties. Taking the size from
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// status means the canvas is right on the first paint instead of after the first poll.
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if (next.window) geometryRef.current = { width: next.window.width, height: next.window.height };
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setStatus(next);
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}, []);
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const refresh = useCallback(async () => {
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try {
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adopt(await clientRef.current.get<SessionStatus>('/minesweeper/status'));
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} catch {
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setError('Could not reach the server.');
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}
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}, [adopt]);
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useEffect(() => {
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void refresh();
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}, [refresh]);
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const start = async () => {
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setBusy(true);
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setError(null);
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try {
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adopt(await clientRef.current.post<SessionStatus>('/minesweeper/start', {}));
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} catch {
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setError('The session would not start. Is wine-minesweeper installed on the server?');
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} finally {
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setBusy(false);
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}
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};
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// Paint the visible canvas from the offscreen one. Only the board's rectangle is copied, so the
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// surrounding desktop never reaches the screen.
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const present = useCallback(() => {
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const canvas = canvasRef.current;
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const offscreen = offscreenRef.current;
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if (!canvas || !offscreen) return;
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const context = canvas.getContext('2d');
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if (!context) return;
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const { width, height } = geometryRef.current;
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if (canvas.width !== width || canvas.height !== height) {
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canvas.width = width;
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canvas.height = height;
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}
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context.drawImage(offscreen, 0, 0, width, height, 0, 0, width, height);
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}, []);
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useEffect(() => {
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if (!status?.running) return;
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const scheme = window.location.protocol === 'https:' ? 'wss' : 'ws';
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// 'BEARER_TOKEN' is the key the rest of the app uses (Terminal.tsx, useAudioRecording). Reading
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// 'token' here sent an empty string, and upgradeWs answered 401 before any RFB byte was exchanged.
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const token = localStorage.getItem('BEARER_TOKEN') ?? sessionStorage.getItem('BEARER_TOKEN') ?? '';
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const url = `${scheme}://${window.location.host}/api/minesweeper/ws?token=${encodeURIComponent(token)}`;
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const rfb = new RfbClient(url, {
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onReady: (width, height) => {
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const offscreen = document.createElement('canvas');
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offscreen.width = width;
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offscreen.height = height;
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offscreenRef.current = offscreen;
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setConnected(true);
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setError(null);
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},
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onFrame: (image, x, y) => {
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offscreenRef.current?.getContext('2d')?.putImageData(image, x, y);
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present();
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},
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onCopyRect: (from, to) => {
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const offscreen = offscreenRef.current;
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const context = offscreen?.getContext('2d');
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if (!offscreen || !context) return;
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context.drawImage(offscreen, from.x, from.y, to.w, to.h, to.x, to.y, to.w, to.h);
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present();
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},
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onResize: (width, height) => {
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const offscreen = offscreenRef.current;
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if (offscreen) {
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offscreen.width = width;
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offscreen.height = height;
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}
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rfb.requestUpdate(false);
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},
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onError: (rfbError) => setError(describeRfbError(rfbError, t)),
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onClose: () => setConnected(false),
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});
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rfbRef.current = rfb;
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return () => {
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rfb.close();
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rfbRef.current = null;
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setConnected(false);
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};
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}, [status?.running, present]);
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// The board resizes when the difficulty changes, and nothing in RFB announces that — the framebuffer
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// stays the same size. Polling the window geometry is what keeps the visible canvas matched to it.
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useEffect(() => {
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if (!connected) return;
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const timer = setInterval(async () => {
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try {
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const next = await clientRef.current.get<SessionStatus>('/minesweeper/status');
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if (!next.window) return;
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const { width, height } = next.window;
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if (width !== geometryRef.current.width || height !== geometryRef.current.height) {
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geometryRef.current = { width, height };
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present();
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}
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} catch {
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/* a failed poll is not worth surfacing; the next one will do */
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}
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}, 4000);
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return () => clearInterval(timer);
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}, [connected, present]);
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const toFramebuffer = (ev: React.MouseEvent<HTMLCanvasElement>) => {
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const rect = ev.currentTarget.getBoundingClientRect();
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const scaleX = ev.currentTarget.width / rect.width;
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const scaleY = ev.currentTarget.height / rect.height;
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return { x: (ev.clientX - rect.left) * scaleX, y: (ev.clientY - rect.top) * scaleY };
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};
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const onPointer = (ev: React.MouseEvent<HTMLCanvasElement>, kind: 'down' | 'up' | 'move') => {
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const rfb = rfbRef.current;
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if (!rfb) return;
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ev.preventDefault();
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if (kind !== 'move') {
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const bit = BUTTON_MASK[ev.button] ?? 0;
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buttonsRef.current = kind === 'down' ? buttonsRef.current | bit : buttonsRef.current & ~bit;
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}
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const { x, y } = toFramebuffer(ev);
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rfb.pointer(x, y, buttonsRef.current);
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};
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if (status && !status.installed) {
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return (
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<Centred>
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<Bomb className="size-8 text-muted-foreground" />
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<p className="text-sm text-muted-foreground">{t('minesweeper.notInstalled')}</p>
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{/* The package name sits at the end so the sentence is one key rather than two around an
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inline element — see docs/localization.md on the fragmentation that produces. */}
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<p className="max-w-sm text-center text-xs text-muted-foreground">
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{t('minesweeper.needs')} <code>wine-minesweeper</code>
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</p>
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</Centred>
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);
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}
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if (status && !status.running) {
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return (
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<Centred>
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<Bomb className="size-8 text-muted-foreground" />
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<p className="text-sm text-muted-foreground">{t('minesweeper.notRunning')}</p>
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{error ? <p className="text-xs text-destructive">{error}</p> : null}
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<button
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type="button"
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onClick={start}
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disabled={busy}
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className="flex items-center gap-2 rounded-md bg-primary px-3 py-1.5 text-sm text-primary-foreground disabled:opacity-60"
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>
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{busy ? <Loader2 className="size-4 animate-spin" /> : <Play className="size-4" />}
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{busy ? 'Starting' : 'Start it'}
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</button>
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</Centred>
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);
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}
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||||
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return (
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<div className="flex size-full flex-col items-center justify-center gap-3 bg-muted/30 p-4">
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<canvas
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ref={canvasRef}
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width={VISIBLE.width}
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height={VISIBLE.height}
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onMouseDown={(ev) => onPointer(ev, 'down')}
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onMouseUp={(ev) => onPointer(ev, 'up')}
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onMouseMove={(ev) => onPointer(ev, 'move')}
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onContextMenu={(ev) => ev.preventDefault()}
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||||
// Nearest-neighbour: this is a 16px-per-cell bitmap from 1995 and smoothing it looks like a
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||||
// photograph of a screen rather than the screen.
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className="rounded-sm shadow-lg [image-rendering:pixelated]"
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style={{ cursor: connected ? 'default' : 'progress' }}
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/>
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<div className="flex items-center gap-3 text-xs text-muted-foreground">
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<span>{connected ? 'connected' : 'connecting…'}</span>
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<button type="button" onClick={() => void refresh()} className="flex items-center gap-1 hover:text-foreground">
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<RefreshCw className="size-3" /> refresh
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</button>
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</div>
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{error ? <p className="text-xs text-destructive">{error}</p> : null}
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</div>
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||||
);
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};
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const Centred = ({ children }: { children: React.ReactNode }) => (
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<div className="flex size-full flex-col items-center justify-center gap-3 p-6">{children}</div>
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);
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@@ -1,14 +0,0 @@
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import type { AppRegistryMeta } from '../../AppRegistry';
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import { Bomb } from 'lucide-react';
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import { MinesweeperPanel } from './MinesweeperPanel';
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export { MinesweeperPanel } from './MinesweeperPanel';
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export { RfbClient } from './rfb';
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|
||||
// Minesweeper X on a virtual display, streamed over RFB. The client is ./rfb.ts — a few hundred lines
|
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// rather than a vendored noVNC, because we control the server and need two encodings out of ten.
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||||
|
||||
export const appRegistryMetas: AppRegistryMeta[] = [
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// i18n-exempt: product name
|
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{ key: 'minesweeper', name: 'Minesweeper', icon: Bomb, component: MinesweeperPanel },
|
||||
];
|
||||
@@ -1,341 +0,0 @@
|
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/**
|
||||
* A minimal RFB 3.8 client — enough to watch a framebuffer and click on it, and no more.
|
||||
*
|
||||
* ── Why this rather than noVNC ──
|
||||
*
|
||||
* noVNC is the obvious choice and it is a good library. It is also ~200 KB of vendored JavaScript for a
|
||||
* job this file does in a few hundred lines, and vendoring is this repository's reluctant exception
|
||||
* (hls.js, committed unminified with provenance hashes) rather than its habit. What we need is one
|
||||
* server we control, one pixel format we choose, and two encodings. The rest of RFB — the eight other
|
||||
* encodings, the compression, the authentication schemes, the clipboard, the audio — is surface we would
|
||||
* carry and never execute.
|
||||
*
|
||||
* So: Raw and CopyRect, one pixel format, security type None. If this ever has to face a VNC server we
|
||||
* do not configure, that is the moment to reach for noVNC instead of growing this.
|
||||
*
|
||||
* ── The pixel format ──
|
||||
*
|
||||
* The client DICTATES the format via SetPixelFormat rather than accepting the server's, so decoding is
|
||||
* a memcpy into ImageData instead of a per-pixel shift-and-mask. We ask for 32bpp true colour with
|
||||
* big-endian byte order, which puts the bytes on the wire as R,G,B,X — exactly the order a canvas
|
||||
* ImageData buffer wants, so a Raw rectangle copies straight in.
|
||||
*/
|
||||
|
||||
export type RfbEvents = {
|
||||
onReady: (width: number, height: number) => void;
|
||||
onFrame: (image: ImageData, x: number, y: number) => void;
|
||||
onCopyRect: (from: { x: number; y: number }, to: { x: number; y: number; w: number; h: number }) => void;
|
||||
onResize: (width: number, height: number) => void;
|
||||
onError: (error: RfbError) => void;
|
||||
onClose: () => void;
|
||||
};
|
||||
|
||||
/**
|
||||
* What went wrong, as a code rather than a sentence.
|
||||
*
|
||||
* A protocol client has no business holding user-facing prose: it cannot reach a React hook, and the
|
||||
* words belong to whoever is rendering them. The panel maps each code to a catalog key — an explicit
|
||||
* map from a closed union to literal keys, which is what the naming convention asks for instead of
|
||||
* building a key at runtime.
|
||||
*/
|
||||
export type RfbError =
|
||||
| { code: 'connectionFailed' }
|
||||
| { code: 'refused' }
|
||||
| { code: 'authUnsupported' }
|
||||
| { code: 'handshakeRejected' }
|
||||
| { code: 'unknownMessage'; type: number }
|
||||
| { code: 'unknownEncoding'; encoding: number };
|
||||
|
||||
const ENCODING_RAW = 0;
|
||||
const ENCODING_COPY_RECT = 1;
|
||||
const PSEUDO_ENCODING_DESKTOP_SIZE = -223;
|
||||
|
||||
type Phase = 'version' | 'security' | 'security-result' | 'init' | 'running';
|
||||
|
||||
export class RfbClient {
|
||||
private socket: WebSocket;
|
||||
private buffer = new Uint8Array(0);
|
||||
private phase: Phase = 'version';
|
||||
private width = 0;
|
||||
private height = 0;
|
||||
private events: RfbEvents;
|
||||
private closed = false;
|
||||
|
||||
constructor(url: string, events: RfbEvents) {
|
||||
this.events = events;
|
||||
this.socket = new WebSocket(url);
|
||||
this.socket.binaryType = 'arraybuffer';
|
||||
this.socket.onmessage = (ev) => this.receive(new Uint8Array(ev.data as ArrayBuffer));
|
||||
this.socket.onclose = () => {
|
||||
this.closed = true;
|
||||
this.events.onClose();
|
||||
};
|
||||
this.socket.onerror = () => this.events.onError({ code: 'connectionFailed' });
|
||||
}
|
||||
|
||||
close(): void {
|
||||
this.closed = true;
|
||||
try {
|
||||
this.socket.close();
|
||||
} catch {
|
||||
/* already closed */
|
||||
}
|
||||
}
|
||||
|
||||
// Uint8Array<ArrayBuffer>, not plain Uint8Array: the default is Uint8Array<ArrayBufferLike>, whose
|
||||
// buffer may be a SharedArrayBuffer, and WebSocket.send takes only BufferSource. Every caller here
|
||||
// builds its own array, so narrowing costs nothing. The terminal relay narrows the same way.
|
||||
private send(bytes: Uint8Array<ArrayBuffer>): void {
|
||||
if (this.socket.readyState === WebSocket.OPEN) this.socket.send(bytes);
|
||||
}
|
||||
|
||||
private receive(chunk: Uint8Array): void {
|
||||
const merged = new Uint8Array(this.buffer.length + chunk.length);
|
||||
merged.set(this.buffer);
|
||||
merged.set(chunk, this.buffer.length);
|
||||
this.buffer = merged;
|
||||
|
||||
// Each step consumes a whole message or nothing at all, so a message split across TCP chunks simply
|
||||
// waits for the rest. Returning false means "not enough bytes yet".
|
||||
while (!this.closed && this.step()) {
|
||||
/* keep draining */
|
||||
}
|
||||
}
|
||||
|
||||
private take(n: number): Uint8Array | null {
|
||||
if (this.buffer.length < n) return null;
|
||||
const head = this.buffer.subarray(0, n);
|
||||
this.buffer = this.buffer.subarray(n);
|
||||
return head;
|
||||
}
|
||||
|
||||
private step(): boolean {
|
||||
switch (this.phase) {
|
||||
case 'version':
|
||||
return this.stepVersion();
|
||||
case 'security':
|
||||
return this.stepSecurity();
|
||||
case 'security-result':
|
||||
return this.stepSecurityResult();
|
||||
case 'init':
|
||||
return this.stepInit();
|
||||
case 'running':
|
||||
return this.stepMessage();
|
||||
}
|
||||
}
|
||||
|
||||
private stepVersion(): boolean {
|
||||
const head = this.take(12);
|
||||
if (!head) return false;
|
||||
// Answer 3.8 regardless of what the server offered; x11vnc speaks it and anything older is a server
|
||||
// we are not configuring.
|
||||
this.send(new TextEncoder().encode('RFB 003.008\n'));
|
||||
this.phase = 'security';
|
||||
return true;
|
||||
}
|
||||
|
||||
private stepSecurity(): boolean {
|
||||
if (this.buffer.length < 1) return false;
|
||||
const count = this.buffer[0] as number;
|
||||
if (count === 0) {
|
||||
// A zero count means the server is refusing us, and the reason follows as a string.
|
||||
const body = this.take(1 + 4);
|
||||
if (!body) return false;
|
||||
this.events.onError({ code: 'refused' });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
const head = this.take(1 + count);
|
||||
if (!head) return false;
|
||||
|
||||
const types = Array.from(head.subarray(1));
|
||||
if (!types.includes(1)) {
|
||||
this.events.onError({ code: 'authUnsupported' });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
this.send(new Uint8Array([1])); // None — the relay is loopback-only and Officer is the authenticator
|
||||
this.phase = 'security-result';
|
||||
return true;
|
||||
}
|
||||
|
||||
private stepSecurityResult(): boolean {
|
||||
const head = this.take(4);
|
||||
if (!head) return false;
|
||||
if (new DataView(head.buffer, head.byteOffset, 4).getUint32(0) !== 0) {
|
||||
this.events.onError({ code: 'handshakeRejected' });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
this.send(new Uint8Array([1])); // shared: do not disconnect other viewers
|
||||
this.phase = 'init';
|
||||
return true;
|
||||
}
|
||||
|
||||
private stepInit(): boolean {
|
||||
if (this.buffer.length < 24) return false;
|
||||
const nameLength = new DataView(this.buffer.buffer, this.buffer.byteOffset + 20, 4).getUint32(0);
|
||||
const head = this.take(24 + nameLength);
|
||||
if (!head) return false;
|
||||
|
||||
const view = new DataView(head.buffer, head.byteOffset, head.byteLength);
|
||||
this.width = view.getUint16(0);
|
||||
this.height = view.getUint16(2);
|
||||
|
||||
this.setPixelFormat();
|
||||
this.setEncodings();
|
||||
this.phase = 'running';
|
||||
this.events.onReady(this.width, this.height);
|
||||
this.requestUpdate(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
/** 32bpp true colour, big-endian, shifts 16/8/0 — i.e. R,G,B,X on the wire, which is ImageData order. */
|
||||
private setPixelFormat(): void {
|
||||
const message = new Uint8Array(20);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 0; // SetPixelFormat
|
||||
message[4] = 32; // bits per pixel
|
||||
message[5] = 24; // depth
|
||||
message[6] = 1; // big-endian
|
||||
message[7] = 1; // true colour
|
||||
view.setUint16(8, 255); // red max
|
||||
view.setUint16(10, 255); // green max
|
||||
view.setUint16(12, 255); // blue max
|
||||
message[14] = 16; // red shift
|
||||
message[15] = 8; // green shift
|
||||
message[16] = 0; // blue shift
|
||||
this.send(message);
|
||||
}
|
||||
|
||||
private setEncodings(): void {
|
||||
const encodings = [ENCODING_COPY_RECT, ENCODING_RAW, PSEUDO_ENCODING_DESKTOP_SIZE];
|
||||
const message = new Uint8Array(4 + encodings.length * 4);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 2; // SetEncodings
|
||||
view.setUint16(2, encodings.length);
|
||||
encodings.forEach((encoding, i) => view.setInt32(4 + i * 4, encoding));
|
||||
this.send(message);
|
||||
}
|
||||
|
||||
requestUpdate(incremental = true): void {
|
||||
const message = new Uint8Array(10);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 3; // FramebufferUpdateRequest
|
||||
message[1] = incremental ? 1 : 0;
|
||||
view.setUint16(6, this.width);
|
||||
view.setUint16(8, this.height);
|
||||
this.send(message);
|
||||
}
|
||||
|
||||
private stepMessage(): boolean {
|
||||
if (this.buffer.length < 1) return false;
|
||||
const type = this.buffer[0] as number;
|
||||
|
||||
// 0 FramebufferUpdate, 1 SetColourMapEntries, 2 Bell, 3 ServerCutText. Only the first matters here;
|
||||
// the others still have to be CONSUMED or the stream desynchronises and every later frame is garbage.
|
||||
if (type === 0) return this.stepFramebufferUpdate();
|
||||
if (type === 2) return this.take(1) !== null;
|
||||
if (type === 1) {
|
||||
if (this.buffer.length < 6) return false;
|
||||
const count = new DataView(this.buffer.buffer, this.buffer.byteOffset + 4, 2).getUint16(0);
|
||||
return this.take(6 + count * 6) !== null;
|
||||
}
|
||||
if (type === 3) {
|
||||
if (this.buffer.length < 8) return false;
|
||||
const length = new DataView(this.buffer.buffer, this.buffer.byteOffset + 4, 4).getUint32(0);
|
||||
return this.take(8 + length) !== null;
|
||||
}
|
||||
|
||||
this.events.onError({ code: 'unknownMessage', type });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parsed without consuming anything until the WHOLE update is present. A partial rectangle cannot be
|
||||
* drawn and cannot be put back, so the alternative is a second parser for resumed state.
|
||||
*/
|
||||
private stepFramebufferUpdate(): boolean {
|
||||
if (this.buffer.length < 4) return false;
|
||||
const rectangles = new DataView(this.buffer.buffer, this.buffer.byteOffset + 2, 2).getUint16(0);
|
||||
|
||||
let offset = 4;
|
||||
type Rect = { x: number; y: number; w: number; h: number; encoding: number; at: number };
|
||||
const rects: Rect[] = [];
|
||||
|
||||
for (let i = 0; i < rectangles; i++) {
|
||||
if (this.buffer.length < offset + 12) return false;
|
||||
const view = new DataView(this.buffer.buffer, this.buffer.byteOffset + offset, 12);
|
||||
const rect = {
|
||||
x: view.getUint16(0),
|
||||
y: view.getUint16(2),
|
||||
w: view.getUint16(4),
|
||||
h: view.getUint16(6),
|
||||
encoding: view.getInt32(8),
|
||||
at: offset + 12,
|
||||
};
|
||||
offset += 12;
|
||||
|
||||
if (rect.encoding === ENCODING_RAW) offset += rect.w * rect.h * 4;
|
||||
else if (rect.encoding === ENCODING_COPY_RECT) offset += 4;
|
||||
else if (rect.encoding === PSEUDO_ENCODING_DESKTOP_SIZE) {
|
||||
/* no payload — the rect's w/h ARE the new size */
|
||||
} else {
|
||||
this.events.onError({ code: 'unknownEncoding', encoding: rect.encoding });
|
||||
this.close();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.buffer.length < offset) return false;
|
||||
rects.push(rect);
|
||||
}
|
||||
|
||||
for (const rect of rects) {
|
||||
if (rect.encoding === PSEUDO_ENCODING_DESKTOP_SIZE) {
|
||||
this.width = rect.w;
|
||||
this.height = rect.h;
|
||||
this.events.onResize(rect.w, rect.h);
|
||||
continue;
|
||||
}
|
||||
if (rect.encoding === ENCODING_COPY_RECT) {
|
||||
const src = new DataView(this.buffer.buffer, this.buffer.byteOffset + rect.at, 4);
|
||||
this.events.onCopyRect({ x: src.getUint16(0), y: src.getUint16(2) }, rect);
|
||||
continue;
|
||||
}
|
||||
// Raw: the wire bytes are already R,G,B,X, so this is a copy rather than a conversion. The alpha
|
||||
// byte is whatever the server sent, so force it opaque.
|
||||
const pixels = new Uint8ClampedArray(this.buffer.subarray(rect.at, rect.at + rect.w * rect.h * 4));
|
||||
for (let i = 3; i < pixels.length; i += 4) pixels[i] = 255;
|
||||
this.events.onFrame(new ImageData(pixels, rect.w, rect.h), rect.x, rect.y);
|
||||
}
|
||||
|
||||
this.take(offset);
|
||||
|
||||
// One request per update message, issued once the whole message is drawn. Requesting per
|
||||
// rectangle would send several for one update, and requesting on a timer would queue updates the
|
||||
// client has not consumed yet — the classic way a VNC view ends up lagging behind the pointer.
|
||||
this.requestUpdate(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
/** buttons is an RFB button mask: bit 0 left, bit 1 middle, bit 2 right. */
|
||||
pointer(x: number, y: number, buttons: number): void {
|
||||
const message = new Uint8Array(6);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 5; // PointerEvent
|
||||
message[1] = buttons;
|
||||
view.setUint16(2, Math.max(0, Math.min(this.width - 1, Math.round(x))));
|
||||
view.setUint16(4, Math.max(0, Math.min(this.height - 1, Math.round(y))));
|
||||
this.send(message);
|
||||
}
|
||||
|
||||
key(keysym: number, down: boolean): void {
|
||||
const message = new Uint8Array(8);
|
||||
const view = new DataView(message.buffer);
|
||||
message[0] = 4; // KeyEvent
|
||||
message[1] = down ? 1 : 0;
|
||||
view.setUint32(4, keysym);
|
||||
this.send(message);
|
||||
}
|
||||
}
|
||||
@@ -3,19 +3,6 @@
|
||||
"save": "Speichern",
|
||||
"delete": "Löschen"
|
||||
},
|
||||
"minesweeper": {
|
||||
"notInstalled": "Minesweeper ist auf diesem Server nicht installiert.",
|
||||
"needs": "Es benötigt Wine, ein 32-Bit-Prefix und dieses Paket neben der Plattform:",
|
||||
"notRunning": "Die Minesweeper-Sitzung läuft nicht.",
|
||||
"error": {
|
||||
"connectionFailed": "Die Verbindung zur Minesweeper-Sitzung ist fehlgeschlagen.",
|
||||
"refused": "Der VNC-Server hat die Verbindung abgelehnt.",
|
||||
"authUnsupported": "Der VNC-Server verlangt eine Authentifizierung, die dieser Client nicht unterstützt.",
|
||||
"handshakeRejected": "Der VNC-Server hat den Handshake abgelehnt.",
|
||||
"unknownMessage": "Der VNC-Server hat einen unbekannten Nachrichtentyp gesendet ({{type}}).",
|
||||
"unknownEncoding": "Der VNC-Server hat die Kodierung {{encoding}} verwendet, die dieser Client nicht angefordert hat."
|
||||
}
|
||||
},
|
||||
"qrTransfer": {
|
||||
"chooseFile": "Wählen Sie eine Datei zum Senden",
|
||||
"startScanning": "Scannen starten",
|
||||
|
||||
@@ -3,19 +3,6 @@
|
||||
"save": "Save",
|
||||
"delete": "Delete"
|
||||
},
|
||||
"minesweeper": {
|
||||
"notInstalled": "Minesweeper is not installed on this server.",
|
||||
"needs": "It needs wine, a 32-bit prefix, and this package beside the platform:",
|
||||
"notRunning": "The Minesweeper session is not running.",
|
||||
"error": {
|
||||
"connectionFailed": "The connection to the Minesweeper session failed.",
|
||||
"refused": "The VNC server refused the connection.",
|
||||
"authUnsupported": "The VNC server wants authentication, which this client does not implement.",
|
||||
"handshakeRejected": "The VNC server rejected the handshake.",
|
||||
"unknownMessage": "The VNC server sent an unknown message type ({{type}}).",
|
||||
"unknownEncoding": "The VNC server used encoding {{encoding}}, which this client did not ask for."
|
||||
}
|
||||
},
|
||||
"qrTransfer": {
|
||||
"chooseFile": "Choose a file to send",
|
||||
"startScanning": "Start scanning",
|
||||
|
||||
@@ -3,19 +3,6 @@
|
||||
"save": "Guardar",
|
||||
"delete": "Eliminar"
|
||||
},
|
||||
"minesweeper": {
|
||||
"notInstalled": "Minesweeper no está instalado en este servidor.",
|
||||
"needs": "Necesita wine, un prefijo de 32 bits y este paquete junto a la plataforma:",
|
||||
"notRunning": "La sesión de Minesweeper no está en ejecución.",
|
||||
"error": {
|
||||
"connectionFailed": "La conexión a la sesión de Minesweeper falló.",
|
||||
"refused": "El servidor VNC rechazó la conexión.",
|
||||
"authUnsupported": "El servidor VNC pide autenticación, que este cliente no implementa.",
|
||||
"handshakeRejected": "El servidor VNC rechazó el handshake.",
|
||||
"unknownMessage": "El servidor VNC envió un tipo de mensaje desconocido ({{type}}).",
|
||||
"unknownEncoding": "El servidor VNC usó la codificación {{encoding}}, que este cliente no solicitó."
|
||||
}
|
||||
},
|
||||
"qrTransfer": {
|
||||
"chooseFile": "Elige un archivo para enviar",
|
||||
"startScanning": "Empezar a escanear",
|
||||
|
||||
@@ -3,19 +3,6 @@
|
||||
"save": "Enregistrer",
|
||||
"delete": "Supprimer"
|
||||
},
|
||||
"minesweeper": {
|
||||
"notInstalled": "Minesweeper n'est pas installé sur ce serveur.",
|
||||
"needs": "Il faut wine, un préfixe 32 bits, et ce paquet à côté de la plateforme :",
|
||||
"notRunning": "La session Minesweeper n'est pas en cours d'exécution.",
|
||||
"error": {
|
||||
"connectionFailed": "La connexion à la session Minesweeper a échoué.",
|
||||
"refused": "Le serveur VNC a refusé la connexion.",
|
||||
"authUnsupported": "Le serveur VNC demande une authentification que ce client ne prend pas en charge.",
|
||||
"handshakeRejected": "Le serveur VNC a rejeté la prise de contact.",
|
||||
"unknownMessage": "Le serveur VNC a envoyé un type de message inconnu ({{type}}).",
|
||||
"unknownEncoding": "Le serveur VNC a utilisé l'encodage {{encoding}}, que ce client n'a pas demandé."
|
||||
}
|
||||
},
|
||||
"qrTransfer": {
|
||||
"chooseFile": "Choisissez un fichier à envoyer",
|
||||
"startScanning": "Démarrer le scan",
|
||||
|
||||
@@ -3,19 +3,6 @@
|
||||
"save": "Guardar",
|
||||
"delete": "Eliminar"
|
||||
},
|
||||
"minesweeper": {
|
||||
"notInstalled": "O Minesweeper não está instalado neste servidor.",
|
||||
"needs": "Precisa do wine, de um prefixo de 32 bits e deste pacote junto à plataforma:",
|
||||
"notRunning": "A sessão do Minesweeper não está em execução.",
|
||||
"error": {
|
||||
"connectionFailed": "A ligação à sessão do Minesweeper falhou.",
|
||||
"refused": "O servidor VNC recusou a ligação.",
|
||||
"authUnsupported": "O servidor VNC pede autenticação, que este cliente não implementa.",
|
||||
"handshakeRejected": "O servidor VNC rejeitou o handshake.",
|
||||
"unknownMessage": "O servidor VNC enviou um tipo de mensagem desconhecido ({{type}}).",
|
||||
"unknownEncoding": "O servidor VNC usou a codificação {{encoding}}, que este cliente não pediu."
|
||||
}
|
||||
},
|
||||
"qrTransfer": {
|
||||
"chooseFile": "Escolha um ficheiro para enviar",
|
||||
"startScanning": "Começar a digitalizar",
|
||||
|
||||
Reference in New Issue
Block a user