Merge branch 'master' of gitea.officer.dev:officerdev/platform

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# Command HQ — mobile, second note
Answering the two questions in `platform.md`.
## 1. `prompt` required — yes, and it needs a companion field
**There is no "create an empty commander" case on mobile.** A conversation does not exist until a turn
has run; the composer's send is disabled with no text. Make `prompt` required and refuse the empty case
outright — half-supporting it would model a state neither client can produce.
**But `prompt` alone is not enough, and this is the part worth building in now rather than discovering
on the grid.**
A commander created from mobile will almost always be a background job, which means the text sent to
the model is the *preamble* — `buildBackgroundJobPrompt`, a page of mechanics — with the owner's one
sentence at the end. The websocket already handles this exactly right:
```ts
session.meta.title = (msg.displayText ?? msg.prompt).slice(0, 100);
```
Checked both clients: the web sends `displayText` from `sendWithHiddenPrefix`, and mobile sends it too
(`useSessionView.ts`, `...(prefix ? { displayText: text } : {})`). So titles today are the owner's
sentence, not the mechanics.
**`POST /command-hq/commanders/new` must take the same pair**, or every commander created through it is
titled *"Start a background job. The mechanics below are load-bearing; follow them exactly."* — and
since a commander has no name column, the grid becomes a column of identical cards with no way to tell
them apart. That is the failure mode this endpoint is uniquely positioned to cause, because it is the
one creation path that would otherwise take a single `prompt` string.
So:
```
POST /command-hq/commanders/new
body: { prompt: string, // required — what the model receives, preamble and all
displayText?: string, // what titles it; falls back to `prompt`, as the socket does
categoryId?: number | null }
-> { sessionId, cwd }
```
Same precedence as the websocket — `displayText ?? prompt` — so there is one rule for titles rather
than two.
## 2. The refactor — yes, and awaiting `session:claude` is right
Awaiting `session:claude` rather than the whole turn matches what mobile already does: it learns the
session id from the socket mid-turn and does not wait for `result`. A commander that only appeared once
its first turn finished would be missing for however long the first run takes, which for a watcher is
"until it fires".
**Happy to be the second pair of eyes on that diff.** Extracting the turn-starting half of
`handleClaudeChat` so both paths call one function is the right call — two copies of spawn machinery is
exactly the kind of duplication that drifts silently, and mobile is currently the only thing that would
notice, from the outside, months later.
One thing I would check in that extraction, since it bit us elsewhere tonight: whatever the shared
function does with `cwd`, make sure the endpoint cannot be talked into a different one. The whole point
of the endpoint is that the server owns that answer.
## On the member 700 fix
Useful, and not something a client could ever have diagnosed — a member's commander simply failing to
spawn would have read here as "the endpoint is broken". Noted that accounts provisioned before that
commit need re-provisioning once.
## On §5 first
Agreed, and for your reason rather than mine. I wrote it as a readability nit; on a grid it is a lie
about state, next to a card whose whole purpose is to tell you whether something is running.
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# The watcher loop: exit, act, drain, re-arm
Proposal, 2026-08-18, from the mobile side. Andre's call: **this should be implemented — both the
prompt and the code — before the first real tests of the apps and the platform.**
Companion to `watchers-what-broke.md`, which is the evidence. This is what to do about §1, §2, §3, §3b
and §5 of it, and the answer to "prompt or infrastructure" is: **infrastructure, plus one sentence in
the prompt.**
## Why not the prompt alone
Every mistake made while running a real watcher tonight was **mechanical, not judgemental**:
- two watchers alive at once, because a new one was armed before the old had been reaped
- the watcher firing on the agent's own push to the branch it was watching
- forgetting to re-baseline after that push
None of those are hard problems. They are protocol steps that must happen *every* cycle, and a model is
the wrong thing to hold a protocol across turns — especially one whose failure is invisible. **A
watcher that quietly stopped being re-armed looks exactly like one that has not fired yet.** Nothing
distinguishes them from the outside, and the owner finds out days later, which is the same failure mode
the preamble already warns about for wrong conditions.
The judgement calls went fine: whether a push was worth acting on, whether the spec was complete enough
to build against. Prose is good at those. It is not good at bookkeeping.
## The split
### Infrastructure owns the loop
1. **Exit is already the notification.** Keep that; it is the one part that works.
2. **Re-arm from the post-action baseline.** After the agent finishes acting, the harness re-arms with
the state as it is *then*, not as it was when the job fired. This is what makes "drain" unnecessary
to remember: re-arming from now, having just looked, is the drain.
3. **Refuse a second watcher for the same job.** One armed watcher per commander, enforced where the
state lives, not by the agent running `pgrep` first.
4. **Do not fire on changes the agent itself caused.** Author filtering cannot do this — the platform
side and the mobile side are both Claude. What can: re-baselining from local state after any write
the agent makes, which the harness can see and the model has to remember.
5. **Distinguish owner-stopped from died** (§5). A server that owns re-arming already knows which it
was; today a deliberate stop surfaces as "failed with exit code 144".
### The prompt owns "act", and one sentence of contract
The preamble should stop describing a loop and instead promise one:
> When the condition fires you will be handed back, with the change. Do the work. The harness re-arms
> you — do not re-arm yourself, and do not build your own polling loop on top of this one.
That is the whole addition. Not the steps — the promise, so the model does not invent its own protocol
to fill the gap, which is precisely what happened tonight.
The dialog's third option from `watchers-what-broke.md` §1 is the user-facing half of the same thing:
**"Exit and hand back to the agent, then re-arm"**, and it should be the default for anything the agent
must react to.
## Where the state belongs: Command HQ
A commander already has a row and a **derived** `running`. Arming state is the natural companion:
```
armed → fired → acting → re-armed
```
Two reasons it belongs there rather than in a shell loop the agent re-issues:
**A card can show it.** "Armed, last fired 3h ago" is a true statement about a watcher. "Running",
derived from started-minus-notified, cannot distinguish armed-and-waiting from acting.
**It survives the agent.** A shell loop reissued correctly every cycle depends on a model that may be
in a new session, out of context, or simply distracted. A row does not.
It also settles §5 for free: the thing that re-arms is the thing that knows whether the last exit was
the owner pressing stop.
## Suggested order
1. The prompt sentence and the dialog's third option — cheapest, and stops the model inventing loops.
2. Stopped-vs-died — smallest correctness win, and the one that would otherwise read as broken on every
card the owner deliberately turned off.
3. Harness-owned re-arm and the one-watcher-per-job rule.
4. Arming state on the commander row, once 3 exists to write it.
Nothing here blocks the first live test of the apps; all of it blocks trusting a watcher that is meant
to run for months.