jobs: download-job UI — panel decision screen + live progress + /jobs renderer

Front half of the download-job feature.

Panel (VideoDownloadPanel): after Fetch expands a playlist and the count is known,
a decision screen — "Found N items" → pick Audio/Video + subfolder → "Download all
as a job" (POST /jobs/download), or "fetch inline to pick individually" (the
existing card grid). A single video still goes straight to the inline card. The
job phase shows live two-phase progress (polled from the job) + a "View in Jobs"
link; it notes the job runs server-side so closing the panel is fine, and it
refreshes the browser as each file lands.

/jobs (DownloadJobDetail + JobsPage dispatch): a `download` job renders a compact
two-phase readout — Metadata and Download bars (processed/total, found/skipped and
saved/failed) + the current item — polled from the job's progress, with a Stop.

Executor tweak: phase-1 meta.done now counts kept (not processed) so both phases
read the same `(done+failed)/total`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-28 18:20:07 +00:00
co-authored by Claude Opus 4.8
parent 4e78986e39
commit bc1b799a27
4 changed files with 595 additions and 53 deletions
@@ -0,0 +1,233 @@
import { useState, useEffect } from 'react';
import { useParams, Link } from 'react-router';
import { Loader2, CheckCircle2, XCircle, Ban, Clock, ArrowLeft, Square, Film, Music } from 'lucide-react';
import { useClient } from 'hooks/useClient';
import { toast } from 'sonner';
// Detail view for a `download` job — a compact two-phase progress readout (metadata → download), polled
// from the job's persisted progress (the executor emits counter snapshots, not per-item events).
type Counts = { done: number; failed: number; total: number };
type DownloadProgress = {
phase: 'expanding' | 'metadata' | 'download' | 'done';
meta: Counts;
dl: Counts;
current?: string;
};
type DownloadJob = {
id: string;
mode: string;
taskName: string;
status: 'pending' | 'running' | 'completed' | 'failed' | 'stopped' | 'interrupted';
error: string | null;
cwd: string | null;
inputs?: Record<string, unknown> | null;
progress: DownloadProgress | null;
createdAt: string;
};
const POLL_MS = 1500;
const isTerminal = (s: string) => s === 'completed' || s === 'failed' || s === 'stopped' || s === 'interrupted';
const statusBadge = (status: string) => {
switch (status) {
case 'running':
return {
icon: <Loader2 className="h-4 w-4 animate-spin" />,
label: 'Running',
cls: 'text-amber-600 dark:text-amber-500',
};
case 'pending':
return { icon: <Clock className="h-4 w-4" />, label: 'Queued', cls: 'text-blue-600 dark:text-blue-400' };
case 'completed':
return { icon: <CheckCircle2 className="h-4 w-4" />, label: 'Completed', cls: 'text-duck-teal' };
case 'failed':
return { icon: <XCircle className="h-4 w-4" />, label: 'Failed', cls: 'text-red-600 dark:text-red-400' };
case 'stopped':
return { icon: <Ban className="h-4 w-4" />, label: 'Stopped', cls: 'text-duck-dark/50 dark:text-foreground/50' };
default:
return {
icon: <XCircle className="h-4 w-4" />,
label: 'Interrupted',
cls: 'text-orange-600 dark:text-orange-400',
};
}
};
// A labelled progress bar: fill = processed/total; the caption states saved vs skipped/failed.
const PhaseBar = ({
label,
c,
active,
savedLabel,
failedLabel,
}: {
label: string;
c: Counts;
active: boolean;
savedLabel: string;
failedLabel: string;
}) => {
const processed = c.done + c.failed;
const pct = c.total ? (processed / c.total) * 100 : 0;
return (
<div className="flex flex-col gap-1.5">
<div className="flex items-center justify-between text-xs">
<span
className={`font-medium ${active ? 'text-duck-dark dark:text-foreground' : 'text-duck-dark/50 dark:text-foreground/50'}`}
>
{label}
</span>
<span className="tabular-nums text-duck-dark/50 dark:text-foreground/50">
{processed}/{c.total || '—'}
</span>
</div>
<div className="h-2 overflow-hidden rounded-full bg-duck-dark/10 dark:bg-foreground/10">
<div className="h-full rounded-full bg-duck-teal transition-all duration-300" style={{ width: `${pct}%` }} />
</div>
<div className="flex gap-3 text-[11px] text-duck-dark/50 dark:text-foreground/50">
<span className="text-duck-teal">
{c.done} {savedLabel}
</span>
{c.failed > 0 && (
<span className="text-red-500/80">
{c.failed} {failedLabel}
</span>
)}
</div>
</div>
);
};
export const DownloadJobDetail = () => {
const { id } = useParams<{ id: string }>();
const client = useClient();
const [job, setJob] = useState<DownloadJob | null>(null);
const [loading, setLoading] = useState(true);
useEffect(() => {
if (!id) return;
let cancelled = false;
const load = async () => {
try {
const j = await client.get<DownloadJob>(`/jobs/${id}`);
if (!cancelled) setJob(j);
return j;
} catch {
return null;
} finally {
if (!cancelled) setLoading(false);
}
};
void load();
const timer = setInterval(async () => {
const j = await load();
if (j && isTerminal(j.status)) clearInterval(timer);
}, POLL_MS);
return () => {
cancelled = true;
clearInterval(timer);
};
}, [id]);
const stop = async () => {
if (!id) return;
try {
await client.post(`/jobs/${id}/stop`, {});
toast.success('Stop requested');
} catch {
toast.error('Failed to stop');
}
};
if (loading)
return (
<div className="flex-1 flex items-center justify-center text-duck-dark/50 dark:text-foreground/50">
<Loader2 className="h-5 w-5 animate-spin" />
</div>
);
if (!job)
return (
<div className="flex-1 flex flex-col items-center justify-center gap-3 text-duck-dark/60 dark:text-foreground/60">
<span>Job not found.</span>
<Link to="/jobs" className="text-duck-teal hover:underline">
Back to jobs
</Link>
</div>
);
const badge = statusBadge(job.status);
const running = !isTerminal(job.status);
const p = job.progress;
const isAudio = job.inputs?.format !== 'video';
const phaseLabel =
!p || p.phase === 'expanding'
? 'Preparing…'
: p.phase === 'metadata'
? 'Fetching metadata'
: p.phase === 'download'
? 'Downloading'
: 'Done';
return (
<div className="flex-1 flex flex-col min-h-0">
<div className="px-5 py-3 border-b border-duck-dark/10 flex items-center gap-3">
<Link
to="/jobs"
className="text-duck-dark/50 dark:text-foreground/50 hover:text-duck-dark dark:hover:text-foreground"
>
<ArrowLeft className="h-4 w-4" />
</Link>
<div className="flex items-center gap-1.5 min-w-0">
{isAudio ? (
<Music className="h-4 w-4 shrink-0 text-duck-teal" />
) : (
<Film className="h-4 w-4 shrink-0 text-duck-teal" />
)}
<div className="flex flex-col min-w-0">
<span className="text-sm font-medium text-duck-dark dark:text-foreground truncate">{job.taskName}</span>
{job.cwd && <span className="text-xs text-duck-dark/40 dark:text-foreground/40 truncate">→ {job.cwd}</span>}
</div>
</div>
<span className={`ml-auto flex items-center gap-1.5 text-sm ${badge.cls}`}>
{badge.icon} {badge.label}
</span>
{running && (
<button
onClick={stop}
className="flex items-center gap-1.5 px-3 py-1.5 text-xs rounded-md bg-red-500/10 text-red-600 dark:text-red-400 hover:bg-red-500/20 cursor-pointer transition-colors"
>
<Square className="h-3 w-3" /> Stop
</button>
)}
</div>
<div className="flex-1 min-h-0 overflow-y-auto p-5">
<div className="mx-auto flex max-w-md flex-col gap-5">
<div className="text-sm text-duck-dark/60 dark:text-foreground/60">{phaseLabel}</div>
<PhaseBar
label="Metadata"
c={p?.meta ?? { done: 0, failed: 0, total: 0 }}
active={p?.phase === 'metadata'}
savedLabel="found"
failedLabel="skipped"
/>
<PhaseBar
label="Download"
c={p?.dl ?? { done: 0, failed: 0, total: 0 }}
active={p?.phase === 'download'}
savedLabel="saved"
failedLabel="failed"
/>
{running && p?.phase === 'download' && p.current && (
<div className="truncate text-xs text-duck-dark/50 dark:text-foreground/50" title={p.current}>
<Loader2 className="mr-1.5 inline h-3 w-3 animate-spin" />
{p.current}
</div>
)}
{job.error && !running && <div className="text-xs text-red-600 dark:text-red-400">{job.error}</div>}
</div>
</div>
</div>
);
};