/minesweeper — a wine session streamed to the browser over RFB
a websocket byte relay onto x11vnc's tcp socket, the same shape as the terminal's relay onto the pty sidecar. this is the piece plugins/desktop could not have: a plugin cannot claim a websocket provider. the rfb client is ours rather than vendored novnc — raw and copyrect, one pixel format we dictate so a rectangle memcpys into ImageData. we control the server, so the other eight encodings are surface we would carry and never run. execution, so owner-only: wine runs as the owner, which makes the game's menus file dialogs over the owner's home. two bugs worth keeping. the token key is BEARER_TOKEN, not token, so the upgrade 401'd before any rfb byte moved. and the /status health check opened a tcp connection to prove liveness — libvncserver blocks its accept loop peeking for a websocket handshake, so a polled health check filled the backlog and locked out the real viewer. a liveness check must not be indistinguishable from a client; it reads /proc/net/tcp now. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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import type { ServerWebSocket, Socket } from 'bun';
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import { VNC_HOST, VNC_PORT } from './session';
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/**
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* A byte relay between the browser and x11vnc, in the same spirit as the terminal's relay onto the pty
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* sidecar — this file authenticates the upgrade (upgradeWs, in server.tsx) and moves bytes without
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* reading them.
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*
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* One difference decides the shape: x11vnc serves raw TCP, not a WebSocket. So this is the job
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* websockify would otherwise do, done in-process with `Bun.connect` rather than by adding a second
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* daemon and a second port to protect. RFB is a stream protocol, so frame boundaries carry no meaning
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* and chunks are forwarded exactly as they arrive.
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*/
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export type MinesweeperWSData = { provider: 'minesweeper'; search: string };
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type Relay = { socket: Socket | null; queue: Uint8Array[]; done: boolean };
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const relays = new Map<ServerWebSocket<MinesweeperWSData>, Relay>();
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const closeClient = (ws: ServerWebSocket<MinesweeperWSData>, code: number, reason: string) => {
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const relay = relays.get(ws);
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relays.delete(ws);
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if (relay) relay.done = true;
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try {
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relay?.socket?.end();
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} catch {
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/* already gone */
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}
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try {
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ws.close(code, reason);
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} catch {
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/* already closed */
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}
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};
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export const minesweeperWebsocket = {
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open(ws: ServerWebSocket<MinesweeperWSData>) {
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// Registered synchronously, so bytes arriving before the TCP connection is up are queued rather
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// than dropped. The RFB handshake starts with the SERVER talking, but a client that pipelines its
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// version string would otherwise lose it.
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const relay: Relay = { socket: null, queue: [], done: false };
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relays.set(ws, relay);
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void Bun.connect({
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hostname: VNC_HOST,
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port: VNC_PORT,
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socket: {
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open(socket) {
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if (relay.done) {
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socket.end();
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return;
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}
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relay.socket = socket;
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for (const chunk of relay.queue) socket.write(chunk);
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relay.queue.length = 0;
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},
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data(_socket, chunk) {
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try {
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ws.send(chunk);
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} catch {
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/* client gone; the close handler tears down the socket */
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}
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},
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close: () => closeClient(ws, 1000, 'vnc closed'),
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error: () => closeClient(ws, 1011, 'vnc error'),
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},
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}).catch(() => {
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// No x11vnc listening — the session is not running. 1011 rather than a silent close, so the
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// panel can say so instead of showing an empty canvas.
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closeClient(ws, 1011, 'minesweeper session is not running');
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});
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},
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message(ws: ServerWebSocket<MinesweeperWSData>, raw: string | Buffer) {
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const relay = relays.get(ws);
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if (!relay) return;
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// RFB is binary in both directions; a text frame is a client that is not speaking it.
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const bytes = typeof raw === 'string' ? new TextEncoder().encode(raw) : new Uint8Array(raw);
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if (relay.socket) relay.socket.write(bytes);
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else relay.queue.push(bytes);
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},
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close(ws: ServerWebSocket<MinesweeperWSData>) {
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const relay = relays.get(ws);
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relays.delete(ws);
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if (relay) relay.done = true;
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try {
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relay?.socket?.end();
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} catch {
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/* ignore */
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}
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},
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};
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