/minesweeper — a wine session streamed to the browser over RFB
a websocket byte relay onto x11vnc's tcp socket, the same shape as the terminal's relay onto the pty sidecar. this is the piece plugins/desktop could not have: a plugin cannot claim a websocket provider. the rfb client is ours rather than vendored novnc — raw and copyrect, one pixel format we dictate so a rectangle memcpys into ImageData. we control the server, so the other eight encodings are surface we would carry and never run. execution, so owner-only: wine runs as the owner, which makes the game's menus file dialogs over the owner's home. two bugs worth keeping. the token key is BEARER_TOKEN, not token, so the upgrade 401'd before any rfb byte moved. and the /status health check opened a tcp connection to prove liveness — libvncserver blocks its accept loop peeking for a websocket handshake, so a polled health check filled the backlog and locked out the real viewer. a liveness check must not be indistinguishable from a client; it reads /proc/net/tcp now. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -106,6 +106,7 @@ export function App() {
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<Route path="/system-monitor/:scope" element={<Dashboard.SystemMonitorScreen />} />
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{/* TEMPORARY / EXPERIMENTAL — offline file transfer over animated QR codes */}
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<Route path="/qr-transfer" element={<Dashboard.QrTransferScreen />} />
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<Route path="/minesweeper" element={<Dashboard.MinesweeperScreen />} />
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<Route path="/activity" element={<Dashboard.ActivityScreen />} />
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<Route path="/activity/:id" element={<Dashboard.ActivityScreen />} />
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@@ -0,0 +1,20 @@
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import type { LayoutNode } from 'officerdev';
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import { WorkspaceView } from 'officerdev';
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import { useDashboardState } from 'state/useDashboardState';
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import { defaultLayout } from './defaultLayout';
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// /minesweeper — Minesweeper X running under wine on a virtual display, streamed over RFB.
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//
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// The pixels arrive through /api/minesweeper/ws, which is a byte relay onto x11vnc's own TCP socket on
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// loopback — the same shape as the terminal's relay onto the pty sidecar, and the reason this works at
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// all where `plugins/desktop` could not: a websocket provider is a platform concern, and a plugin
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// cannot claim one.
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//
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// Owner-only, and not because a game is dangerous: wine runs as the server owner, so the game's menus
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// are file dialogs with the owner's home behind them.
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export const MinesweeperScreen = () => {
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const workspace = useDashboardState<LayoutNode>('screens/minesweeper', defaultLayout);
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return <WorkspaceView workspace={workspace} locked appTypes={{ allowed: ['minesweeper'], fallback: 'minesweeper' }} />;
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};
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@@ -0,0 +1,9 @@
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import type { LayoutNode } from 'officerdev';
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// One panel. The board is 152x214 and there is nothing to put beside it — a split here would be a
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// second panel of empty space.
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export const defaultLayout: LayoutNode = {
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type: 'panel',
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id: 'minesweeper',
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appType: 'minesweeper',
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};
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@@ -0,0 +1 @@
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export * from './MinesweeperScreen';
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@@ -22,3 +22,4 @@ export * from './Dashboards';
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export * from './Terminal';
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export * from './Jobs';
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export * from './QrTransfer';
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export * from './Minesweeper';
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