watcher loop: the agent re-arms itself, same turn — final mechanism, confirmed against real usage
second correction to the re-arm design tonight, and this one came from the owner, not from me. my plan (platform sends a synthetic follow-up turn once the acting turn's result lands, instructing re-arm) was technically sound — it keeps the agent inside the sdk's own Monitor tracking, which is the thing the FIRST wrong plan (silent respawn) broke — but it costs a real extra turn every cycle. pushed back on with hard evidence: the mobile dev's own watcher, on this repo, this session, had been running with THEM re-arming themselves, same turn, for hours already — zero failures. that beats a reliability concern I raised without having tested it. so: handoffContract now instructs the agent to re-arm itself, as the last action of the SAME turn that handles the notification — no synthetic turn, no platform spawn, no extra cost. exitContract's handoff branch corrected to match (was still saying "the harness re-arms a firing on its own", exactly backwards now). server side simplifies to match: createMessageHandler's task:started hook now handles both cases with one rule — pendingArmWatcher (session-object flag, not closure-captured, since arming happens turns after the closure was built) claims the FIRST task:started as the watcher; every SUBSEQUENT task:started while already armed is read as the agent's own self-re-arm and just updates watcherTaskId to match. task:notification records the fire when it matches the tracked id. the platform never drives anything — it only notices what the agent already did. pulled COMMS/command-hq/mobile-3.md, which answered the PREVIOUS (synthetic turn) version — crossed in transit. their transcript-bloat concern is moot now (no synthetic turn exists to bloat anything). their `watcherArmed && !running` detectable-failure pair stands regardless of which mechanism won and is exactly right — kept as-is, matches their own three-state dot (running/armed-but-not/neither). replied in platform.md. all four proposal items now built: prompt+dialog, stopped-vs-died, the re-arm mechanism (this commit), arming state+plumbing. bunx tsgo clean, suite unchanged (1038 pass, same 7 pre-existing baseline failures). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -133,9 +133,11 @@ export async function getCommandHqSession(userId: number, sessionId: string): Pr
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}
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/**
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* Arm (or re-arm) a commander's watcher — called both the first time a `handoff` job starts and every
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* time the harness re-arms it after acting on a fire. Idempotent in effect: arming with the same task id
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* twice just writes the same values again.
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* Arm (or re-arm) a commander's watcher — called on the first `task:started` after the dialog submits a
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* `handoff` job, and again on every SUBSEQUENT `task:started` while already armed, which is how the
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* AGENT's own self-re-arm (same turn, per `handoffContract`) is picked up: the platform does not drive
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* the re-arm, it only notices the new task id the agent's own next watch produced. Idempotent in effect:
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* arming with the same task id twice just writes the same values again.
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*/
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export async function armCommandHqWatcher(userId: number, sessionId: string, taskId: string): Promise<boolean> {
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const rows = await db
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