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capabilities/skills
pastilhasandClaude Opus 5 2ff00dd634 commander skill: the directory is the commander
The platform changed underneath this. A commander is no longer recognised by
sharing one folder with every other — it has its own directory, created before
its first turn, holding a CLAUDE.md written at creation and a state/ for what it
has done. isCommandersDir is gone.

Three things in here were wrong in ways that change what a commander does on
turn one, which is the turn that matters.

Orientation said to read where you are. Under the new shape that is your own
directory, which holds your CLAUDE.md and an empty state/ — nothing to learn, and
listing it teaches you nothing. The thing you were pointed at is the REFERENCE
PATH, named in your CLAUDE.md, and it is deliberately not where you live.

The first-turn interlock is gone and the skill claimed it as a mechanism. The
paths a commander records itself at could not be resolved on turn one, so their
absence WAS the signal; they are written before the first turn now. The rule is
the whole guard rather than a backstop to it, and saying so is better than
letting somebody discover the interlock no longer bites.

And the button gives a name and a reference path, not a working directory.

Adds what the old text had no way to say: everything a commander knows is on
disk, so a session that dies can be replaced in the same directory and it carries
on. And that its CLAUDE.md is its own file to extend — read at the start of every
session, so what it writes there is what the next conversation knows.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Officer-Session: 656f5c85-e49a-4f1f-b9f3-042a04b4d043
2026-08-24 02:13:34 +00:00
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2026-08-23 20:31:12 +00:00