The palette was not enough colour, and it was never going to be. What it replaced — the browser's own
picker — is the full colour space with an eyedropper in it, and it only ever failed because of WHERE it
was: at the right-hand edge of a narrow panel, where its popup opened off the side of the window.
So the controls move to the block instead of the picker being rebuilt. A toolbar pinned to the selection
frame, in the middle of the picture, where the native popup has room. Above the frame, or below it when
the block sits near the top edge — a toolbar drawn off the top is the same unreachable control again.
Everything is on it now: size, alignment as three buttons rather than a select, colour, and delete. The
row per overlay under the canvas is gone. It was a second place to look — the block up here, the thing
that changes it down there — and every adjustment cost a glance each way.
The text is typed where it appears. Double-click, or the pencil. The contentEditable is uncontrolled on
purpose: re-rendering its children from state replaces the text node the caret stands in, so the caret
jumps to the end on every keystroke. The DOM owns the text while it is being typed and the effect only
writes back when the two have genuinely diverged.
Three things that follow from editing in place. A press on a block being edited places the caret and
does not start a drag. Enter is prevented, because a <br> does not survive textContent and the break
would vanish on save — width decides the breaks, as it already did. Paste is forced to plain text,
because a contentEditable takes markup whole and none of it can be stored or drawn.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>