A text box invites an edit nobody is here to make. Named and created, the two things somebody wants are per-database actions, so the inputs and the button go and each database becomes a label, a table count, and what can be done to it. Push schema runs the WEBSITE's own `db:push`. Not drizzle-kit driven from here with a config this plugin assembles — the schema, the drizzle version and the push command all belong to that repository, and reimplementing any of them would be a second definition of the site's database going stale on its own schedule. This supplies the connection and runs their script. The connection goes in the environment, which works because src/env-file.ts consults .env files first and process.env last. So an ambient value is used only where no file in the checkout sets that key, and this cannot quietly override a connection somebody wrote down. Their name guard still applies and should: env.ts refuses to connect unless the database name matches what FOFOS_ENV expects. A plugin that worked around that would be defeating the one check standing between development and live data. "Schema pushed" is a COUNT of tables in public, not a comparison against the site's expected tables — that list would be a second copy of the site's schema, stale the first time it gains a table, and the question being asked is only whether anything is in there yet. Restore is present and disabled, gated on the schema being pushed. It is not wired: which backup it reads from is not decided, and guessing at the source of a restore is not a thing to do with a client's data. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
248 lines
9.5 KiB
TypeScript
248 lines
9.5 KiB
TypeScript
import { useCallback, useEffect, useRef, useState } from 'react';
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import { ArrowUpFromLine, Check, CircleCheck, CircleDashed, Database, DatabaseBackup, Loader2, Plus } from 'lucide-react';
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import { useClient } from 'hooks/useClient';
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import { Button } from '@/components/ui/button';
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import { Input } from '@/components/ui/input';
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import { readableError } from './errors';
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import { Block } from './Block';
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import { useFlash } from './useFlash';
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/**
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* Where the fofos site's own data lives — two databases, named here.
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*
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* ── ONE button ──
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*
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* It shipped with two — Save, then Create — on the reasoning that naming and creating are different
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* decisions. They are not, from the outside: you type two names because you want two databases. Worse,
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* Create keyed off the SAVED names, so on a fresh screen with both fields filled it did not appear at
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* all, and the hint explaining why was behind the same condition. Two filled fields, one Save button,
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* and no way to tell what came next.
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*
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* So one button that records the names and creates whatever is not there, labelled with whichever of
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* those it is actually about to do. Recording the name you just used to make a database is not a side
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* effect worth a second click.
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*
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* ── It reports what is THERE, against what is TYPED ──
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*
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* The tick beside each field asks `pg_database` whether a database of that name exists, and it asks
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* about the text in the box rather than the text that was last saved. That is the question somebody
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* typing a name actually has, and answering it about a different name would be worse than silence.
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*/
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type Named = { name: string | null; exists: boolean | null; tables: number | null };
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type Status = { production: Named; development: Named; available: string[] };
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export const DatabaseBlock = () => {
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const client = useClient();
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const clientRef = useRef(client);
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clientRef.current = client;
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const [status, setStatus] = useState<Status | null>(null);
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const [production, setProduction] = useState('');
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const [development, setDevelopment] = useState('');
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const [busy, setBusy] = useState(false);
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const [error, setError] = useState<string | null>(null);
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const [flashing, flash] = useFlash();
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const load = useCallback(async () => {
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try {
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const current = await clientRef.current.get<Status>('/fofos-admin/_config/databases');
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setStatus(current);
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// Only seed the fields from the server when they are untouched, so a reload landing mid-typing
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// cannot replace what somebody is in the middle of writing.
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setProduction((typed) => typed || (current.production.name ?? ''));
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setDevelopment((typed) => typed || (current.development.name ?? ''));
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} catch {
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setStatus(null);
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}
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}, []);
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useEffect(() => {
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void load();
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}, [load]);
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const [output, setOutput] = useState<string | null>(null);
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/**
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* Push the site's schema into one of the two.
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*
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* Runs the WEBSITE's own `db:push` — the schema and the drizzle version belong to that repository,
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* and a plugin that reimplemented either would be a second definition of the site's database going
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* stale on its own schedule.
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*/
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const push = async (target: 'production' | 'development') => {
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setBusy(true);
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setError(null);
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setOutput(null);
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try {
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const result = await clientRef.current.post<{ ok: boolean; output: string; status: Status }>(
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`/fofos-admin/_config/databases/${target}/push-schema`,
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{},
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);
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setStatus(result.status);
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setOutput(result.output);
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} catch (failure) {
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setError(readableError(failure));
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} finally {
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setBusy(false);
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}
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};
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/** Records the names and creates whichever is missing. The server does both, in that order. */
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const apply = async () => {
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setBusy(true);
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setError(null);
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try {
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const result = await clientRef.current.post<{ created: string[]; status: Status }>(
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'/fofos-admin/_config/databases/create',
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{ production, development },
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);
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setStatus(result.status);
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flash();
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} catch (failure) {
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setError(readableError(failure));
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} finally {
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setBusy(false);
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}
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};
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const field = (label: string, hint: string, value: string, onChange: (next: string) => void) => {
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// Against the typed text and the real list from `pg_database`. Nothing to say about an empty box.
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const typed = value.trim();
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const exists = typed ? (status?.available.includes(typed) ?? false) : null;
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const Icon = exists ? CircleCheck : CircleDashed;
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return (
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<div className="space-y-1">
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<div className="flex items-baseline gap-2">
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<label className="text-xs font-medium">{label}</label>
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<span className="text-xs text-muted-foreground/70">{hint}</span>
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</div>
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<div className="flex items-center gap-2">
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<Input
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value={value}
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onChange={(event) => onChange(event.target.value)}
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placeholder={label === 'Production' ? 'fofos_website' : 'fofos_website_dev'}
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className="w-full font-mono text-xs"
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autoComplete="off"
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spellCheck={false}
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/>
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<span className="flex w-24 shrink-0 items-center gap-1 text-xs text-muted-foreground">
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{exists === null ? null : (
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<>
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<Icon className={`size-3.5 ${exists ? 'text-success' : ''}`} />
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{exists ? 'exists' : 'not yet'}
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</>
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)}
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</span>
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</div>
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</div>
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);
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};
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const dirty =
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production.trim() !== (status?.production.name ?? '') || development.trim() !== (status?.development.name ?? '');
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// Typed, non-empty, and not on the instance. What the one button is about to make.
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const missing = [production.trim(), development.trim()].filter(
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(name) => name && !(status?.available.includes(name) ?? false),
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);
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const label = missing.length ? `Create ${missing.length === 1 ? missing[0] : 'databases'}` : 'Save names';
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/*
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Settled: both named, both there. The fields have nothing left to do — a text box invites an edit
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nobody is here to make, and the two things somebody DOES want at this point are per-database
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actions rather than a form.
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*/
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const settled = Boolean(
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status?.production.exists && status?.development.exists && !dirty && production.trim() && development.trim(),
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);
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const row = (label: string, target: 'production' | 'development', state: Named) => {
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// "Schema pushed" is simply: something is in it. See the note on `tables`.
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const pushed = (state.tables ?? 0) > 0;
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return (
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<div className="flex items-center gap-3">
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<div className="min-w-0 flex-1">
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<p className="text-xs text-muted-foreground">{label}</p>
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<p className="truncate font-mono text-xs">{state.name}</p>
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</div>
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<span className="shrink-0 text-xs text-muted-foreground/70">
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{state.tables === null ? '' : pushed ? `${state.tables} tables` : 'empty'}
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</span>
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<div className="flex shrink-0 gap-2">
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<Button variant="outline" size="sm" onClick={() => void push(target)} disabled={busy}>
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{busy ? <Loader2 className="size-3.5 animate-spin" /> : <ArrowUpFromLine className="size-3.5" />}
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Push schema
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</Button>
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{/* Nothing to restore INTO until there are tables to restore into — a data-only load against
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an empty database fails on every insert, and the failure would read as a bad backup. */}
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<Button variant="outline" size="sm" disabled title={pushed ? undefined : 'Push the schema first'}>
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<DatabaseBackup className="size-3.5" />
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Restore from backup
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</Button>
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</div>
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</div>
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);
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};
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return (
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<Block
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icon={Database}
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title="Database"
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hint="Where the fofos site's own data lives — on Officer's own Postgres."
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status={
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flashing ? (
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<span className="flex items-center gap-1 text-xs text-success">
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<Check className="size-3.5" />
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Saved
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</span>
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) : undefined
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}
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>
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{!status ? null : settled ? (
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<>
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{row('Production', 'production', status.production)}
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{row('Development', 'development', status.development)}
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{error && <p className="text-xs text-destructive">{error}</p>}
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{output && (
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<pre className="max-h-48 overflow-auto rounded bg-black p-3 font-mono text-[11px] whitespace-pre-wrap text-white/90">
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{output}
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</pre>
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)}
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</>
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) : (
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<>
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{field('Production', 'what the live site reads', production, setProduction)}
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{field('Development', 'what you work against', development, setDevelopment)}
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{error && <p className="text-xs text-destructive">{error}</p>}
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<div className="flex justify-end border-t border-border pt-3">
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{/* Nothing missing and nothing changed means there is genuinely nothing to press. */}
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<Button
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size="sm"
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onClick={() => void apply()}
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disabled={busy || (!missing.length && !dirty) || !production.trim() || !development.trim()}
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>
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{busy ? (
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<Loader2 className="size-3.5 animate-spin" />
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) : missing.length ? (
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<Plus className="size-3.5" />
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) : (
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<Check className="size-3.5" />
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)}
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{label}
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</Button>
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</div>
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</>
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)}
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</Block>
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);
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};
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