import type { LayoutNode } from 'officerdev'; /** * A nav down the left, and beside it the pair that does the work. * * ── Why the preview and the editor are a GROUP ── * * They were three siblings — nav, preview, editor — and the nesting is the whole difference. With three * in a row every divider is between two of them, so widening the editor took from the preview and * dragging the nav re-proportioned all three: three panels that can only be sized against each other. * * Nested, the outer divider moves the nav against THE WORK, and the inner one splits the work between * looking and changing. Those are the two questions somebody actually has — "give me more room to * work" and "I need more of the controls right now" — and each is now one drag that leaves the other * answer alone. * * ── The nav is the narrow one ── * * Nine rows of two short lines, and nothing in it grows. * * ── The editor is a column, not a drawer ── * * It was under the preview and took its height from it: choosing a spacing shrank the page you were * choosing it for, and on a laptop two dropdowns cost a third of the frame. The workspace already knows * how to size and move panels — a drawer was a second, worse layout system living inside one. * * ── Still no chat panel ── * * `plugins/proxy-manager` puts one across the bottom and this does not, because there is no fofos skill * for an agent to use yet. Worth adding on the day this plugin ships a `skills/` directory. */ export const defaultLayout: LayoutNode = { type: 'group', id: 'fofos-admin-root', direction: 'horizontal', children: [ { node: { type: 'panel', id: 'fofos-admin-nav', appType: 'fofos-admin-nav' }, size: 22 }, { node: { type: 'group', id: 'fofos-admin-work', direction: 'horizontal', children: [ { node: { type: 'panel', id: 'fofos-admin-detail', appType: 'fofos-admin-detail' }, size: 70 }, { node: { type: 'panel', id: 'fofos-admin-editor', appType: 'fofos-admin-editor' }, size: 30 }, ], }, size: 78, }, ], };