Nobody knows the path of a file they uploaded from a phone, and a text box
invites a typo that fails silently as a broken image on the live site. Browsing
`originals/` means the only values that can be stored are ones that exist.
The modal is the platform's file browser in pick mode — the same listing,
breadcrumb, sorting and thumbnails as everywhere else, with one branch changed.
It browses ORIGINALS and the site renders DERIVED, and that indirection is the
point of the pipeline: what somebody picks is the .mov or the 12-megapixel HEIC
that came off the camera, and what a browser can display is the ladder av-club
built beside it. Storing a derived file directly would pin the site to one
rendition, so the day the ladder changes every stored reference names a file that
is no longer the right one to serve.
The path is stored relative to `originals/`. The root is a setting and moves
between machines, so an absolute path would be a fact about one installation
written into content that outlives it.
No pathParam and no panelId on the modal's browser: its folder is not something
to put in a URL or remember, and both would leak a transient choice into shared
state.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The page reads hero-then-intro and this deliberately does not. The intro is the
thing that gets edited; the hero is a path that changes once a season. Ordering
by what somebody came to do beats mirroring the layout of the page they are
describing.
One PATCH per card, carrying only that card's field. `take()` on the server
treats an absent key as leave-it-alone, so sending the whole object from either
card would have each one saving the other's unsaved edits — a half-finished
intro riding along with a hero somebody meant to change.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two things.
`?media=` is Media's own folder and now goes when you leave it. It survived
every navigation, so `?section=home&media=GALLERY/CALAVERA+1` was an ordinary
URL — a parameter naming a folder in a section that is not open, carried into
every link and shared or bookmarked that way.
And the intro is a tiptap editor rather than a textarea of raw HTML. HTML in and
HTML out, because that is already what the site's database holds and renders —
introducing a second format would buy a migration and a round-tripping bug class
for nothing.
Declared as the PLUGIN's npmDependencies, not added to the platform's
package.json. That lockfile is frozen and shared, and npm-deps.ts exists for
exactly this: everything lands in plugins/node_modules/, so a plugin's editor
cannot move a version the platform depends on.
The toolbar is only what the site's stylesheet can render. Anything more would
produce copy that looks right while editing and wrong when published, which the
person only discovers after saying it was done.
The content effect compares against getHTML() before writing back, and that
comparison is the whole thing: while somebody types the two already agree, so
nothing is pushed in and the caret stays put. Without it this is the classic
controlled-contentEditable bug where the cursor jumps to the end on every
keystroke.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Hero, intro and an ordered gallery — the shape the old htmx admin had, as a
panel here.
Every write returns the WHOLE payload and this never patches its own state from
what it sent. That matters more than it looks: the server clears the hero crop
when the hero changes, because a rectangle describing a region of a different
picture would crop the new one somewhere arbitrary. A client keeping its own
copy would go on showing a framing the server had already discarded.
Ordering sends every id rather than one item's position, which is what makes it
impossible to end up with two things claiming the same place.
Thumbnails load through this plugin's proxy rather than straight from the dev
server, so they arrive with the session instead of requiring the browser to
reach a port on the host.
It edits DEVELOPMENT, because production is a directory of static files with no
API to write to. An edit lands on dev immediately and becomes public when
somebody presses Build.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>