2 Commits
Author SHA1 Message Date
pastilhasandClaude Opus 5 cc283ee7b6 Root location folds away once there is nothing left to do
Everything under it is in order most of the time, and a card that is four
paragraphs of "fine" pushes the settings that are not fine off the screen. So it
shuts, with a check on the right, and opens on a click.

"Finished" is three bits reported upward by the parts that own them: the path is
saved, the checkout is a repository, and media/ both exists and is current. None
of those is knowable in the parent — each child fetches its own status — and
lifting all of it up to answer one question would be a far worse trade than
three booleans.

It is only collapsible while settled. A block you can shut on unfinished setup
is a way to hide the thing you came here to fix. And the children are NOT
RENDERED while it is shut rather than hidden, because a collapsed block whose
children still poll is a settled panel making requests all afternoon about
something nobody is looking at.

The `null` in `collapsed` is a sentinel for "nobody has decided", which is what
lets a deliberate expand survive. Setting it to false while unsettled spent it
on the first render — before any status had arrived — so the block could never
fold itself away at all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 11:52:54 +01:00
pastilhasandClaude Opus 5 9cbbc28c82 "Saved" is a moment, top-right, and gone in five seconds
it was a permanent line under the controls saying "Saved." — which said nothing,
because everything on this screen has been saved, all the time. it looked exactly
like feedback, so the one moment it actually meant something was indistinguishable
from every moment it did not.

now it appears when a save LANDS and clears itself. top-right of the block, beside
the title rather than in the flow: it is a remark about the block, not part of what
you are doing, and inline it pushes everything below down a line and then pulls it
back up — a layout that jumps every time somebody saves.

"Not set yet" stays. that IS a state, and it is the one worth knowing; it goes when
it stops being true rather than being replaced by a line that never changes.

the timer is a ref and is cleared before each new one. without that, saving twice
in quick succession leaves the first timeout running and it fires against the
second save — the confirmation vanishing a moment after appearing, which reads as
the second save failing.

Block moved to its own file and each setting now renders its own. the status belongs
to the setting that produced it, and lifting one block's timer into the panel would
put it in a component with nothing to do with it. that is also what made the
top-right slot possible without absolutely positioning anything.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 00:44:46 +01:00