every control writes itself
The Save button is gone, and so is the SaveTarget context that announced it. Every screen here is a preview of the thing being edited, so a change is already visible before it is written — a button then asks somebody to confirm what they can see. useAutosave debounces a burst into one request. It takes the unsaved state as a string rather than a flag, so a failed save is not retried on the next render, and it flushes on unmount so a section change loses nothing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -7,7 +7,7 @@ import { readableError } from '../errors';
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import { useFlash } from '../useFlash';
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import { RichText } from '../RichText';
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import { MediaPicker } from '../MediaPicker';
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import { useSaveTarget } from '../SaveTarget';
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import { useAutosave } from '../useAutosave';
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/**
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* The Home page: a hero, an intro, and an ordered gallery.
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@@ -129,7 +129,7 @@ export const HomePanel = () => {
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const save = () => send('save', () => clientRef.current.patch<{ data: Home }>('/fofos-admin/home', edited));
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useSaveTarget(dirty, busy !== null, save);
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useAutosave(dirty ? 'dirty' : null, busy !== null, save);
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